Commit Graph

26 Commits

Author SHA1 Message Date
bjorn b891a930bf shaders.c: consistent ordering in header and implementation; 2018-08-11 00:08:34 -07:00
bjorn e371359193 Compute shader glsl prefix; 2018-08-11 00:08:33 -07:00
bjorn 2cb6de47f2 Compute shader creation; 2018-08-11 00:08:33 -07:00
bjorn d79afb44d2 Make gl_ViewportIndex work in fragment shaders; 2018-07-25 00:01:22 -07:00
bjorn 2dc79a48a8 Use single pass stereo rendering when supported; 2018-07-21 05:30:13 -07:00
bjorn 8cc795aa9d Material:getTransform; Material:setTransform; 2018-07-18 01:17:16 -07:00
bjorn 889144cc45 Add VERTEX and PIXEL/FRAGMENT defines to shader header; 2018-07-06 01:38:15 -07:00
bjorn fb3eed5518 Fix skybox shaders for WebGL; 2018-06-09 23:18:02 -07:00
bjorn 183f6003e9 rm mapped buffers mostly; 2018-06-03 19:00:31 -07:00
bjorn 6ff7292333 Mostly remove instanced stereo rendering; 2018-06-03 17:18:42 -07:00
bjorn 7e5be11f74 Fix default shader; 2018-05-27 19:05:10 -07:00
bjorn 95da07d165 Stereo canvases;
Canvases can be created with the "stereo" flag to make it a stereo
Canvas.  If a Canvas is stereo, everything rendered to it will be
rendered to the left and right halves of it, using left/right
view and projection matrices.  Headset drivers will use stereo
Canvases to improve performance.
2018-03-22 09:57:44 -07:00
bjorn be699aa132 Normal matrix is an array; 2018-03-22 09:57:44 -07:00
bjorn 988d8c7d23 Rename blit to fill; 2018-03-22 09:57:44 -07:00
bjorn 20983c860b Send lovrEye to fragment shaders; 2018-03-22 09:57:44 -07:00
bjorn 8b201838b6 Add lovr.graphics.blit for fullscreen quads; 2018-03-22 09:57:44 -07:00
bjorn 4915ca41cc Make skyboxes really cool; 2018-03-22 09:57:44 -07:00
bjorn 8e0519058d Use quad for cube skyboxes; 2018-03-22 09:57:44 -07:00
bjorn 1f1232505e Uniform buffer objects for matrices;
Still hacky.
2018-03-22 09:57:44 -07:00
bjorn 3064eff017 Hack everything but it mostly works; 2018-03-22 09:57:44 -07:00
bjorn 4463bd00c8 Load tangents from models; 2018-02-26 02:54:35 -08:00
bjorn cb7b99f9a6 Optimize skybox rendering;
- Fix winding order of skybox cubemaps.
- Fix skybox image ordering in lovr.graphics.newTexture.
- Change skybox shader to allow rendering cubemap skyboxes last for
  early z rejection.
- Remove overriding of depth write and depth test state for cubemap
  skyboxes.
2018-02-26 02:10:53 -08:00
bjorn f75530b9e1 Add support for 2d array textures; Improve mipmaps;
lovr.graphics.newTexture has been changed.
2018-02-20 17:15:47 -08:00
bjorn 7cecc1489e getCanvas; setCanvas; MRT; MULTICANVAS define; 2018-02-15 19:58:35 -08:00
bjorn cca1f32d10 PBR material properties; 2018-02-11 19:16:40 -08:00
bjorn 4a2cc56fef Move shaders into resources; 2017-12-10 12:41:43 -08:00
Renamed from src/graphics/shaders.c (Browse further)