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4972 commits

Author SHA1 Message Date
bjorn 82340f5da1 Mesh mode defaults to triangles;
Not sure where this went.
2023-06-06 22:39:22 -07:00
bjorn c9576bc98c Fix automaterial refcounting;
A little weird, but workable for now.
2023-06-05 19:54:44 -07:00
bjorn b57d7c2488 Per-draw cameras; Reset pass when canvas changes; 2023-06-05 19:45:20 -07:00
bjorn f17e2c790e Ensure draw index buffer is always set properly; 2023-06-05 00:01:52 -07:00
bjorn aa12263a29 Fix 24-bit WAV import; 2023-06-03 22:55:40 -07:00
bjorn 6ef16afee3 Tally fixup;
- rm Pass:getTallyCount.  It's unclear if this reports the current tally
  count, or the number of tallies in the last submit.  lovr was even
  getting this confused internally (fixed).
- rm tally index argument from Pass:beginTally and Pass:finishTally.
  The tally index is now an autoincremented value managed internally,
  and both :beginTally/:finishTally return it.  If someone wants to use
  their own indices, a lookup table can be used to do the mapping.
2023-05-31 18:56:09 -07:00
bjorn 4100be4f23 Fix vertex color import when model stores it as VEC3; 2023-05-27 12:04:35 -07:00
bjorn 281329b52f actions: linux installs curl; 2023-05-26 20:12:20 -07:00
bjorn 088845e556 Actions: recursively checkout submodules; 2023-05-26 20:10:42 -07:00
bjorn f0a5539d7e Add lua-enet and lua-https as core plugins; 2023-05-26 19:58:40 -07:00
bjorn 5b4ce18901 Recursive plugin targets;
Previously the auto-target detection for plugins would only work for
targets added in the top level CMakeLists file.  Now lovr will
recursively check all the subdirectories of the plugin's CMake project
for targets with shared libraries.

Also use a more clean way of auto-linking plugin targets with Lua.  This
shouldn't require any changes in plugins.
2023-05-26 19:45:10 -07:00
bjorn d003c4969d Merge branch 'master' into dev 2023-05-26 17:19:07 -07:00
bjorn 0b544209fb Fix luax_newmesh even more; 2023-05-26 17:18:38 -07:00
bjorn 6f85ea81b9 Merge branch 'master' into dev 2023-05-26 17:12:09 -07:00
bjorn 8e0ceec3a0 Fix luax_readmesh error message; 2023-05-26 17:11:45 -07:00
bjorn bd96b6afba Re-enable headless support on Android;
monado bug has since been fixed.
2023-05-26 17:04:18 -07:00
bjorn 9092545e9a Add bindings for Magic Leap 2 controller;
Notably, shoulder button is mapped to grip for now.
2023-05-26 17:03:11 -07:00
bjorn ce34bf702a Put back absindex in luax_checkstruct;
I thought it was for error messages, it's for correctness.
2023-05-26 16:47:58 -07:00
bjorn 4f29e3992c Don't bind pico4 actions if extension is unsupported; 2023-05-26 16:44:14 -07:00
Bjorn a7a4ea14fa
Merge pull request #670 from DuinoDu/dev
Add Pico4 support.
2023-05-18 08:23:27 -07:00
duinodu 773c021d2d Add Pico4 support. 2023-05-18 15:27:18 +08:00
bjorn 77403a0908 rm unused prototype; 2023-05-17 20:29:46 -07:00
bjorn f9866f6771 Merge branch 'master' into dev 2023-05-17 20:29:10 -07:00
bjorn 4e4184cfc2 Pass:skybox requires a texture; 2023-05-17 20:26:38 -07:00
bjorn 08b911e142 Fix OpenXR interface; 2023-05-12 18:23:23 +01:00
bjorn 895f282241 Rename headet display frequencies to refresh rates;
Old API remains in deprecated state.
2023-05-12 18:01:42 +01:00
bjorn 440591746d Change default camera fov;
.6 is way too narrow, 1.2 is closer to previous versions
2023-05-12 17:35:19 +01:00
bjorn a723ec7c5c Update error screen;
The error screen uses an orthographic projection when rendered in a
window, so the text is always the same size instead of scaling with the
window size.

Also you can close it with escape.
2023-05-12 17:16:22 +01:00
bjorn 18e327b135 Fix font wrap when camera is flipped to 2d; 2023-05-12 17:02:18 +01:00
bjorn 60ff2de78b Fix default projection matrix fov ratio;
Doubling the aspect doesn't really make sense.
2023-05-12 14:52:15 +01:00
bjorn 61fe0f3bc0 Default errhand uses transparent background in AR; 2023-05-12 14:31:31 +01:00
bjorn 776a709de1 nogame: quit on escape; 2023-05-12 14:30:47 +01:00
bjorn b8a8aa2755 nogame: only set background color in VR; 2023-05-12 14:28:53 +01:00
bjorn 3f5e3bb0ed Improve passthrough API;
- lovr.headset.getPassthrough returns current passthrough mode
- lovr.headset.setPassthrough sets the passthrough mode
  - nil --> uses the default passthrough mode for the headset
  - bool --> false = opaque, true = one of the transparent modes
  - string --> explicit PassthroughMode
- lovr.headset.getPassthroughModes returns a table of supported modes
2023-05-12 14:18:22 +01:00
bjorn c9291d4401 Rename picoNeo3Controller flag to picoController;
It includes Pico 4 as well.
2023-05-12 10:47:47 +01:00
bjorn 51e3da75e1 Make utf8 module optional; 2023-05-11 08:16:18 +01:00
bjorn 4028b233a1 Model:clone;
Creates a lightweight copy of a Model, for situations where a single
model needs to be rendered with multiple poses in a single frame, which
is currently not possible.
2023-05-10 18:14:09 +01:00
bjorn 264bfdeadf Use lovr.system.pollEvents in lovr.errhand; 2023-05-10 18:14:09 +01:00
bjorn 211c29e8c2 rm oculus openxr loader;
As of v51, Quest works with the official OpenXR loader.
2023-05-10 18:14:09 +01:00
bjorn 0bb16d24ef lovr.system.wasKeyPressed/Released; 2023-05-10 18:14:09 +01:00
bjorn be2502b3f2 Details; 2023-05-10 18:14:09 +01:00
bjorn da107f4387 Rename lovr.event.pump to lovr.system.pollEvents; 2023-05-10 18:14:09 +01:00
bjorn 027dd0563b Fix seam in equirect shader; 2023-05-10 18:14:09 +01:00
bjorn 20a331cb93 Fix equirect shader orientation; 2023-05-10 18:14:09 +01:00
bjorn 98e648871e lovr.graphics.is/setTimingEnabled;
Enables automatic CPU/GPU timing for all passes.  Defaults to true
when graphics debugging is active, but can be enabled/disabled manually.

When active, Pass:getStats will return submitTime and gpuTime table
keys, respectively indicating CPU time the Pass took to record and the
time the Pass took to run on the GPU.  These have a delay of a few
frames.

This doesn't include a way to get "global" timing info for a submit.
This information would be useful because it doesn't require lovrrs to
sum all the timing info for all the passes and it would include other
work like transfers, synchronization, and CPU waits.  However, this is
more challenging to implement under the current architecture and will be
deferred to later.  Even if this were added, these per-pass timings will
remain useful.
2023-05-06 23:36:33 -07:00
bjorn 2e29ff1ecf Handle multiple compute writes to a resource properly; 2023-05-06 20:36:11 -07:00
bjorn 68808d991e Fix some bugs in lovr.graphics.submit;
- Make sure to reset barriers for compute/canvas resources too
- Delay stream ending so OpenXR layout transitions actually go in an
  active command buffer.
2023-05-06 20:32:16 -07:00
bjorn 5d342f3712 Fix readbacks never finishing; 2023-05-06 20:00:43 -07:00
bjorn b65fa7910d Merge branch 'master' into dev 2023-05-04 19:09:20 -07:00
bjorn d18109b6ce Use XR_BD_controller_interaction for Pico Neo 3 input;
Replaces nonstandard interaction profile.  Removed thumbrest paths and
applied menu to both hands, to align with the published extension.
2023-05-04 19:06:51 -07:00