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123 commits

Author SHA1 Message Date
bjorn 4e61d2ea3b Really icky conditional shader compilation;
But I can't think of another way to do it.
2018-08-31 19:52:03 -07:00
bjorn d5c884b1d8 Fix emscripten warning; 2018-08-31 18:10:51 -07:00
bjorn a5256aaa27 Happy little graphics refactors; 2018-08-31 06:03:35 -07:00
bjorn 0ce6e046a6 lovrViewportCount; Multiply vertex divisors; 2018-08-31 02:41:50 -07:00
bjorn 017066d45e More emscripten stuff;
SwapInterval was removed to ensure RAF timing is used.
2018-08-30 21:58:00 -07:00
bjorn 7e889a564a Emscripten fixes; 2018-08-30 20:56:08 -07:00
bjorn ab1651a1a0 Diff active texture; 2018-08-30 19:42:01 -07:00
bjorn a8f9b899e0 Cleanup; 2018-08-30 19:40:31 -07:00
bjorn 7c21d77a6e rm singlepass conf flag; Viewports; getSupported.singlepass; 2018-08-30 04:02:58 -07:00
bjorn 20faaf7479 ShaderBlock buffer bind fix; 2018-08-30 03:41:10 -07:00
bjorn 4631d2dacc Test shader extension fallback; 2018-08-30 03:38:31 -07:00
bjorn dd889a1c4a Diff viewport state; 2018-08-30 03:25:16 -07:00
bjorn e6a7a4f922 Redo singlepass; 2018-08-30 00:52:38 -07:00
bjorn 58747d6673 Rebase; 2018-08-29 21:31:07 -07:00
bjorn 56821b3aba lovrCanvasBlit works with MSAA; 2018-08-29 21:22:13 -07:00
bjorn e2d7310914 Fix sneaky MSAA bug; 2018-08-29 21:22:13 -07:00
bjorn 4215ea2e24 Canvas getters; 2018-08-29 21:22:13 -07:00
bjorn 3c78eae42b Fix interaction between mipmaps/msaa resolution; 2018-08-29 21:22:12 -07:00
bjorn e287cee1c9 Canvas:newTextureData; 2018-08-29 21:22:12 -07:00
bjorn 74fec01e60 Canvas mipmaps flag; 2018-08-29 21:22:12 -07:00
bjorn 06fa846680 Resolve supports multiple color attachments; 2018-08-29 21:22:12 -07:00
bjorn a4912ce96e Only resolve if MSAA; 2018-08-29 21:22:12 -07:00
bjorn a5f6ff506b MSAA resolve; 2018-08-29 21:22:12 -07:00
bjorn 3fb1b49549 MSAA canvases/textures but no resolving yet; 2018-08-29 21:22:12 -07:00
bjorn 6b87a71261 Allow Canvases to be used as Textures sometimes; 2018-08-29 21:22:11 -07:00
bjorn 590668a8d6 lovrGraphicsBlit; 2018-08-29 21:21:38 -07:00
bjorn 8bb45f4de4 Clean up viewports; 2018-08-29 21:21:07 -07:00
bjorn 0af2704e5c openvr canvas changes; 2018-08-29 21:20:01 -07:00
bjorn f0806bb270 Pointers; 2018-08-29 21:19:41 -07:00
bjorn 21a869cc8b Clean up; 2018-08-29 21:19:41 -07:00
bjorn 1ea3c84be9 Ugly viewport stuff; 2018-08-29 21:19:07 -07:00
bjorn 251f197c68 Free renderbuffer; 2018-08-29 21:18:33 -07:00
bjorn 329668eb39 Additional Canvas validation; 2018-08-29 21:18:33 -07:00
bjorn 4cc8bd7582 Canvas depth buffer; 2018-08-29 21:18:33 -07:00
bjorn 3bf76e3497 Fix clear and canvas texture refcounts; 2018-08-29 21:18:33 -07:00
bjorn e8ec73657d lovrCanvasBind; 2018-08-29 21:18:33 -07:00
bjorn 7e74441afd getCanvas; setCanvas; Canvas attachments; 2018-08-29 21:18:33 -07:00
bjorn d39e9f1687 Depth texture formats;
I hope I don't hate myself for calling them d16, d32, etc.
2018-08-29 21:18:32 -07:00
bjorn e9ebdc2d58 Rework TextureData creation functions; 2018-08-29 21:18:32 -07:00
bjorn 7795bb9276 I came in like a wrecking ball; 2018-08-29 21:18:32 -07:00
bjorn 7569b7934f conf flag for singlepass; Shader fixes; 2018-08-23 12:52:18 -07:00
bjorn d2b6def5c2 Shader:sendImage;
Can be used to bind images with specific slices, mipmap levels,
and access hints.
2018-08-17 19:53:54 -07:00
bjorn cab12ba945 Shader:setBlock accepts access hint; 2018-08-17 19:53:54 -07:00
bjorn a32b53b2cc UniformAccess for read/write block/image hints; 2018-08-17 19:53:54 -07:00
bjorn 3eca158025 ty compiler; 2018-08-16 17:54:48 -07:00
bjorn 96cfeedc94 Add rg16f and rg32f texture formats; 2018-08-16 14:54:37 -07:00
bjorn bd1bb5850e Load HDR files in floating point format; 2018-08-16 14:28:10 -07:00
bjorn a30fdc9749 Texture:getFormat; 2018-08-16 14:27:45 -07:00
bjorn 29e733503f Canvas works with new texture allocation method; 2018-08-15 17:56:19 -07:00
bjorn d036388209 Fix GL_IMAGE_2d constant; 2018-08-15 16:55:50 -07:00