bjorn
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7683ffcdf8
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Better Tupfile;
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2016-07-23 12:32:19 -07:00 |
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bjornbytes
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9bb4ad82ef
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OSVR improvements;
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2016-07-16 15:16:40 -07:00 |
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bjorn
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31bd3abf0b
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Buffer:setVertex;
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2016-07-16 14:22:11 -07:00 |
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bjorn
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eadc31777d
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OpenGL 2.1 I guess;
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2016-07-16 13:50:44 -07:00 |
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bjorn
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ce45850591
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Merge branch 'master' of github.com:bjornbytes/lovr
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2016-07-15 23:44:16 -07:00 |
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bjorn
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16e49d6858
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lovr niceties;
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2016-07-15 23:43:57 -07:00 |
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bjornbytes
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b085261cc5
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Fix windows;
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2016-07-15 22:54:11 -07:00 |
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bjorn
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d3775ab145
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I can draw a triangle;
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2016-07-15 22:39:17 -07:00 |
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bjorn
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4f1bf167a9
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Only use glew on windows I guess?;
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2016-07-15 20:53:46 -07:00 |
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bjornbytes
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f49cfa4f11
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GLEW for windows...;
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2016-07-15 20:47:38 -07:00 |
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bjorn
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5615fe579c
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Shaders;
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2016-07-15 19:17:27 -07:00 |
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bjorn
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dbae4a3f7c
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More on device/interfaces;
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2016-07-15 18:52:24 -07:00 |
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bjornbytes
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6198ac8999
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Windows works;
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2016-07-15 01:16:08 -07:00 |
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bjorn
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def4ec44c5
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I guess we should have a README;
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2016-07-10 16:25:40 -07:00 |
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bjorn
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440857a2d7
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CMake wasn't that bad;
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2016-07-10 16:14:12 -07:00 |
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bjorn
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d28c8e4442
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Start device stuff;
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2016-07-10 14:56:29 -07:00 |
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bjorn
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0129e57bc7
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Change Model.getVertex;
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2016-07-08 22:34:53 -07:00 |
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bjorn
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d20d70e695
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Model;
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2016-07-08 22:27:34 -07:00 |
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bjorn
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6a50fae9a3
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Initial commit;
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2016-07-07 00:04:24 -07:00 |
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