bjorn
e16719c946
CMake: Set luajit EXCLUDE_FROM_ALL;
...
This prints a warning but it's nice to not build the luajit executable.
Ideally the target would not be created at all but the CMakeLists we
are using does not expose this as an option.
This is congruent with the vanilla Lua build options.
2020-12-25 16:17:59 -07:00
bjorn
6690ce9171
CMake: no GLFW_INSTALL;
2020-12-25 16:08:51 -07:00
bjorn
80062941dc
CMake: Use target_compile_definitions more;
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- Prefer PRIVATE
- Omit redundant -D
2020-12-25 16:06:40 -07:00
bjorn
efc963d8f8
CMake hides symbols by default;
...
This is more consistent with tup.
2020-12-25 15:50:08 -07:00
bjornbytes
842efe36c7
Handle openvr-specific warnings more precisely;
...
Instead of disabling a warning for the entire project, it is only
disabled while processing the OpenVR header.
2020-11-21 14:09:51 -07:00
Bjorn
8a3d365268
Merge pull request #299 from Wallbraker/linux-openxr
...
Linux OpenXR support
2020-11-16 13:51:41 -07:00
Jakob Bornecrantz
1400cd201a
OpenXR: Add support for X11 and EGL on Linux
2020-11-15 22:51:20 +00:00
bjornbytes
dda1f6f3b0
CMake: Add LOVR_SYSTEM_OPENXR;
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Searches for the system-installed OpenXR loader using pkg-config.
2020-11-15 22:49:00 +00:00
bjorn
64f9a310c3
Disable enet on emscripten;
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UDP doesn't work properly.
2020-11-12 18:08:05 -07:00
bjorn
827dfda748
TextureData:encode returns Blob; rm core/png;
2020-11-12 18:08:05 -07:00
bjornbytes
13fe2411a3
CMake: Add LOVR_SYSTEM_OPENXR;
...
Searches for the system-installed OpenXR loader using pkg-config.
2020-11-12 18:08:04 -07:00
bjornbytes
a68320c66a
Always rebuild APK;
2020-11-02 11:47:44 -07:00
mcc
2be1c777d7
Add a check so that if ANDROID_KEYSTORE_PASS is not given, apksigner can still be invoked.
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This is done by omitting the --ks-pass argument completely
2020-10-27 23:27:02 -04:00
bjorn
f1447fd69a
lovr.graphics.get/setViewPose; lovr.graphics.get/setProjection;
2020-09-24 19:03:37 -07:00
bjorn
28144c8143
OpenXR Android stuff;
2020-08-29 19:45:52 -06:00
bjorn
3cb291c866
rm leap motion driver;
...
Planning on using the new Ultraleap OpenXR API layer. It's possible
that this will be added back if that doesn't work out.
2020-08-22 14:05:40 -06:00
bjorn
6cadcea65d
WebXR updates;
...
- Make the renderloop synchronous by hijacking the RAF to run on the
XRSession when active.
- Convert os_web to use emscripten's native HTML5 interface instead
of going through GLFW.
- Stop using preinitialized GL context -- lovrPlatformCreateWindow
now creates the context.
- GLES2/3 emulation is not necessary.
- Remove inline sessions. The VR simulator is used to render to the
Canvas instead. webxr_attach and webxr_detach are used to replace
replace the active headset driver with the webxr driver when an
immersive session starts.
- Add noop desktop_getSkeleton.
2020-08-20 13:28:07 -06:00
bjorn
65470f1e0e
Update webxr driver; rm webvr;
2020-08-16 00:31:20 -06:00
Nevyn Bengtsson
4dcca11a78
fix case problem in VrApi include path
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in the sdk, 'Include' folder is capital I. With lowercase in
cmake, build fails on case sensitive file systems.
2020-08-04 14:59:23 +02:00
Nevyn Bengtsson
27384ac62c
Fix Pico build
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* lovrPlatformGetBundlePath was missing the root argument
* ANDROID_SDK can't be assumed to be the parent of the ndk folder, in case it's a side-by-side installation of the NDK. Instead, ANDROID_SDK should be provided with -D
* One more thing we could mention in the docs that I ran into: Installing java with apt gave me an incompatible version. It worked better to just -DJAVA_HOME= to the java that comes with Android studio (/snap/android-studio/91/android-studio/jre on ubuntu).
2020-08-04 10:42:04 +02:00
bjorn
91fb120dcc
tup: pico rules;
2020-07-27 17:20:58 -06:00
bjorn
ac58a1aeba
Pico: Draw the rest of the owl;
...
Add entrypoints, headset backend code, fill in the Activity, and
add various special cases to account for the asynchronous render loop,
lack of sRGB support, and OpenGL state resets.
2020-07-27 14:56:21 -06:00
bjorn
58ab637465
Custom os implementation for pico;
2020-07-27 14:28:40 -06:00
bjorn
b0b9e38da6
Pico: add pico jar and missing DRIVER_PICO enumerant;
2020-07-27 14:25:57 -06:00
bjorn
a59c7fee40
Fix AndroidManifest.xml path;
...
The file has to literally be named AndroidManifest.xml so it has
to be copied to that name.
2020-07-27 14:18:28 -06:00
bjorn
e7d4e6cf7b
Start pico headset backend;
2020-07-27 13:58:52 -06:00
bjorn
d25e20fb9d
mv AndroidManifest.xml AndroidManifest_vrapi.xml;
2020-07-27 13:47:32 -06:00
bjorn
92bd4f60cf
CMake: Clean up more android files;
2020-07-27 13:16:22 -06:00
bjorn
dc2774f136
CMake: Make vrapi an imported target;
2020-07-27 13:16:07 -06:00
bjorn
87b979f51c
mv Activity.java Activity_vrapi.java;
2020-07-27 12:50:27 -06:00
bjorn
4a7557b0d1
Clean up Android CMake stuff;
2020-07-27 12:48:01 -06:00
bjorn
9777306b70
rm oculus mobile;
2020-07-02 10:46:10 -06:00
bjorn
0a27a0b17b
Fix ANDROID_ASSETS option;
2020-06-29 17:51:15 -06:00
bjorn
6c6c5fd360
CMake android support;
2020-06-29 17:20:26 -06:00
bjorn
b34c03bcc8
Tup build system for android;
2020-06-09 18:02:03 -06:00
bjorn
6d2fdac89f
Prefix headset implementation files with headset_;
2020-05-24 13:32:13 -06:00
l. coues
61e53f09ff
Add webxr to CMake
...
Default to off unless build with emscripten
2020-05-06 23:07:59 +02:00
bjorn
b9a2bddd25
Put all the audio stuff in one file;
...
If there was ever some sort of hypothetical switch to a different
audio library, this would make such a switch easier.
2020-05-03 12:54:35 -06:00
bjorn
9c044ee91a
CMake: Don't exclude Lua lib targets;
2020-03-02 22:24:14 -08:00
bjorn
fa771b04bd
Fix CMake;
2020-02-23 01:01:34 -08:00
mcc
8d7427d74a
The path to libOVR.lib has changed in more recent versions of the Oculus SDK.
...
They no longer ship separate Debug and Release binaries.
2020-02-17 14:45:03 -05:00
bjorn
47f4319ba8
core/png; rm stb_image_write;
2020-02-16 04:11:55 -08:00
bjorn
51afbd9fd4
CMake: Also include msdfgen so when building as .app;
2020-01-24 22:10:15 -08:00
bjorn
a0634005f3
CMake: Turn MACOSX_RPATH ON for msdfgen;
...
I think it's off because it's targeting an older version of CMake
or something. There was a warning about CMP0042 as well.
2020-01-24 22:02:13 -08:00
bjorn
158fcca994
CMake: explicitly link with objc runtime on macOS;
2020-01-22 16:30:21 -08:00
bjorn
dd6d737a43
CMake: compile binary resources earlier;
2020-01-09 21:57:13 -08:00
Nevyn Bengtsson
d987dd0dc3
Bump msdfgen + add move_dll for it
...
Fixes #184
2020-01-06 20:19:52 +01:00
bjorn
c9b1f257bf
api: try new file naming convention; Tupfile: cleanup;
...
I assume full responsibility for any catastrophes this causes.
2019-12-31 19:31:44 -08:00
bjorn
f12a092739
OpenXR build instructions;
...
It is probably bad that there is not a better place to put this,
but it is better than nothing.
2019-12-31 18:29:18 -08:00
bjorn
d228dc95d7
Automatically convert binary resources;
...
- Teach CMake how to compile binary resources to C headers, like xxd.
- Note: tup is already using xxd to do this.
- gitignore binary resource headers to reduce git noise and avoid problematic
interactions between git and build systems.
2019-12-29 11:25:30 -08:00