By looking for failed start and requesting then;
and then emitting a new event type when
permission has been granted or rejected;
and then using that event in the default
boot.lua to re-start capture.
- Make the renderloop synchronous by hijacking the RAF to run on the
XRSession when active.
- Convert os_web to use emscripten's native HTML5 interface instead
of going through GLFW.
- Stop using preinitialized GL context -- lovrPlatformCreateWindow
now creates the context.
- GLES2/3 emulation is not necessary.
- Remove inline sessions. The VR simulator is used to render to the
Canvas instead. webxr_attach and webxr_detach are used to replace
replace the active headset driver with the webxr driver when an
immersive session starts.
- Add noop desktop_getSkeleton.
Usually these are more of a platform-specific concept, and they
don't really interact with files or do any io.
There is a little bit of duplication among the *nix platforms since
they're similar, but overall this organization feels a bit better.