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59 commits

Author SHA1 Message Date
bjorn bdf130800e ShaderBlock:getShaderCode; 2018-08-06 11:46:42 -07:00
bjorn e3e17bc84c ShaderBlock:isWritable; 2018-08-06 10:41:57 -07:00
bjorn f6f322fc7f Treat UBOs and SSBOs more similarly to reduce duplication; 2018-08-03 11:34:11 -07:00
bjorn 7d9b728669 Remove 32 uniform limit; 2018-08-02 16:13:27 -07:00
bjorn b8faff6986 Add writable and usage flags to ShaderBlock; 2018-08-02 05:04:40 -07:00
bjorn 2b093b5828 ShaderBlock:send; Helper function for reading uniforms; 2018-08-02 05:04:40 -07:00
bjorn a4052430a4 Shader:getBlock; Shader:setBlock; 2018-08-02 05:04:40 -07:00
bjorn a372abb810 Reorganize uniform/block data structures; 2018-08-02 05:04:40 -07:00
bjorn 85ff844d24 lovrShaderBlockCreate; 2018-08-02 05:03:28 -07:00
bjorn 823886f03f Start newShaderBlock; 2018-08-02 05:03:28 -07:00
bjorn f1f2c7b401 Yay all opengl is in opengl.c; 2018-07-17 17:21:15 -07:00
bjorn f57810cd7a Morganization; 2018-07-17 17:21:15 -07:00
bjorn 8bf60b73ec Add opengl header; Migrate relevant object implementations; 2018-07-17 17:21:14 -07:00
bjorn c86bb419f1 Use indirection for graphics object access;
This will make it easier to move stuff around.
2018-07-17 17:21:14 -07:00
bjorn 49e0438bd3 Remove unused shader properties; 2018-07-17 17:21:14 -07:00
bjorn 89c8ee3d06 Begin OpenGL quarantine; 2018-07-17 17:21:14 -07:00
bjorn 57c8dfe146 Clean up includes; 2018-07-04 13:51:35 -07:00
bjorn 6ff7292333 Mostly remove instanced stereo rendering; 2018-06-03 17:18:42 -07:00
bjorn 988d8c7d23 Rename blit to fill; 2018-03-22 09:57:44 -07:00
bjorn 8b201838b6 Add lovr.graphics.blit for fullscreen quads; 2018-03-22 09:57:44 -07:00
bjorn 4915ca41cc Make skyboxes really cool; 2018-03-22 09:57:44 -07:00
bjorn 1f1232505e Uniform buffer objects for matrices;
Still hacky.
2018-03-22 09:57:44 -07:00
bjorn 87d5cb6456 Cache shader attribute IDs; 2018-03-21 15:36:02 -07:00
bjorn 4463bd00c8 Load tangents from models; 2018-02-26 02:54:35 -08:00
bjorn 4df836727c Simplify refcounting; 2018-02-26 00:59:03 -08:00
bjorn 69b5569f9e Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
bjorn ecde864ec4 Use spooky BOOleans everywhere; 2017-10-31 01:14:09 -07:00
bjorn 8db7290ed3 Add vertex color attribute; 2017-10-23 19:24:29 -07:00
bjorn 076b378b80 Report correct line numbers for shader errors; 2017-10-22 15:39:21 -07:00
bjorn 54533351bb Generalize Shader to support more types of uniforms; 2017-10-21 13:39:50 -07:00
bjorn 0311232ae1 Add lovrModel and lovrView matrices; 2017-08-10 22:23:19 -07:00
bjorn 6c316c7587 Fix Shader bugs; 2017-08-09 00:56:13 -07:00
bjorn d849f2429c Everything is probably broken; 2017-08-08 21:10:56 -07:00
bjorn b65673bc3f Color object; 2017-08-08 01:33:52 -07:00
bjorn 8ad3e64a2d Font shader; 2017-07-19 07:00:11 +09:00
bjorn 9eb4d7b393 Move all window code into graphics module; 2017-04-12 19:48:47 -07:00
bjorn b84f72f17e Rename vendor to lib; 2017-03-11 02:19:33 -08:00
bjorn e80f390151 Try #pragma once; 2017-01-26 02:21:56 -08:00
bjorn 8a3d52b3c6 Cleanup ugh; 2017-01-20 19:55:54 -08:00
bjorn 3dbafc8214 Cleanup; 2017-01-20 18:39:48 -08:00
bjorn e8e2a99e5b Finish internal math library; 2017-01-20 18:39:46 -08:00
bjorn a8b7af311e Improve graphics primitives; 2017-01-13 01:59:00 -08:00
bjorn 724e0dd6eb Shader arrays; 2016-12-30 11:57:15 -08:00
bjorn b7d1b1e5dc Style; 2016-11-30 20:32:14 -08:00
bjorn 9b0712bb66 Add default texture; 2016-11-26 18:58:58 -08:00
bjorn cbcaef4e77 Standardize shader uniforms;
All built in uniforms are prefixed with "lovr".
Added helper functions "position" and "color" to improve general use case.
This is a breaking change.
2016-11-22 22:17:49 -08:00
bjorn a743cfd3b6 Initial reference counting system; 2016-11-19 13:33:40 -08:00
bjorn 7e4e9a6108 Clean up includes; 2016-11-19 01:28:01 -08:00
bjorn 954592d8bd Refactor graphics state, especially shaders;
This should improve performance, if not then I have failed.
2016-11-14 15:48:17 -08:00
bjorn 11f35763b7 Fix Buffer attribute indices; 2016-11-13 02:35:26 -08:00