Commit Graph

19 Commits

Author SHA1 Message Date
bjorn 435d7a9cf8 Projection matrices; 2016-09-26 23:48:09 -07:00
bjorn 6220cf73f4 rm minor redundant assignment; 2016-09-23 22:13:43 -07:00
bjorn 8a545a0575 lovr.graphics.setProjection; 2016-09-23 22:11:56 -07:00
bjorn 1f0f586952 lovr.graphics.prepare; 2016-09-23 20:58:56 -07:00
bjorn 9f254fc783 More graphics transform functions;
lovr.graphics.translate
lovr.graphics.rotate
lovr.graphics.scale
2016-09-22 21:53:17 -07:00
bjorn 0786b67f0b lovr.graphics.origin; 2016-09-21 15:26:05 -07:00
bjorn 4ae08b771f Make graphicsState static again; 2016-09-21 00:58:31 -07:00
bjorn 579a3f9b72 Start matrix stack operations; 2016-09-21 00:55:53 -07:00
bjorn 32d7562d8e Buffer vertex maps; 2016-09-17 17:52:52 -07:00
bjorn e6d2fa4afc Improved Buffer constructor; Buffer usage hint; 2016-09-17 15:38:13 -07:00
bjorn 020a4207bb Improve lovr.graphics.clear; 2016-09-16 20:11:11 -07:00
bjorn 98994d52fb Basic VR rendering; 2016-09-13 17:02:23 -07:00
bjorn 6b0f97e7f5 Sending things to shaders basically works; 2016-08-28 13:37:10 -07:00
bjorn 90147ca7bf Separate Lua API; 2016-08-09 23:28:17 -07:00
bjorn 2185922d38 Buffer draw range; 2016-08-08 18:27:35 -07:00
bjorn 207de93301 Buffer draw modes; 2016-08-08 14:40:18 -07:00
bjorn bbc2a32937 Support lovr /path/to/game; 2016-08-08 13:51:22 -07:00
bjorn beacc9d287 Improve memory management; 2016-08-08 13:23:40 -07:00
bjorn 462b2d5f50 Refactor; 2016-08-07 18:32:37 -07:00
Renamed from src/graphics.c (Browse further)