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9 commits

Author SHA1 Message Date
bjorn 8e0519058d Use quad for cube skyboxes; 2018-03-22 09:57:44 -07:00
bjorn 1f1232505e Uniform buffer objects for matrices;
Still hacky.
2018-03-22 09:57:44 -07:00
bjorn 3064eff017 Hack everything but it mostly works; 2018-03-22 09:57:44 -07:00
bjorn 4463bd00c8 Load tangents from models; 2018-02-26 02:54:35 -08:00
bjorn cb7b99f9a6 Optimize skybox rendering;
- Fix winding order of skybox cubemaps.
- Fix skybox image ordering in lovr.graphics.newTexture.
- Change skybox shader to allow rendering cubemap skyboxes last for
  early z rejection.
- Remove overriding of depth write and depth test state for cubemap
  skyboxes.
2018-02-26 02:10:53 -08:00
bjorn f75530b9e1 Add support for 2d array textures; Improve mipmaps;
lovr.graphics.newTexture has been changed.
2018-02-20 17:15:47 -08:00
bjorn 7cecc1489e getCanvas; setCanvas; MRT; MULTICANVAS define; 2018-02-15 19:58:35 -08:00
bjorn cca1f32d10 PBR material properties; 2018-02-11 19:16:40 -08:00
bjorn 4a2cc56fef Move shaders into resources; 2017-12-10 12:41:43 -08:00
Renamed from src/graphics/shaders.c (Browse further)