bjorn
355aa9612c
Fix redundant lovrAudio initialization;
2018-12-19 02:43:10 -08:00
bjorn
551bf12edd
Minor cleanup;
2018-12-19 02:03:24 -08:00
bjorn
eca8a71c84
Allocate files on the stack when possible;
2018-12-19 01:49:15 -08:00
bjorn
086f7f4e47
lovrRelease frees objects instead of destructor;
...
That way objects allocated on the stack can be destroyed.
2018-12-19 01:41:01 -08:00
bjorn
5b52a91778
mv ref->free ref->destructor;
2018-12-19 01:33:47 -08:00
bjorn
4c9b02a6ff
Release builtin ShaderBlock;
2018-12-19 01:32:54 -08:00
bjorn
9803e9916f
Use naming convention for destructor;
2018-12-19 01:04:42 -08:00
bjorn
155a0c1449
lovr*Create -> lovr*Init; lovr*Create macro;
2018-12-19 01:04:42 -08:00
bjorn
60a12a6b7e
Rename thread module init/destroy;
2018-12-19 01:04:42 -08:00
bjorn
c63c49338a
Make opengl graphics structs more accessible;
2018-12-19 01:04:42 -08:00
bjorn
58950aa20e
_lovrAlloc throws on OOM;
2018-12-19 01:04:42 -08:00
bjorn
ab8e86b9a5
Fix vec3() in LuaJIT;
2018-12-17 20:14:10 -08:00
bjorn
68a0bf4a10
mat4:transformPoint;
2018-12-17 20:07:19 -08:00
bjorn
b0a146919f
Add vec3:length;
2018-12-17 19:32:43 -08:00
bjorn
25b47e62a8
rm Material isDefault;
2018-12-17 14:16:48 -08:00
bjorn
1fb2d6be02
Always use pushliteral when possible;
2018-12-15 21:45:32 -08:00
bjorn
ad10f3bc37
Fix rgb10a2 constant;
2018-12-15 17:35:57 -08:00
bjorn
63f4fa261b
Flush before Canvas resolve;
2018-12-14 16:02:30 -08:00
bjorn
e6b7c41860
Improve lovrDrawData uniform names;
2018-12-14 16:02:25 -08:00
bjorn
28a53e8df5
Sort uniforms in ShaderBlocks;
2018-12-14 16:02:21 -08:00
bjorn
6dae6ecd07
Remove unnecessary breaks in lovrShaderCreateDefault;
2018-12-14 16:02:18 -08:00
bjorn
b34ed206e0
Fix lovrBufferDestroy when Buffer is persistent;
2018-12-14 16:02:11 -08:00
bjorn
762cc64e09
Fix OpenVR events;
...
There was a problem where we were relying on module initialization ordering. Now that modules are initialized in an arbitrary order, we can't guarantee that event will be loaded before headset.
2018-12-14 14:42:35 -08:00
bjorn
3972ddc2ad
rm Cabin;
2018-12-14 10:58:03 -08:00
bjorn
099cf4cb22
Add VarelaRound;
2018-12-14 10:58:03 -08:00
bjorn
68a69eec2b
Fix sphere and cylinder;
2018-12-13 23:05:56 -08:00
bjorn
ff581d2e07
Fix Mesh:draw;
2018-12-12 19:39:01 -08:00
bjorn
c999f10039
Use _Noreturn for lovrThrow;
...
Generates smaller and prettier assembly.
2018-12-12 19:35:18 -08:00
bjorn
a67f59000f
DrawMode -> DrawStyle; MeshDrawMode -> DrawMode;
...
Renaming enums doesn't really have an impact on the API usage, just
the docs and internal naming of things.
2018-12-12 18:43:04 -08:00
bjorn
c3dcf03194
Minor param fix;
2018-12-11 22:54:13 -08:00
bjorn
2540953422
lovr.graphics.setAlphaSampling for alpha to coverage;
2018-12-11 22:52:58 -08:00
bjorn
28ab5377c8
Fix Mesh batching stuff;
2018-12-11 22:23:38 -08:00
bjorn
2435108d4d
rm drawInstanced (last argument of draw instead);
...
Willing to revert this, but I think this is the cleaner API to use.
2018-12-11 22:16:40 -08:00
bjorn
259dbd5758
completely rm lovrGraphics from opengl.c;
2018-12-11 22:12:19 -08:00
bjorn
b02eae30b4
Autoinstancing;
2018-12-11 22:10:29 -08:00
bjorn
18fdd0c062
Autobatching;
2018-12-11 13:27:59 -08:00
bjorn
387a91d5e4
lovr.graphics.flush;
2018-12-11 11:13:46 -08:00
bjorn
2e5c927b92
Expose max UBO size in lovr.graphics.getSystemLimits;
2018-12-11 11:13:02 -08:00
bjorn
c531852932
Refactor rendering;
2018-12-10 23:05:02 -08:00
bjorn
aa2f8867ee
Mesh: more flexible int attributes;
...
This is ugh but be patient.
2018-12-10 16:00:37 -08:00
bjorn
eaf26ce4b8
Struct cleanup;
2018-12-10 15:18:42 -08:00
bjorn
24ba340929
Add CHECK_SIZEOF;
...
It can be used to check the size of a type at compile time.
2018-12-09 23:36:02 -08:00
bjorn
7f333ce956
Refactor Mesh attributes;
2018-12-07 19:11:14 -08:00
bjorn
40454d1380
Use ShaderBlock for transforms/colors;
2018-12-07 18:19:03 -08:00
bjorn
e2886d3bb5
Mesh uses Buffer;
2018-12-07 15:57:45 -08:00
bjorn
9a0f7c919a
ShaderBlocks use Buffers;
2018-12-06 16:34:14 -08:00
bjorn
ac33b8b085
Add Buffer objects;
2018-12-06 16:14:30 -08:00
bjorn
b586bc2cce
lovrFontRender uses raw float* instead of VertexPointer;
2018-12-05 10:23:26 -08:00
bjorn
a8361677f5
Move pose from Mesh to DrawCommand;
2018-12-05 10:22:12 -08:00
bjorn
0a6de472ae
Add ARB_buffer_storage;
2018-12-05 10:19:24 -08:00