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7 commits

Author SHA1 Message Date
bjorn 97cc7d9137 Fix issue with blend shape compute shader;
It was only copying the raw vertex data for the first blend shape,
not the first blend shape in each group.
2023-06-20 21:42:44 -07:00
bjorn 4ec065757d Optimize blendshapes;
To initialize the vertices to their default state, it's way faster to
use a branch in the compute shader rather than using a copy.
2023-06-17 17:14:00 -07:00
bjorn 747c7fdddf Optimize blend shape shader;
This is ~20% faster, I think it's because all the SSBO stores are
"batched" at the end.
2023-04-05 21:53:39 -07:00
bjorn ff10461e69 Reduce blend shape chunk size from 128 to 64; 2023-03-31 18:45:16 -07:00
bjorn f56b48b3a7 Blend shapes and skinning work at the same time; 2023-03-31 18:45:16 -07:00
bjorn 4a6de6caf5 Write blend shape compute shader; Bugfixes; 2023-03-31 18:45:16 -07:00
bjorn 530db8c7f8 WIP blend shape compute dispatch; 2023-03-31 18:45:16 -07:00