bjorn
2ee1a8d014
Image:getPointer;
2022-06-06 07:32:01 -07:00
bjorn
d5325b87b4
Headset support;
2022-06-05 20:38:14 -07:00
bjorn
e36cc6482d
rename pass/buffer to getPass/getBuffer;
2022-06-05 18:56:03 -07:00
bjorn
a8b35074e0
Pass:send supports push constants;
2022-06-05 18:54:26 -07:00
bjorn
8effa7424f
Pass:circle;
2022-06-05 13:12:49 -07:00
bjorn
7b5c816345
More efficient resource tracking;
...
- Temporary buffers are not tracked
- Sample-only textures are not tracked, but their initial upload is synchronized.
- Default texture something something
2022-06-04 14:54:04 -07:00
bjorn
6245aaa9d9
I have made a mistake;
2022-06-04 14:49:58 -07:00
bjorn
3a43d44460
Pass tracks resources for sync purposes;
2022-06-04 14:28:23 -07:00
bjorn
ea80936af7
Pass:compute;
2022-06-04 11:54:05 -07:00
bjorn
d8583c6a9d
gpu_compute; gpu_compute_indirect;
2022-06-04 11:53:59 -07:00
bjorn
d3a1a0ec22
Pass:cube; Pass:box;
2022-06-04 11:28:35 -07:00
bjorn
3013567e73
Fix Pass:translate;
2022-06-04 11:28:31 -07:00
bjorn
e07a2691e0
Clean up plane;
2022-06-04 11:19:28 -07:00
bjorn
62f2d9a800
Organization;
2022-06-04 09:57:06 -07:00
bjorn
e652ae67af
Pass:plane;
2022-06-04 01:34:13 -07:00
bjorn
ebc6d9d3a3
Pass:line;
2022-06-04 01:33:50 -07:00
bjorn
a2668a1632
Fix canvas always trying to add depth buffer;
2022-06-04 01:33:11 -07:00
bjorn
2c2eada1f0
Fix pipeline creating the wrong render pass;
2022-06-04 01:31:16 -07:00
bjorn
d9bf19da33
Fix texture memory allocation;
2022-06-04 01:30:51 -07:00
bjorn
b2a3c59c42
Fix projection matrix;
2022-06-04 01:04:23 -07:00
bjorn
ac3801902b
Pipeline stack;
2022-05-31 21:57:55 -07:00
bjorn
a09773a5c8
gpu_sync;
2022-05-31 21:50:29 -07:00
bjorn
ec8b7f9727
Adjust;
2022-05-31 21:45:54 -07:00
bjorn
8431fc72ba
Adjust;
2022-05-31 21:41:43 -07:00
bjorn
0104fe1910
Fancy compare mode aliases;
2022-05-31 21:33:06 -07:00
bjorn
513a1876c9
Simplify vertex buffers;
...
The default buffer is always bound to slot 0 once at the beginning of
command buffers, reducing the amount of rebinding.
2022-05-31 21:20:01 -07:00
bjorn
ab04577495
Enforce maximum spirv version;
2022-05-31 20:47:47 -07:00
bjorn
a2cc4f3495
Cap vertex attribute/buffer limits;
2022-05-31 20:40:50 -07:00
bjorn
ec0da8e91f
Correctly recycle scratchpad buffers;
2022-05-31 20:37:24 -07:00
bjorn
1f39ed8c51
Ensure binding numbers are less than 32;
...
We use u32 masks...
2022-05-31 20:24:43 -07:00
bjorn
99e45c22ad
Add some descriptor set limits;
2022-05-31 20:16:16 -07:00
bjorn
42a924b0ee
lovrPassDraw; Pass:points;
2022-05-30 15:36:31 -07:00
bjorn
8253b7361c
gpu: More vulkan functions use buffer offsets;
2022-05-30 15:26:01 -07:00
bjorn
5a776528a8
maf: Modify matrix functions to use Vulkan convention;
2022-05-30 15:22:41 -07:00
bjorn
dd043cbf07
Fix bundle allocation;
2022-05-30 15:06:57 -07:00
bjorn
2570485b20
gpu: pipeline creates render pass properly;
2022-05-30 13:32:59 -07:00
bjorn
6a531c04a8
luax_tofloat;
2022-05-30 13:32:40 -07:00
bjorn
a434203ce0
spv: ignore input variables missing location decoration;
2022-05-30 13:14:05 -07:00
bjorn
32fb5e63ac
Destroy descriptor pools properly;
2022-05-30 13:12:04 -07:00
bjorn
e59a75fce8
Pass camera functions;
2022-05-30 12:29:52 -07:00
bjorn
205767bc81
VertexFormat;
2022-05-30 12:18:42 -07:00
bjorn
541ebc1b61
Bundle allocator;
2022-05-30 12:17:17 -07:00
bjorn
25bb64b18c
gpu: viewport/binding fixes;
2022-05-29 23:58:18 -07:00
bjorn
7e0e5222da
mat4_cofactor;
2022-05-29 23:48:17 -07:00
bjorn
082ddc0e1b
gpu: add drawing functions;
2022-05-29 21:36:40 -07:00
bjorn
0c8f1b6400
gpu: add binding functions;
2022-05-29 21:36:29 -07:00
bjorn
ff77a30f01
Default shaders;
2022-05-27 20:47:20 -07:00
bjorn
03a53bcae2
Fix Buffer copy range calculation;
2022-05-26 00:11:02 -07:00
bjorn
6440bc68f3
Pass:mipmap;
2022-05-26 00:07:10 -07:00
bjorn
af0e388e91
Pass:copy; Pass:blit;
2022-05-25 23:52:24 -07:00