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67 commits

Author SHA1 Message Date
bjorn 724e0dd6eb Shader arrays; 2016-12-30 11:57:15 -08:00
bjorn b7d1b1e5dc Style; 2016-11-30 20:32:14 -08:00
bjorn 9b0712bb66 Add default texture; 2016-11-26 18:58:58 -08:00
bjorn cbcaef4e77 Standardize shader uniforms;
All built in uniforms are prefixed with "lovr".
Added helper functions "position" and "color" to improve general use case.
This is a breaking change.
2016-11-22 22:17:49 -08:00
bjorn a743cfd3b6 Initial reference counting system; 2016-11-19 13:33:40 -08:00
bjorn 7e4e9a6108 Clean up includes; 2016-11-19 01:28:01 -08:00
bjorn 954592d8bd Refactor graphics state, especially shaders;
This should improve performance, if not then I have failed.
2016-11-14 15:48:17 -08:00
bjorn 11f35763b7 Fix Buffer attribute indices; 2016-11-13 02:35:26 -08:00
bjorn 703b0c2af0 Skybox; 2016-10-24 15:02:23 -07:00
bjorn 79397fc0e6 Fix shader uniforms; 2016-10-18 15:29:26 -07:00
bjorn d35287499f Use constants for shader attributes; 2016-10-07 18:30:37 -07:00
bjorn 3aa079b531 Start Model; Reorganize constructors; 2016-10-03 21:54:27 -07:00
bjorn ccd0b5374e Move default shader code into shader; 2016-09-28 19:34:48 -07:00
bjorn 6b0f97e7f5 Sending things to shaders basically works; 2016-08-28 13:37:10 -07:00
bjorn 90147ca7bf Separate Lua API; 2016-08-09 23:28:17 -07:00
bjorn beacc9d287 Improve memory management; 2016-08-08 13:23:40 -07:00
bjorn 462b2d5f50 Refactor; 2016-08-07 18:32:37 -07:00
Renamed from src/shader.h (Browse further)