bjorn
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d6a30fc6d2
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Basic sources;
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2017-01-05 17:44:00 -08:00 |
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bjorn
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bd9fec011b
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headsetControllerGetModel;
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2016-11-25 23:32:48 -08:00 |
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bjorn
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0c200b9a2c
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Clean up util naming;
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2016-11-19 13:33:40 -08:00 |
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bjorn
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a743cfd3b6
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Initial reference counting system;
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2016-11-19 13:33:40 -08:00 |
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bjorn
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7e4e9a6108
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Clean up includes;
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2016-11-19 01:28:01 -08:00 |
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bjorn
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954592d8bd
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Refactor graphics state, especially shaders;
This should improve performance, if not then I have failed.
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2016-11-14 15:48:17 -08:00 |
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bjorn
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82a1f17b16
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Enum helpers;
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2016-11-08 14:22:16 -08:00 |
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bjorn
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49761a789a
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Add loadImage to util;
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2016-11-08 01:42:31 -08:00 |
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bjorn
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be13d761e7
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Clean up util;
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2016-11-07 22:20:39 -08:00 |
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bjorn
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93979f9ae6
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Clean up matrix;
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2016-10-04 15:05:34 -07:00 |
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bjorn
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5f884710e6
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lovr.graphics.cube test;
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2016-09-29 23:18:51 -07:00 |
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bjorn
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55481a1e53
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rm matrixMultiply;
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2016-09-19 23:43:03 -07:00 |
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bjorn
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98994d52fb
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Basic VR rendering;
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2016-09-13 17:02:23 -07:00 |
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bjorn
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49297ba59b
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Allow absent main.lua;
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2016-08-16 19:11:53 -07:00 |
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bjorn
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beacc9d287
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Improve memory management;
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2016-08-08 13:23:40 -07:00 |
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bjorn
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e708b7f0c8
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Better moduling; conf.lua;
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2016-07-31 17:21:04 -07:00 |
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bjorn
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d20d70e695
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Model;
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2016-07-08 22:27:34 -07:00 |
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bjorn
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6a50fae9a3
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Initial commit;
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2016-07-07 00:04:24 -07:00 |
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