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22 Commits

Author SHA1 Message Date
bjorn d876de66cb Move Shape:is/setSensor and Shape:is/setEnabled to Collider; 2024-04-06 12:52:51 -07:00
bjorn 1a8d05b8b4 newCollider takes optional Shape as first arg; 2024-04-06 12:51:17 -07:00
bjorn 24708f7114 Shape fixes;
- Collider always has Shape now.  When left off or set to null, it's a
  tiny sphere (representing a point).
- Preserve shape offset when changing shape.
2024-04-06 12:51:17 -07:00
bjorn f82715d402 lovrColliderCreate takes shape;
Jolt requires a shape, also it saves a bit of work.
2024-04-06 12:50:59 -07:00
bjorn 2cc5dc8c85 Add Collider:getShapes for backcompat; 2024-04-06 12:50:35 -07:00
bjorn 17475f7ad2 rm unused shape prototypes; 2024-04-06 12:50:35 -07:00
bjorn aa6b3fb6c8 ODE compatibility; 2024-04-06 12:50:35 -07:00
bjorn f79dec31ff Collider shape is required I think;
Jolt doesn't really support bodies without shapes.
2024-04-06 12:50:35 -07:00
bjorn 6b5244a8e1 Add Collider:get/setShapeOffset; 2024-04-06 12:50:35 -07:00
bjorn 8f40d98074 World queries return collider/shapeindex instead of Shape; 2024-04-06 12:50:35 -07:00
bjorn e842c2b772 Require frozen CompoundShapes to have at least 2 children;
If you create a StaticCompoundShape with 1 child, Jolt creates a
RotatedTranslatedShape.  It would be a pain to have to branch on that,
so let's just require 2 children.
2024-04-06 12:50:35 -07:00
bjorn 48559ccd0f rm Shape setters;
Jolt doesn't support this and requires you to recreate the shape.  Since
the shape -> collider relationship is 1:N, we can't really create a new
shape because we'd have to figure out which colliders/compoundshapes to
assign it to, which isn't feasible.
2024-04-06 12:50:35 -07:00
bjorn 6cf9f8082e CompoundShape fixes; 2024-04-06 12:50:35 -07:00
bjorn 7640be2281 Shapes set their userdata; 2024-04-06 12:50:35 -07:00
bjorn 7474192e78 CompoundShape API; 2024-04-06 12:50:35 -07:00
bjorn 50fbcf1450 Start CompoundShape; 2024-04-06 12:50:35 -07:00
bjorn 5244420828 Colliders can only have 1 shape; rm shape pose; 2024-04-06 12:50:35 -07:00
bjorn 5bf9f874b8 Update Jolt; 2024-04-06 12:50:35 -07:00
bjorn f4d5c0d758 Add assert for body count; 2024-04-06 00:47:31 -07:00
bjorn 38a68dc4e5 TerrainShape image must be square; 2024-04-06 00:12:50 -07:00
bjorn 5e521b7698 Collider:applyLinear/AngularImpulse; 2024-04-05 19:16:39 -07:00
bjorn fb6b402034 Add Collider:is/setContinuous; 2024-04-05 19:05:25 -07:00
9 changed files with 835 additions and 542 deletions

@ -1 +1 @@
Subproject commit 29fe07e8088279c47d7108107856ec3c826d1817
Subproject commit 22a062b3729f72eaaa24148195368e8b564ecfd1

View File

@ -203,4 +203,5 @@ struct Shape* luax_newcapsuleshape(lua_State* L, int index);
struct Shape* luax_newcylindershape(lua_State* L, int index);
struct Shape* luax_newmeshshape(lua_State* L, int index);
struct Shape* luax_newterrainshape(lua_State* L, int index);
struct Shape* luax_newcompoundshape(lua_State* L, int index);
#endif

View File

@ -9,6 +9,7 @@ StringEntry lovrShapeType[] = {
[SHAPE_CYLINDER] = ENTRY("cylinder"),
[SHAPE_MESH] = ENTRY("mesh"),
[SHAPE_TERRAIN] = ENTRY("terrain"),
[SHAPE_COMPOUND] = ENTRY("compound"),
{ 0 }
};
@ -178,6 +179,13 @@ static int l_lovrPhysicsNewTerrainShape(lua_State* L) {
return 1;
}
static int l_lovrPhysicsNewCompoundShape(lua_State* L) {
CompoundShape* shape = luax_newcompoundshape(L, 1);
luax_pushtype(L, CompoundShape, shape);
lovrRelease(shape, lovrShapeDestroy);
return 1;
}
static const luaL_Reg lovrPhysics[] = {
{ "newWorld", l_lovrPhysicsNewWorld },
{ "newBallJoint", l_lovrPhysicsNewBallJoint },
@ -190,6 +198,7 @@ static const luaL_Reg lovrPhysics[] = {
{ "newSliderJoint", l_lovrPhysicsNewSliderJoint },
{ "newSphereShape", l_lovrPhysicsNewSphereShape },
{ "newTerrainShape", l_lovrPhysicsNewTerrainShape },
{ "newCompoundShape", l_lovrPhysicsNewCompoundShape },
{ NULL, NULL }
};
@ -205,6 +214,7 @@ extern const luaL_Reg lovrCapsuleShape[];
extern const luaL_Reg lovrCylinderShape[];
extern const luaL_Reg lovrMeshShape[];
extern const luaL_Reg lovrTerrainShape[];
extern const luaL_Reg lovrCompoundShape[];
int luaopen_lovr_physics(lua_State* L) {
lua_newtable(L);
@ -221,6 +231,7 @@ int luaopen_lovr_physics(lua_State* L) {
luax_registertype(L, CylinderShape);
luax_registertype(L, MeshShape);
luax_registertype(L, TerrainShape);
luax_registertype(L, CompoundShape);
lovrPhysicsInit();
luax_atexit(L, lovrPhysicsDestroy);
return 1;

View File

@ -17,6 +17,20 @@ static int l_lovrColliderIsDestroyed(lua_State* L) {
return 1;
}
static int l_lovrColliderIsEnabled(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
bool enabled = lovrColliderIsEnabled(collider);
lua_pushboolean(L, enabled);
return 1;
}
static int l_lovrColliderSetEnabled(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
bool enable = lua_toboolean(L, 2);
lovrColliderSetEnabled(collider, enable);
return 1;
}
static int l_lovrColliderGetWorld(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
World* world = lovrColliderGetWorld(collider);
@ -24,32 +38,45 @@ static int l_lovrColliderGetWorld(lua_State* L) {
return 1;
}
static int l_lovrColliderAddShape(lua_State* L) {
static int l_lovrColliderGetShape(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
Shape* shape = luax_checkshape(L, 2);
lovrColliderAddShape(collider, shape);
return 0;
}
static int l_lovrColliderRemoveShape(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
Shape* shape = luax_checkshape(L, 2);
lovrColliderRemoveShape(collider, shape);
return 0;
}
static int l_lovrColliderGetShapes(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
size_t count;
Shape** shapes = lovrColliderGetShapes(collider, &count);
lua_createtable(L, (int) count, 0);
for (size_t i = 0; i < count; i++) {
luax_pushshape(L, shapes[i]);
lua_rawseti(L, -2, (int) i + 1);
}
Shape* shape = lovrColliderGetShape(collider);
luax_pushshape(L, shape);
return 1;
}
static int l_lovrColliderSetShape(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
Shape* shape = luax_checkshape(L, 2);
lovrColliderSetShape(collider, shape);
return 0;
}
static int l_lovrColliderGetShapeOffset(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
float position[3], orientation[4], angle, ax, ay, az;
lovrColliderGetShapeOffset(collider, position, orientation);
quat_getAngleAxis(orientation, &angle, &ax, &ay, &az);
lua_pushnumber(L, position[0]);
lua_pushnumber(L, position[1]);
lua_pushnumber(L, position[2]);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
static int l_lovrColliderSetShapeOffset(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
int index = 2;
float position[3], orientation[4];
index = luax_readvec3(L, index, position, NULL);
index = luax_readquat(L, index, orientation, NULL);
lovrColliderSetShapeOffset(collider, position, orientation);
return 0;
}
static int l_lovrColliderGetJoints(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
size_t count;
@ -110,6 +137,33 @@ static int l_lovrColliderSetKinematic(lua_State* L) {
return 0;
}
static int l_lovrColliderIsSensor(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
lua_pushboolean(L, lovrColliderIsSensor(collider));
return 1;
}
static int l_lovrColliderSetSensor(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
bool sensor = lua_toboolean(L, 2);
lovrColliderSetSensor(collider, sensor);
return 0;
}
static int l_lovrColliderIsContinuous(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
bool continuous = lovrColliderIsContinuous(collider);
lua_pushboolean(L, continuous);
return 1;
}
static int l_lovrColliderSetContinuous(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
bool continuous = lua_toboolean(L, 2);
lovrColliderSetContinuous(collider, continuous);
return 0;
}
static int l_lovrColliderGetGravityScale(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
float scale = lovrColliderGetGravityScale(collider);
@ -369,6 +423,28 @@ static int l_lovrColliderApplyTorque(lua_State* L) {
return 0;
}
static int l_lovrColliderApplyLinearImpulse(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
float impulse[3];
int index = luax_readvec3(L, 2, impulse, NULL);
if (lua_gettop(L) >= index) {
float position[3];
luax_readvec3(L, index, position, NULL);
lovrColliderApplyLinearImpulseAtPosition(collider, impulse, position);
} else {
lovrColliderApplyLinearImpulse(collider, impulse);
}
return 0;
}
static int l_lovrColliderApplyAngularImpulse(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
float impulse[3];
luax_readvec3(L, 2, impulse, NULL);
lovrColliderApplyAngularImpulse(collider, impulse);
return 0;
}
static int l_lovrColliderGetLocalCenter(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
float x, y, z;
@ -508,6 +584,16 @@ static int l_lovrColliderSetTag(lua_State* L) {
return 0;
}
// Deprecated
static int l_lovrColliderGetShapes(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
Shape* shape = lovrColliderGetShape(collider);
lua_createtable(L, 1, 0);
luax_pushshape(L, shape);
lua_rawseti(L, -2, 1);
return 1;
}
// Deprecated
static int l_lovrColliderIsGravityIgnored(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
@ -526,15 +612,22 @@ static int l_lovrColliderSetGravityIgnored(lua_State* L) {
const luaL_Reg lovrCollider[] = {
{ "destroy", l_lovrColliderDestroy },
{ "isDestroyed", l_lovrColliderIsDestroyed },
{ "isEnabled", l_lovrColliderIsEnabled },
{ "setEnabled", l_lovrColliderSetEnabled },
{ "getWorld", l_lovrColliderGetWorld },
{ "addShape", l_lovrColliderAddShape },
{ "removeShape", l_lovrColliderRemoveShape },
{ "getShapes", l_lovrColliderGetShapes },
{ "getShape", l_lovrColliderGetShape },
{ "setShape", l_lovrColliderSetShape },
{ "getShapeOffset", l_lovrColliderGetShapeOffset },
{ "setShapeOffset", l_lovrColliderSetShapeOffset },
{ "getJoints", l_lovrColliderGetJoints },
{ "getUserData", l_lovrColliderGetUserData },
{ "setUserData", l_lovrColliderSetUserData },
{ "isKinematic", l_lovrColliderIsKinematic },
{ "setKinematic", l_lovrColliderSetKinematic },
{ "isSensor", l_lovrColliderIsSensor },
{ "setSensor", l_lovrColliderSetSensor },
{ "isContinuous", l_lovrColliderIsContinuous },
{ "setContinuous", l_lovrColliderSetContinuous },
{ "getGravityScale", l_lovrColliderGetGravityScale },
{ "setGravityScale", l_lovrColliderSetGravityScale },
{ "isSleepingAllowed", l_lovrColliderIsSleepingAllowed },
@ -561,6 +654,8 @@ const luaL_Reg lovrCollider[] = {
{ "setAngularDamping", l_lovrColliderSetAngularDamping },
{ "applyForce", l_lovrColliderApplyForce },
{ "applyTorque", l_lovrColliderApplyTorque },
{ "applyLinearImpulse", l_lovrColliderApplyLinearImpulse },
{ "applyAngularImpulse", l_lovrColliderApplyAngularImpulse },
{ "getLocalCenter", l_lovrColliderGetLocalCenter },
{ "getLocalPoint", l_lovrColliderGetLocalPoint },
{ "getWorldPoint", l_lovrColliderGetWorldPoint },
@ -577,6 +672,7 @@ const luaL_Reg lovrCollider[] = {
{ "setTag", l_lovrColliderSetTag },
// Deprecated
{ "getShapes", l_lovrColliderGetShapes },
{ "isGravityIgnored", l_lovrColliderIsGravityIgnored },
{ "setGravityIgnored", l_lovrColliderSetGravityIgnored },

View File

@ -14,6 +14,7 @@ void luax_pushshape(lua_State* L, Shape* shape) {
case SHAPE_CYLINDER: luax_pushtype(L, CylinderShape, shape); break;
case SHAPE_MESH: luax_pushtype(L, MeshShape, shape); break;
case SHAPE_TERRAIN: luax_pushtype(L, TerrainShape, shape); break;
case SHAPE_COMPOUND: luax_pushtype(L, CompoundShape, shape); break;
default: lovrUnreachable();
}
}
@ -28,7 +29,8 @@ Shape* luax_checkshape(lua_State* L, int index) {
hash64("CapsuleShape", strlen("CapsuleShape")),
hash64("CylinderShape", strlen("CylinderShape")),
hash64("MeshShape", strlen("MeshShape")),
hash64("TerrainShape", strlen("TerrainShape"))
hash64("TerrainShape", strlen("TerrainShape")),
hash64("CompoundShape", strlen("CompoundShape"))
};
for (size_t i = 0; i < COUNTOF(hashes); i++) {
@ -91,17 +93,17 @@ Shape* luax_newmeshshape(lua_State* L, int index) {
}
Shape* luax_newterrainshape(lua_State* L, int index) {
float horizontalScale = luax_checkfloat(L, index++);
float scaleXZ = luax_checkfloat(L, index++);
int type = lua_type(L, index);
if (type == LUA_TNIL || type == LUA_TNONE) {
float vertices[4] = { 0.f };
return lovrTerrainShapeCreate(vertices, 2, 2, horizontalScale, 1.f);
return lovrTerrainShapeCreate(vertices, 2, scaleXZ, 1.f);
} else if (type == LUA_TFUNCTION) {
uint32_t samples = luax_optu32(L, index + 1, 100);
float* vertices = lovrMalloc(sizeof(float) * samples * samples);
for (uint32_t i = 0; i < samples * samples; i++) {
float x = horizontalScale * (-.5f + ((float) (i % samples)) / samples);
float z = horizontalScale * (-.5f + ((float) (i / samples)) / samples);
uint32_t n = luax_optu32(L, index + 1, 100);
float* vertices = lovrMalloc(sizeof(float) * n * n);
for (uint32_t i = 0; i < n * n; i++) {
float x = scaleXZ * (-.5f + ((float) (i % n)) / n);
float z = scaleXZ * (-.5f + ((float) (i / n)) / n);
lua_pushvalue(L, index);
lua_pushnumber(L, x);
lua_pushnumber(L, z);
@ -110,23 +112,23 @@ Shape* luax_newterrainshape(lua_State* L, int index) {
vertices[i] = luax_tofloat(L, -1);
lua_pop(L, 1);
}
TerrainShape* shape = lovrTerrainShapeCreate(vertices, samples, samples, horizontalScale, 1.f);
TerrainShape* shape = lovrTerrainShapeCreate(vertices, n, scaleXZ, 1.f);
lovrFree(vertices);
return shape;
} else if (type == LUA_TUSERDATA) {
Image* image = luax_checktype(L, index, Image);
uint32_t imageWidth = lovrImageGetWidth(image, 0);
uint32_t imageHeight = lovrImageGetHeight(image, 0);
float verticalScale = luax_optfloat(L, index + 1, 1.f);
float* vertices = lovrMalloc(sizeof(float) * imageWidth * imageHeight);
for (uint32_t y = 0; y < imageHeight; y++) {
for (uint32_t x = 0; x < imageWidth; x++) {
uint32_t n = lovrImageGetWidth(image, 0);
lovrCheck(lovrImageGetHeight(image, 0) == n, "TerrainShape images must be square");
float scaleY = luax_optfloat(L, index + 1, 1.f);
float* vertices = lovrMalloc(sizeof(float) * n * n);
for (uint32_t y = 0; y < n; y++) {
for (uint32_t x = 0; x < n; x++) {
float pixel[4];
lovrImageGetPixel(image, x, y, pixel);
vertices[x + y * imageWidth] = pixel[0];
vertices[x + y * n] = pixel[0];
}
}
TerrainShape* shape = lovrTerrainShapeCreate(vertices, imageWidth, imageHeight, horizontalScale, verticalScale);
TerrainShape* shape = lovrTerrainShapeCreate(vertices, n, scaleXZ, scaleY);
lovrFree(vertices);
return shape;
} else {
@ -135,6 +137,86 @@ Shape* luax_newterrainshape(lua_State* L, int index) {
}
}
Shape* luax_newcompoundshape(lua_State* L, int index) {
if (lua_isnoneornil(L, index)) {
return lovrCompoundShapeCreate(NULL, NULL, NULL, 0, false);
}
luaL_checktype(L, index, LUA_TTABLE);
int length = luax_len(L, index);
uint32_t defer = lovrDeferPush();
Shape** shapes = lovrMalloc(length * sizeof(Shape*));
float* positions = lovrMalloc(length * 3 * sizeof(float));
float* orientations = lovrMalloc(length * 4 * sizeof(float));
lovrDefer(lovrFree, shapes);
lovrDefer(lovrFree, positions);
lovrDefer(lovrFree, orientations);
for (int i = 0; i < length; i++) {
lua_rawgeti(L, index, i + 1);
lovrCheck(lua_istable(L, -1), "Expected table of tables for compound shape");
lua_rawgeti(L, -1, 1);
shapes[i] = luax_checkshape(L, -1);
lovrCheck(shapes[i], "Expected a Shape for CompoundShape entry #%d", i + 1);
lua_pop(L, 1);
int index = 2;
lua_rawgeti(L, -1, index);
switch (lua_type(L, -1)) {
case LUA_TNIL:
vec3_set(&positions[3 * i], 0.f, 0.f, 0.f);
lua_pop(L, 1);
break;
case LUA_TNUMBER:
lua_rawgeti(L, -2, index + 1);
lua_rawgeti(L, -3, index + 2);
vec3_set(&positions[3 * i], luax_tofloat(L, -3), luax_tofloat(L, -2), luax_tofloat(L, -1));
lua_pop(L, 3);
index += 3;
break;
default: {
float* v = luax_checkvector(L, -1, V_VEC3, "nil, number, or vec3");
vec3_init(&positions[3 * i], v);
lua_pop(L, 1);
break;
}
}
lua_rawgeti(L, -1, index);
switch (lua_type(L, -1)) {
case LUA_TNIL:
quat_identity(&orientations[4 * i]);
lua_pop(L, 1);
break;
case LUA_TNUMBER:
lua_rawgeti(L, -2, index);
lua_rawgeti(L, -3, index);
lua_rawgeti(L, -4, index);
quat_set(&orientations[4 * i], luax_tofloat(L, -4), luax_tofloat(L, -3), luax_tofloat(L, -2), luax_tofloat(L, -1));
lua_pop(L, 4);
break;
default: {
float* q = luax_checkvector(L, -1, V_QUAT, "nil, number, or quat");
quat_init(&positions[4 * i], q);
lua_pop(L, 1);
break;
}
}
lua_pop(L, 1);
}
lua_getfield(L, index, "freeze");
bool freeze = lua_toboolean(L, -1);
lua_pop(L, 1);
CompoundShape* shape = lovrCompoundShapeCreate(shapes, positions, orientations, length, freeze);
lovrDeferPop(defer);
return shape;
}
static int l_lovrShapeDestroy(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
lovrShapeDestroyData(shape);
@ -147,38 +229,6 @@ static int l_lovrShapeGetType(lua_State* L) {
return 1;
}
static int l_lovrShapeGetCollider(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
luax_pushtype(L, Collider, lovrShapeGetCollider(shape));
return 1;
}
static int l_lovrShapeIsEnabled(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
lua_pushboolean(L, lovrShapeIsEnabled(shape));
return 1;
}
static int l_lovrShapeSetEnabled(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
bool enabled = lua_toboolean(L, 2);
lovrShapeSetEnabled(shape, enabled);
return 0;
}
static int l_lovrShapeIsSensor(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
lua_pushboolean(L, lovrShapeIsSensor(shape));
return 1;
}
static int l_lovrShapeSetSensor(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
bool sensor = lua_toboolean(L, 2);
lovrShapeSetSensor(shape, sensor);
return 0;
}
static void luax_pushshapestash(lua_State* L) {
lua_getfield(L, LUA_REGISTRYINDEX, "_lovrshapestash");
@ -214,74 +264,6 @@ static int l_lovrShapeSetUserData(lua_State* L) {
return 0;
}
static int l_lovrShapeGetPosition(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
float x, y, z;
lovrShapeGetPosition(shape, &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
static int l_lovrShapeSetPosition(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
lovrCheck(lovrShapeGetCollider(shape) != NULL, "Shape must be attached to collider");
float position[3];
luax_readvec3(L, 2, position, NULL);
lovrShapeSetPosition(shape, position[0], position[1], position[2]);
return 0;
}
static int l_lovrShapeGetOrientation(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
float angle, x, y, z, orientation[4];
lovrShapeGetOrientation(shape, orientation);
quat_getAngleAxis(orientation, &angle, &x, &y, &z);
lua_pushnumber(L, angle);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 4;
}
static int l_lovrShapeSetOrientation(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
lovrCheck(lovrShapeGetCollider(shape) != NULL, "Shape must be attached to collider");
float orientation[4];
luax_readquat(L, 2, orientation, NULL);
lovrShapeSetOrientation(shape, orientation);
return 0;
}
static int l_lovrShapeGetPose(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
float x, y, z;
lovrShapeGetPosition(shape, &x, &y, &z);
float angle, ax, ay, az, orientation[4];
lovrShapeGetOrientation(shape, orientation);
quat_getAngleAxis(orientation, &angle, &ax, &ay, &az);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
static int l_lovrShapeSetPose(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
lovrCheck(lovrShapeGetCollider(shape) != NULL, "Shape must be attached to collider");
float position[3], orientation[4];
int index = luax_readvec3(L, 2, position, NULL);
luax_readquat(L, index, orientation, NULL);
lovrShapeSetPosition(shape, position[0], position[1], position[2]);
lovrShapeSetOrientation(shape, orientation);
return 0;
}
static int l_lovrShapeGetMass(lua_State* L) {
Shape* shape = luax_checkshape(L, 1);
float density = luax_checkfloat(L, 2);
@ -313,19 +295,8 @@ static int l_lovrShapeGetAABB(lua_State* L) {
#define lovrShape \
{ "destroy", l_lovrShapeDestroy }, \
{ "getType", l_lovrShapeGetType }, \
{ "getCollider", l_lovrShapeGetCollider }, \
{ "isEnabled", l_lovrShapeIsEnabled }, \
{ "setEnabled", l_lovrShapeSetEnabled }, \
{ "isSensor", l_lovrShapeIsSensor }, \
{ "setSensor", l_lovrShapeSetSensor }, \
{ "getUserData", l_lovrShapeGetUserData }, \
{ "setUserData", l_lovrShapeSetUserData }, \
{ "getPosition", l_lovrShapeGetPosition }, \
{ "setPosition", l_lovrShapeSetPosition }, \
{ "getOrientation", l_lovrShapeGetOrientation }, \
{ "setOrientation", l_lovrShapeSetOrientation }, \
{ "getPose", l_lovrShapeGetPose }, \
{ "setPose", l_lovrShapeSetPose }, \
{ "getMass", l_lovrShapeGetMass }, \
{ "getAABB", l_lovrShapeGetAABB }
@ -335,17 +306,9 @@ static int l_lovrSphereShapeGetRadius(lua_State* L) {
return 1;
}
static int l_lovrSphereShapeSetRadius(lua_State* L) {
SphereShape* sphere = luax_checktype(L, 1, SphereShape);
float radius = luax_checkfloat(L, 2);
lovrSphereShapeSetRadius(sphere, radius);
return 0;
}
const luaL_Reg lovrSphereShape[] = {
lovrShape,
{ "getRadius", l_lovrSphereShapeGetRadius },
{ "setRadius", l_lovrSphereShapeSetRadius },
{ NULL, NULL }
};
@ -359,18 +322,9 @@ static int l_lovrBoxShapeGetDimensions(lua_State* L) {
return 3;
}
static int l_lovrBoxShapeSetDimensions(lua_State* L) {
BoxShape* box = luax_checktype(L, 1, BoxShape);
float size[3];
luax_readscale(L, 2, size, 3, NULL);
lovrBoxShapeSetDimensions(box, size[0], size[1], size[2]);
return 0;
}
const luaL_Reg lovrBoxShape[] = {
lovrShape,
{ "getDimensions", l_lovrBoxShapeGetDimensions },
{ "setDimensions", l_lovrBoxShapeSetDimensions },
{ NULL, NULL }
};
@ -380,32 +334,16 @@ static int l_lovrCapsuleShapeGetRadius(lua_State* L) {
return 1;
}
static int l_lovrCapsuleShapeSetRadius(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
float radius = luax_checkfloat(L, 2);
lovrCapsuleShapeSetRadius(capsule, radius);
return 0;
}
static int l_lovrCapsuleShapeGetLength(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
lua_pushnumber(L, lovrCapsuleShapeGetLength(capsule));
return 1;
}
static int l_lovrCapsuleShapeSetLength(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
float length = luax_checkfloat(L, 2);
lovrCapsuleShapeSetLength(capsule, length);
return 0;
}
const luaL_Reg lovrCapsuleShape[] = {
lovrShape,
{ "getRadius", l_lovrCapsuleShapeGetRadius },
{ "setRadius", l_lovrCapsuleShapeSetRadius },
{ "getLength", l_lovrCapsuleShapeGetLength },
{ "setLength", l_lovrCapsuleShapeSetLength },
{ NULL, NULL }
};
@ -415,32 +353,16 @@ static int l_lovrCylinderShapeGetRadius(lua_State* L) {
return 1;
}
static int l_lovrCylinderShapeSetRadius(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
float radius = luax_checkfloat(L, 2);
lovrCylinderShapeSetRadius(cylinder, radius);
return 0;
}
static int l_lovrCylinderShapeGetLength(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
lua_pushnumber(L, lovrCylinderShapeGetLength(cylinder));
return 1;
}
static int l_lovrCylinderShapeSetLength(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
float length = luax_checkfloat(L, 2);
lovrCylinderShapeSetLength(cylinder, length);
return 0;
}
const luaL_Reg lovrCylinderShape[] = {
lovrShape,
{ "getRadius", l_lovrCylinderShapeGetRadius },
{ "setRadius", l_lovrCylinderShapeSetRadius },
{ "getLength", l_lovrCylinderShapeGetLength },
{ "setLength", l_lovrCylinderShapeSetLength },
{ NULL, NULL }
};
@ -453,3 +375,109 @@ const luaL_Reg lovrTerrainShape[] = {
lovrShape,
{ NULL, NULL }
};
static int l_lovrCompoundShapeIsFrozen(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
bool frozen = lovrCompoundShapeIsFrozen(shape);
lua_pushboolean(L, frozen);
return 1;
}
static int l_lovrCompoundShapeAddShape(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
Shape* child = luax_checkshape(L, 2);
float position[3], orientation[4];
int index = 3;
index = luax_readvec3(L, index, position, NULL);
index = luax_readquat(L, index, orientation, NULL);
lovrCompoundShapeAddShape(shape, child, position, orientation);
return 0;
}
static int l_lovrCompoundShapeReplaceShape(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
uint32_t index = luax_checku32(L, 2);
Shape* child = luax_checkshape(L, 3);
float position[3], orientation[4];
int i = 4;
i = luax_readvec3(L, i, position, NULL);
i = luax_readquat(L, i, orientation, NULL);
lovrCompoundShapeReplaceShape(shape, index, child, position, orientation);
return 0;
}
static int l_lovrCompoundShapeRemoveShape(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
uint32_t index = luax_checku32(L, 2) - 1;
lovrCompoundShapeRemoveShape(shape, index);
return 0;
}
static int l_lovrCompoundShapeGetShape(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
uint32_t index = luax_checku32(L, 2) - 1;
Shape* child = lovrCompoundShapeGetShape(shape, index);
luax_pushshape(L, child);
return 1;
}
static int l_lovrCompoundShapeGetShapes(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
int count = (int) lovrCompoundShapeGetShapeCount(shape);
lua_createtable(L, count, 0);
for (int i = 0; i < count; i++) {
Shape* child = lovrCompoundShapeGetShape(shape, (uint32_t) i);
luax_pushshape(L, child);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
static int l_lovrCompoundShapeGetShapeCount(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
uint32_t count = lovrCompoundShapeGetShapeCount(shape);
lua_pushinteger(L, count);
return 1;
}
static int l_lovrCompoundShapeGetShapeOffset(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
uint32_t index = luax_checku32(L, 2) - 1;
float position[3], orientation[4], angle, ax, ay, az;
lovrCompoundShapeGetShapeOffset(shape, index, position, orientation);
quat_getAngleAxis(orientation, &angle, &ax, &ay, &az);
lua_pushnumber(L, position[0]);
lua_pushnumber(L, position[1]);
lua_pushnumber(L, position[2]);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
static int l_lovrCompoundShapeSetShapeOffset(lua_State* L) {
CompoundShape* shape = luax_checktype(L, 1, CompoundShape);
uint32_t index = luax_checku32(L, 2) - 1;
float position[3], orientation[4];
int i = 3;
i = luax_readvec3(L, i, position, NULL);
i = luax_readquat(L, i, orientation, NULL);
lovrCompoundShapeSetShapeOffset(shape, index, position, orientation);
return 0;
}
const luaL_Reg lovrCompoundShape[] = {
lovrShape,
{ "isFrozen", l_lovrCompoundShapeIsFrozen },
{ "addShape", l_lovrCompoundShapeAddShape },
{ "replaceShape", l_lovrCompoundShapeReplaceShape },
{ "removeShape", l_lovrCompoundShapeRemoveShape },
{ "getShape", l_lovrCompoundShapeGetShape },
{ "getShapes", l_lovrCompoundShapeGetShapes },
{ "getShapeCount", l_lovrCompoundShapeGetShapeCount },
{ "getShapeOffset", l_lovrCompoundShapeGetShapeOffset },
{ "setShapeOffset", l_lovrCompoundShapeSetShapeOffset },
{ "__len", l_lovrCompoundShapeGetShapeCount }, // :)
{ NULL, NULL }
};

View File

@ -27,17 +27,18 @@ static int nextOverlap(lua_State* L) {
}
}
static bool raycastCallback(Shape* shape, float x, float y, float z, float nx, float ny, float nz, void* userdata) {
static bool raycastCallback(Collider* collider, uint32_t shape, float position[3], float normal[3], void* userdata) {
lua_State* L = userdata;
lua_pushvalue(L, -1);
luax_pushshape(L, shape);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
lua_pushnumber(L, nx);
lua_pushnumber(L, ny);
lua_pushnumber(L, nz);
lua_call(L, 7, 1);
luax_pushtype(L, Collider, collider);
lua_pushinteger(L, shape);
lua_pushnumber(L, position[0]);
lua_pushnumber(L, position[1]);
lua_pushnumber(L, position[2]);
lua_pushnumber(L, normal[0]);
lua_pushnumber(L, normal[1]);
lua_pushnumber(L, normal[2]);
lua_call(L, 8, 1);
bool shouldStop = lua_type(L, -1) == LUA_TBOOLEAN && !lua_toboolean(L, -1);
lua_pop(L, 1);
return shouldStop;
@ -45,53 +46,55 @@ static bool raycastCallback(Shape* shape, float x, float y, float z, float nx, f
typedef struct {
const char* tag;
Shape* shape;
Collider* collider;
uint32_t shape;
float distance;
float origin[3];
float position[3];
float normal[3];
} RaycastData;
static bool raycastAnyCallback(Shape* shape, float x, float y, float z, float nx, float ny, float nz, void* userdata) {
static bool raycastAnyCallback(Collider* collider, uint32_t shape, float position[3], float normal[3], void* userdata) {
RaycastData* data = userdata;
if (data->tag) {
const char* tag = lovrColliderGetTag(lovrShapeGetCollider(shape));
const char* tag = lovrColliderGetTag(collider);
if (!tag || strcmp(tag, data->tag)) {
return false;
}
}
data->collider = collider;
data->shape = shape;
vec3_set(data->position, x, y, z);
vec3_set(data->normal, nx, ny, nz);
vec3_init(data->position, position);
vec3_init(data->normal, normal);
data->distance = vec3_distance(data->origin, data->position);
return true;
}
static bool raycastClosestCallback(Shape* shape, float x, float y, float z, float nx, float ny, float nz, void* userdata) {
static bool raycastClosestCallback(Collider* collider, uint32_t shape, float position[3], float normal[3], void* userdata) {
RaycastData* data = userdata;
if (data->tag) {
const char* tag = lovrColliderGetTag(lovrShapeGetCollider(shape));
const char* tag = lovrColliderGetTag(collider);
if (!tag || strcmp(tag, data->tag)) {
return false;
}
}
float position[3];
vec3_set(position, x, y, z);
float distance = vec3_distance(data->origin, position);
if (distance < data->distance) {
vec3_init(data->position, position);
vec3_set(data->normal, nx, ny, nz);
vec3_init(data->normal, normal);
data->distance = distance;
data->collider = collider;
data->shape = shape;
}
return false;
}
static bool queryCallback(Shape* shape, void* userdata) {
static bool queryCallback(Collider* collider, uint32_t shape, void* userdata) {
lua_State* L = userdata;
lua_pushvalue(L, -1);
luax_pushshape(L, shape);
lua_call(L, 1, 1);
luax_pushtype(L, Collider, collider);
lua_pushinteger(L, shape);
lua_call(L, 2, 1);
bool shouldStop = lua_type(L, -1) == LUA_TBOOLEAN && !lua_toboolean(L, -1);
lua_pop(L, 1);
return shouldStop;
@ -99,9 +102,10 @@ static bool queryCallback(Shape* shape, void* userdata) {
static int l_lovrWorldNewCollider(lua_State* L) {
World* world = luax_checktype(L, 1, World);
Shape* shape = luax_totype(L, 2, Shape);
float position[3];
luax_readvec3(L, 2, position, NULL);
Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
luax_readvec3(L, 2 + !!shape, position, NULL);
Collider* collider = lovrColliderCreate(world, shape, position[0], position[1], position[2]);
luax_pushtype(L, Collider, collider);
lovrRelease(collider, lovrColliderDestroy);
return 1;
@ -111,9 +115,8 @@ static int l_lovrWorldNewBoxCollider(lua_State* L) {
World* world = luax_checktype(L, 1, World);
float position[3];
int index = luax_readvec3(L, 2, position, NULL);
Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
BoxShape* shape = luax_newboxshape(L, index);
lovrColliderAddShape(collider, shape);
Collider* collider = lovrColliderCreate(world, shape, position[0], position[1], position[2]);
lovrColliderInitInertia(collider, shape);
luax_pushtype(L, Collider, collider);
lovrRelease(collider, lovrColliderDestroy);
@ -125,9 +128,8 @@ static int l_lovrWorldNewCapsuleCollider(lua_State* L) {
World* world = luax_checktype(L, 1, World);
float position[3];
int index = luax_readvec3(L, 2, position, NULL);
Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
CapsuleShape* shape = luax_newcapsuleshape(L, index);
lovrColliderAddShape(collider, shape);
Collider* collider = lovrColliderCreate(world, shape, position[0], position[1], position[2]);
lovrColliderInitInertia(collider, shape);
luax_pushtype(L, Collider, collider);
lovrRelease(collider, lovrColliderDestroy);
@ -139,9 +141,8 @@ static int l_lovrWorldNewCylinderCollider(lua_State* L) {
World* world = luax_checktype(L, 1, World);
float position[3];
int index = luax_readvec3(L, 2, position, NULL);
Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
CylinderShape* shape = luax_newcylindershape(L, index);
lovrColliderAddShape(collider, shape);
Collider* collider = lovrColliderCreate(world, shape, position[0], position[1], position[2]);
lovrColliderInitInertia(collider, shape);
luax_pushtype(L, Collider, collider);
lovrRelease(collider, lovrColliderDestroy);
@ -153,9 +154,8 @@ static int l_lovrWorldNewSphereCollider(lua_State* L) {
World* world = luax_checktype(L, 1, World);
float position[3];
int index = luax_readvec3(L, 2, position, NULL);
Collider* collider = lovrColliderCreate(world, position[0], position[1], position[2]);
SphereShape* shape = luax_newsphereshape(L, index);
lovrColliderAddShape(collider, shape);
Collider* collider = lovrColliderCreate(world, shape, position[0], position[1], position[2]);
lovrColliderInitInertia(collider, shape);
luax_pushtype(L, Collider, collider);
lovrRelease(collider, lovrColliderDestroy);
@ -165,9 +165,8 @@ static int l_lovrWorldNewSphereCollider(lua_State* L) {
static int l_lovrWorldNewMeshCollider(lua_State* L) {
World* world = luax_checktype(L, 1, World);
Collider* collider = lovrColliderCreate(world, 0.f, 0.f, 0.f);
MeshShape* shape = luax_newmeshshape(L, 2);
lovrColliderAddShape(collider, shape);
Collider* collider = lovrColliderCreate(world, shape, 0.f, 0.f, 0.f);
lovrColliderInitInertia(collider, shape);
luax_pushtype(L, Collider, collider);
lovrRelease(collider, lovrColliderDestroy);
@ -177,9 +176,8 @@ static int l_lovrWorldNewMeshCollider(lua_State* L) {
static int l_lovrWorldNewTerrainCollider(lua_State* L) {
World* world = luax_checktype(L, 1, World);
Collider* collider = lovrColliderCreate(world, 0.f, 0.f, 0.f);
TerrainShape* shape = luax_newterrainshape(L, 2);
lovrColliderAddShape(collider, shape);
Collider* collider = lovrColliderCreate(world, shape, 0.f, 0.f, 0.f);
lovrColliderSetKinematic(collider, true);
luax_pushtype(L, Collider, collider);
lovrRelease(collider, lovrColliderDestroy);
@ -309,15 +307,16 @@ static int l_lovrWorldRaycastAny(lua_State* L) {
RaycastData data = { 0 };
data.tag = lua_tostring(L, index);
lovrWorldRaycast(world, start[0], start[1], start[2], end[0], end[1], end[2], raycastAnyCallback, &data);
if (data.shape) {
luax_pushshape(L, data.shape);
if (data.collider) {
luax_pushtype(L, Collider, data.collider);
lua_pushinteger(L, data.shape);
lua_pushnumber(L, data.position[0]);
lua_pushnumber(L, data.position[1]);
lua_pushnumber(L, data.position[2]);
lua_pushnumber(L, data.normal[0]);
lua_pushnumber(L, data.normal[1]);
lua_pushnumber(L, data.normal[2]);
return 7;
return 8;
} else {
lua_pushnil(L);
return 1;
@ -334,14 +333,15 @@ static int l_lovrWorldRaycastClosest(lua_State* L) {
data.tag = lua_tostring(L, index);
lovrWorldRaycast(world, start[0], start[1], start[2], end[0], end[1], end[2], raycastClosestCallback, &data);
if (data.shape) {
luax_pushshape(L, data.shape);
luax_pushtype(L, Collider, data.collider);
lua_pushinteger(L, data.shape);
lua_pushnumber(L, data.position[0]);
lua_pushnumber(L, data.position[1]);
lua_pushnumber(L, data.position[2]);
lua_pushnumber(L, data.normal[0]);
lua_pushnumber(L, data.normal[1]);
lua_pushnumber(L, data.normal[2]);
return 7;
return 8;
} else {
lua_pushnil(L);
return 1;

View File

@ -19,6 +19,7 @@ typedef Shape CapsuleShape;
typedef Shape CylinderShape;
typedef Shape MeshShape;
typedef Shape TerrainShape;
typedef Shape CompoundShape;
typedef Joint BallJoint;
typedef Joint DistanceJoint;
@ -26,8 +27,8 @@ typedef Joint HingeJoint;
typedef Joint SliderJoint;
typedef void (*CollisionResolver)(World* world, void* userdata);
typedef bool (*RaycastCallback)(Shape* shape, float x, float y, float z, float nx, float ny, float nz, void* userdata);
typedef bool (*QueryCallback)(Shape* shape, void* userdata);
typedef bool (*RaycastCallback)(Collider* collider, uint32_t shape, float position[3], float normal[3], void* userdata);
typedef bool (*QueryCallback)(Collider* collider, uint32_t shape, void* userdata);
bool lovrPhysicsInit(void);
void lovrPhysicsDestroy(void);
@ -85,16 +86,19 @@ void lovrWorldSetSleepingAllowed(World* world, bool allowed);
// Collider
Collider* lovrColliderCreate(World* world, float x, float y, float z);
Collider* lovrColliderCreate(World* world, Shape* shape, float x, float y, float z);
void lovrColliderDestroy(void* ref);
void lovrColliderDestroyData(Collider* collider);
bool lovrColliderIsDestroyed(Collider* collider);
bool lovrColliderIsEnabled(Collider* collider);
void lovrColliderSetEnabled(Collider* collider, bool enable);
void lovrColliderInitInertia(Collider* collider, Shape* shape);
World* lovrColliderGetWorld(Collider* collider);
Collider* lovrColliderGetNext(Collider* collider);
void lovrColliderAddShape(Collider* collider, Shape* shape);
void lovrColliderRemoveShape(Collider* collider, Shape* shape);
Shape** lovrColliderGetShapes(Collider* collider, size_t* count);
Shape* lovrColliderGetShape(Collider* collider);
void lovrColliderSetShape(Collider* collider, Shape* shape);
void lovrColliderGetShapeOffset(Collider* collider, float* position, float* orientation);
void lovrColliderSetShapeOffset(Collider* collider, float* position, float* orientation);
Joint** lovrColliderGetJoints(Collider* collider, size_t* count);
const char* lovrColliderGetTag(Collider* collider);
bool lovrColliderSetTag(Collider* collider, const char* tag);
@ -104,6 +108,10 @@ float lovrColliderGetRestitution(Collider* collider);
void lovrColliderSetRestitution(Collider* collider, float restitution);
bool lovrColliderIsKinematic(Collider* collider);
void lovrColliderSetKinematic(Collider* collider, bool kinematic);
bool lovrColliderIsSensor(Collider* collider);
void lovrColliderSetSensor(Collider* collider, bool sensor);
bool lovrColliderIsContinuous(Collider* collider);
void lovrColliderSetContinuous(Collider* collider, bool continuous);
float lovrColliderGetGravityScale(Collider* collider);
void lovrColliderSetGravityScale(Collider* collider, float scale);
bool lovrColliderIsSleepingAllowed(Collider* collider);
@ -129,6 +137,9 @@ void lovrColliderSetAngularDamping(Collider* collider, float damping, float thre
void lovrColliderApplyForce(Collider* collider, float x, float y, float z);
void lovrColliderApplyForceAtPosition(Collider* collider, float x, float y, float z, float cx, float cy, float cz);
void lovrColliderApplyTorque(Collider* collider, float x, float y, float z);
void lovrColliderApplyLinearImpulse(Collider* collider, float impulse[3]);
void lovrColliderApplyLinearImpulseAtPosition(Collider* collider, float impulse[3], float position[3]);
void lovrColliderApplyAngularImpulse(Collider* collider, float impulse[3]);
void lovrColliderGetLocalCenter(Collider* collider, float* x, float* y, float* z);
void lovrColliderGetLocalPoint(Collider* collider, float wx, float wy, float wz, float* x, float* y, float* z);
void lovrColliderGetWorldPoint(Collider* collider, float x, float y, float z, float* wx, float* wy, float* wz);
@ -146,47 +157,43 @@ typedef enum {
SHAPE_CAPSULE,
SHAPE_CYLINDER,
SHAPE_MESH,
SHAPE_TERRAIN
SHAPE_TERRAIN,
SHAPE_COMPOUND
} ShapeType;
void lovrShapeDestroy(void* ref);
void lovrShapeDestroyData(Shape* shape);
ShapeType lovrShapeGetType(Shape* shape);
Collider* lovrShapeGetCollider(Shape* shape);
bool lovrShapeIsEnabled(Shape* shape);
void lovrShapeSetEnabled(Shape* shape, bool enabled);
bool lovrShapeIsSensor(Shape* shape);
void lovrShapeSetSensor(Shape* shape, bool sensor);
void lovrShapeGetPosition(Shape* shape, float* x, float* y, float* z);
void lovrShapeSetPosition(Shape* shape, float x, float y, float z);
void lovrShapeGetOrientation(Shape* shape, float* orientation);
void lovrShapeSetOrientation(Shape* shape, float* orientation);
void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float* cz, float* mass, float inertia[6]);
void lovrShapeGetAABB(Shape* shape, float aabb[6]);
SphereShape* lovrSphereShapeCreate(float radius);
float lovrSphereShapeGetRadius(SphereShape* sphere);
void lovrSphereShapeSetRadius(SphereShape* sphere, float radius);
BoxShape* lovrBoxShapeCreate(float w, float h, float d);
void lovrBoxShapeGetDimensions(BoxShape* box, float* w, float* h, float* d);
void lovrBoxShapeSetDimensions(BoxShape* box, float w, float h, float d);
CapsuleShape* lovrCapsuleShapeCreate(float radius, float length);
float lovrCapsuleShapeGetRadius(CapsuleShape* capsule);
void lovrCapsuleShapeSetRadius(CapsuleShape* capsule, float radius);
float lovrCapsuleShapeGetLength(CapsuleShape* capsule);
void lovrCapsuleShapeSetLength(CapsuleShape* capsule, float length);
CylinderShape* lovrCylinderShapeCreate(float radius, float length);
float lovrCylinderShapeGetRadius(CylinderShape* cylinder);
void lovrCylinderShapeSetRadius(CylinderShape* cylinder, float radius);
float lovrCylinderShapeGetLength(CylinderShape* cylinder);
void lovrCylinderShapeSetLength(CylinderShape* cylinder, float length);
MeshShape* lovrMeshShapeCreate(int vertexCount, float vertices[], int indexCount, uint32_t indices[]);
TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t widthSamples, uint32_t depthSamples, float horizontalScale, float verticalScale);
TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t n, float scaleXZ, float scaleY);
CompoundShape* lovrCompoundShapeCreate(Shape** shapes, float* positions, float* orientations, uint32_t count, bool freeze);
bool lovrCompoundShapeIsFrozen(CompoundShape* shape);
void lovrCompoundShapeAddShape(CompoundShape* shape, Shape* child, float* position, float* orientation);
void lovrCompoundShapeReplaceShape(CompoundShape* shape, uint32_t index, Shape* child, float* position, float* orientation);
void lovrCompoundShapeRemoveShape(CompoundShape* shape, uint32_t index);
Shape* lovrCompoundShapeGetShape(CompoundShape* shape, uint32_t index);
uint32_t lovrCompoundShapeGetShapeCount(CompoundShape* shape);
void lovrCompoundShapeGetShapeOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation);
void lovrCompoundShapeSetShapeOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation);
// These tokens need to exist for Lua bindings
#define lovrSphereShapeDestroy lovrShapeDestroy
@ -195,6 +202,7 @@ TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t widthSamples, uin
#define lovrCylinderShapeDestroy lovrShapeDestroy
#define lovrMeshShapeDestroy lovrShapeDestroy
#define lovrTerrainShapeDestroy lovrShapeDestroy
#define lovrCompoundShapeDestroy lovrShapeDestroy
// Joints

View File

@ -22,9 +22,9 @@ struct Collider {
JPH_BodyID id;
JPH_Body* body;
World* world;
Shape* shape;
Collider* prev;
Collider* next;
arr_t(Shape*) shapes;
arr_t(Joint*) joints;
uint32_t tag;
};
@ -32,7 +32,6 @@ struct Collider {
struct Shape {
uint32_t ref;
ShapeType type;
Collider* collider;
JPH_Shape* shape;
};
@ -44,6 +43,7 @@ struct Joint {
static struct {
bool initialized;
Shape* pointShape;
JPH_Shape* queryBox;
JPH_Shape* querySphere;
JPH_AllHit_CastShapeCollector* castShapeCollector;
@ -70,14 +70,16 @@ static uint32_t findTag(World* world, const char* name) {
bool lovrPhysicsInit(void) {
if (state.initialized) return false;
JPH_Init(32 * 1024 * 1024);
state.castShapeCollector = JPH_AllHit_CastShapeCollector_Create();
state.pointShape = lovrSphereShapeCreate(FLT_EPSILON);
state.querySphere = (JPH_Shape*) JPH_SphereShape_Create(1.f);
state.queryBox = (JPH_Shape*) JPH_BoxShape_Create(&(const JPH_Vec3) { .5, .5f, .5f }, 0.f);
state.castShapeCollector = JPH_AllHit_CastShapeCollector_Create();
return state.initialized = true;
}
void lovrPhysicsDestroy(void) {
if (!state.initialized) return;
lovrRelease(state.pointShape, lovrShapeDestroy);
JPH_Shutdown();
state.initialized = false;
}
@ -173,32 +175,34 @@ void lovrWorldRaycast(World* world, float x1, float y1, float z1, float x2, floa
const JPH_Vec3 direction = { x2 - x1, y2 - y1, z2 - z1 };
JPH_AllHit_CastRayCollector* collector = JPH_AllHit_CastRayCollector_Create();
JPH_NarrowPhaseQuery_CastRayAll(query, &origin, &direction, collector, NULL, NULL, NULL);
size_t hit_count;
JPH_RayCastResult* hit_array = JPH_AllHit_CastRayCollector_GetHits(collector, &hit_count);
for (int i = 0; i < hit_count; i++) {
float x = x1 + hit_array[i].fraction * (x2 - x1);
float y = y1 + hit_array[i].fraction * (y2 - y1);
float z = z1 + hit_array[i].fraction * (z2 - z1);
// todo: assuming one shape per collider; doesn't support compound shape
Collider* collider = (Collider*) JPH_BodyInterface_GetUserData(
world->bodies,
hit_array[i].bodyID);
size_t count;
Shape** shape = lovrColliderGetShapes(collider, &count);
const JPH_RVec3 position = { x, y, z };
size_t count;
JPH_RayCastResult* hits = JPH_AllHit_CastRayCollector_GetHits(collector, &count);
for (size_t i = 0; i < count; i++) {
Collider* collider = (Collider*) (uintptr_t) JPH_BodyInterface_GetUserData(world->bodies, hits[i].bodyID);
uint32_t shape = 0;
if (collider->shape->type == SHAPE_COMPOUND) {
JPH_SubShapeID id = hits[i].subShapeID2;
JPH_SubShapeID remainder;
shape = JPH_CompoundShape_GetSubShapeIndexFromID((JPH_CompoundShape*) collider->shape, id, &remainder);
}
JPH_RVec3 position = {
x1 + hits[i].fraction * (x2 - x1),
y1 + hits[i].fraction * (y2 - y1),
z1 + hits[i].fraction * (z2 - z1)
};
JPH_Vec3 normal;
JPH_Body_GetWorldSpaceSurfaceNormal(collider->body, hit_array[i].subShapeID2, &position, &normal);
JPH_Body_GetWorldSpaceSurfaceNormal(collider->body, hits[i].subShapeID2, &position, &normal);
bool shouldStop = callback(
shape[0], // assumes one shape per collider; todo: compound shapes
x, y, z,
normal.x, normal.y, normal.z,
userdata);
if (shouldStop) {
if (callback(collider, shape, &position.x, &normal.x, userdata)) {
break;
}
}
JPH_AllHit_CastRayCollector_Destroy(collector);
}
@ -209,26 +213,25 @@ static bool lovrWorldQueryShape(World* world, JPH_Shape* shape, float position[3
mat4_translate(m, position[0], position[1], position[2]);
mat4_scale(m, scale[0], scale[1], scale[2]);
JPH_Vec3 direction = { 0.f };
JPH_RVec3 base_offset = { 0.f };
JPH_Vec3 direction = { 0.f, 0.f, 0.f };
JPH_RVec3 base_offset = { 0.f, 0.f, 0.f };
const JPH_NarrowPhaseQuery* query = JPC_PhysicsSystem_GetNarrowPhaseQueryNoLock(world->system);
JPH_AllHit_CastShapeCollector_Reset(state.castShapeCollector);
JPH_NarrowPhaseQuery_CastShape(query, shape, &transform, &direction, &base_offset, state.castShapeCollector);
size_t hit_count;
JPH_ShapeCastResult* hit_array = JPH_AllHit_CastShapeCollector_GetHits(state.castShapeCollector, &hit_count);
for (int i = 0; i < hit_count; i++) {
size_t count;
JPH_AllHit_CastShapeCollector_GetHits(state.castShapeCollector, &count);
for (size_t i = 0; i < count; i++) {
JPH_BodyID id = JPH_AllHit_CastShapeCollector_GetBodyID2(state.castShapeCollector, i);
Collider* collider = (Collider*) JPH_BodyInterface_GetUserData(
world->bodies,
id);
size_t count;
Shape** shape = lovrColliderGetShapes(collider, &count);
bool shouldStop = callback(shape[0], userdata);
if (shouldStop) {
Collider* collider = (Collider*) (uintptr_t) JPH_BodyInterface_GetUserData(world->bodies, id);
if (callback(collider, 0, userdata)) {
break;
}
}
return hit_count > 0;
return count > 0;
}
bool lovrWorldQueryBox(World* world, float position[3], float size[3], QueryCallback callback, void* userdata) {
@ -315,30 +318,35 @@ void lovrWorldSetAngularDamping(World* world, float damping, float threshold) {
// Collider
Collider* lovrColliderCreate(World* world, float x, float y, float z) {
// todo: crashes when too many are added
Collider* lovrColliderCreate(World* world, Shape* shape, float x, float y, float z) {
uint32_t count = JPH_PhysicsSystem_GetNumBodies(world->system);
uint32_t limit = JPH_PhysicsSystem_GetMaxBodies(world->system);
lovrCheck(count < limit, "Too many colliders!");
if (!shape) shape = state.pointShape;
Collider* collider = lovrCalloc(sizeof(Collider));
collider->ref = 1;
collider->world = world;
collider->shape = shape;
collider->tag = UNTAGGED;
JPH_MotionType motionType = JPH_MotionType_Dynamic;
JPH_ObjectLayer objectLayer = UNTAGGED * 2 + 1;
const JPH_RVec3 position = { x, y, z };
const JPH_Quat rotation = { 0.f, 0.f, 0.f, 1.f };
// todo: a placeholder querySphere shape is used in collider, then replaced in lovrColliderAddShape
JPH_BodyCreationSettings* settings = JPH_BodyCreationSettings_Create3(
state.querySphere, &position, &rotation, motionType, objectLayer);
JPH_MotionType type = JPH_MotionType_Dynamic;
JPH_ObjectLayer objectLayer = UNTAGGED * 2 + 1;
JPH_BodyCreationSettings* settings = JPH_BodyCreationSettings_Create3(shape->shape, &position, &rotation, type, objectLayer);
collider->body = JPH_BodyInterface_CreateBody(world->bodies, settings);
JPH_BodyCreationSettings_Destroy(settings);
collider->id = JPH_Body_GetID(collider->body);
JPH_BodyCreationSettings_Destroy(settings);
JPH_BodyInterface_AddBody(world->bodies, collider->id, JPH_Activation_Activate);
JPH_BodyInterface_SetUserData(world->bodies, collider->id, (uint64_t) collider);
lovrColliderSetLinearDamping(collider, world->defaultLinearDamping, 0.f);
lovrColliderSetAngularDamping(collider, world->defaultAngularDamping, 0.f);
lovrColliderSetSleepingAllowed(collider, world->defaultIsSleepingAllowed);
arr_init(&collider->shapes);
arr_init(&collider->joints);
// Adjust the world's collider list
@ -350,15 +358,14 @@ Collider* lovrColliderCreate(World* world, float x, float y, float z) {
world->head = collider;
}
// The world owns a reference to the collider
lovrRetain(collider);
lovrRetain(collider->shape);
lovrRetain(collider); // The world owns a reference to the collider
return collider;
}
void lovrColliderDestroy(void* ref) {
Collider* collider = ref;
lovrColliderDestroyData(collider);
arr_free(&collider->shapes);
arr_free(&collider->joints);
lovrFree(collider);
}
@ -368,13 +375,9 @@ void lovrColliderDestroyData(Collider* collider) {
return;
}
lovrRelease(collider->shape, lovrShapeDestroy);
size_t count;
Shape** shapes = lovrColliderGetShapes(collider, &count);
for (size_t i = 0; i < count; i++) {
lovrColliderRemoveShape(collider, shapes[i]);
}
Joint** joints = lovrColliderGetJoints(collider, &count);
for (size_t i = 0; i < count; i++) {
lovrRelease(joints[i], lovrJointDestroy);
@ -396,6 +399,18 @@ bool lovrColliderIsDestroyed(Collider* collider) {
return !collider->body;
}
bool lovrColliderIsEnabled(Collider* collider) {
return JPH_BodyInterface_IsAdded(collider->world->bodies, collider->id);
}
void lovrColliderSetEnabled(Collider* collider, bool enable) {
if (enable && !lovrColliderIsEnabled(collider)) {
JPH_BodyInterface_AddBody(collider->world->bodies, collider->id, JPH_Activation_DontActivate);
} else if (!enable && lovrColliderIsEnabled(collider)) {
JPH_BodyInterface_RemoveBody(collider->world->bodies, collider->id);
}
}
void lovrColliderInitInertia(Collider* collider, Shape* shape) {
//
}
@ -408,29 +423,67 @@ Collider* lovrColliderGetNext(Collider* collider) {
return collider->next;
}
void lovrColliderAddShape(Collider* collider, Shape* shape) {
Shape* lovrColliderGetShape(Collider* collider) {
return collider->shape == state.pointShape ? NULL : collider->shape;
}
void lovrColliderSetShape(Collider* collider, Shape* shape) {
shape = shape ? shape : state.pointShape;
if (shape == collider->shape) {
return;
}
float position[3], orientation[4];
const JPH_Shape* parent = JPH_BodyInterface_GetShape(collider->world->bodies, collider->id);
bool hasOffset = JPH_Shape_GetSubType(parent) == JPH_ShapeSubType_RotatedTranslated;
if (hasOffset) lovrColliderGetShapeOffset(collider, position, orientation);
lovrRelease(collider->shape, lovrShapeDestroy);
collider->shape = shape;
lovrRetain(shape);
shape->collider = collider;
arr_push(&collider->shapes, shape);
bool isMeshOrTerrain = (shape->type == SHAPE_TERRAIN) || (shape->type == SHAPE_MESH);
bool shouldUpdateMass = !isMeshOrTerrain;
if (isMeshOrTerrain) {
lovrColliderSetKinematic(shape->collider, true);
}
JPH_BodyInterface_SetShape(collider->world->bodies, collider->id, shape->shape, shouldUpdateMass, JPH_Activation_Activate);
}
void lovrColliderRemoveShape(Collider* collider, Shape* shape) {
if (shape->collider == collider) {
// todo: actions necessary for compound shapes
shape->collider = NULL;
lovrRelease(shape, lovrShapeDestroy);
bool updateMass = true;
if (shape->type == SHAPE_MESH || shape->type == SHAPE_TERRAIN) {
lovrColliderSetKinematic(collider, true);
updateMass = false;
}
JPH_BodyInterface_SetShape(collider->world->bodies, collider->id, shape->shape, updateMass, JPH_Activation_Activate);
if (hasOffset) {
lovrColliderSetShapeOffset(collider, position, orientation);
}
}
Shape** lovrColliderGetShapes(Collider* collider, size_t* count) {
*count = collider->shapes.length;
return collider->shapes.data;
void lovrColliderGetShapeOffset(Collider* collider, float* position, float* orientation) {
const JPH_Shape* shape = JPH_BodyInterface_GetShape(collider->world->bodies, collider->id);
if (JPH_Shape_GetSubType(shape) == JPH_ShapeSubType_RotatedTranslated) {
JPH_Vec3 jposition;
JPH_Quat jrotation;
JPH_RotatedTranslatedShape_GetPosition((JPH_RotatedTranslatedShape*) shape, &jposition);
JPH_RotatedTranslatedShape_GetRotation((JPH_RotatedTranslatedShape*) shape, &jrotation);
vec3_init(position, &jposition.x);
quat_init(orientation, &jrotation.x);
} else {
vec3_set(position, 0.f, 0.f, 0.f);
quat_identity(orientation);
}
}
void lovrColliderSetShapeOffset(Collider* collider, float* position, float* orientation) {
const JPH_Shape* shape = JPH_BodyInterface_GetShape(collider->world->bodies, collider->id);
if (JPH_Shape_GetSubType(shape) == JPH_ShapeSubType_RotatedTranslated) {
JPH_Shape_Destroy((JPH_Shape*) shape);
}
JPH_Vec3 jposition = { position[0], position[1], position[2] };
JPH_Quat jrotation = { orientation[0], orientation[1], orientation[2], orientation[3] };
shape = (JPH_Shape*) JPH_RotatedTranslatedShape_Create(&jposition, &jrotation, collider->shape->shape);
bool updateMass = collider->shape && (collider->shape->type == SHAPE_MESH || collider->shape->type == SHAPE_TERRAIN);
JPH_BodyInterface_SetShape(collider->world->bodies, collider->id, shape, updateMass, JPH_Activation_Activate);
}
Joint** lovrColliderGetJoints(Collider* collider, size_t* count) {
@ -497,6 +550,23 @@ void lovrColliderSetKinematic(Collider* collider, bool kinematic) {
}
}
bool lovrColliderIsSensor(Collider* collider) {
return JPH_Body_IsSensor(collider->body);
}
void lovrColliderSetSensor(Collider* collider, bool sensor) {
JPH_Body_SetIsSensor(collider->body, sensor);
}
bool lovrColliderIsContinuous(Collider* collider) {
return JPH_BodyInterface_GetMotionQuality(collider->world->bodies, collider->id) == JPH_MotionQuality_LinearCast;
}
void lovrColliderSetContinuous(Collider* collider, bool continuous) {
JPH_MotionQuality quality = continuous ? JPH_MotionQuality_LinearCast : JPH_MotionQuality_Discrete;
return JPH_BodyInterface_SetMotionQuality(collider->world->bodies, collider->id, quality);
}
float lovrColliderGetGravityScale(Collider* collider) {
return JPH_BodyInterface_GetGravityFactor(collider->world->bodies, collider->id);
}
@ -526,22 +596,17 @@ void lovrColliderSetAwake(Collider* collider, bool awake) {
}
float lovrColliderGetMass(Collider* collider) {
if (collider->shapes.length > 0) {
JPH_MotionProperties* motionProperties = JPH_Body_GetMotionProperties(collider->body);
return 1.f / JPH_MotionProperties_GetInverseMassUnchecked(motionProperties);
}
return 0.f;
JPH_MotionProperties* motionProperties = JPH_Body_GetMotionProperties(collider->body);
return 1.f / JPH_MotionProperties_GetInverseMassUnchecked(motionProperties);
}
void lovrColliderSetMass(Collider* collider, float mass) {
if (collider->shapes.length > 0) {
JPH_MotionProperties* motionProperties = JPH_Body_GetMotionProperties(collider->body);
Shape* shape = collider->shapes.data[0];
JPH_MassProperties* massProperties;
JPH_Shape_GetMassProperties(shape->shape, massProperties);
JPH_MassProperties_ScaleToMass(massProperties, mass);
JPH_MotionProperties_SetMassProperties(motionProperties, JPH_AllowedDOFs_All, massProperties);
}
JPH_MotionProperties* motionProperties = JPH_Body_GetMotionProperties(collider->body);
Shape* shape = collider->shape;
JPH_MassProperties* massProperties;
JPH_Shape_GetMassProperties(shape->shape, massProperties);
JPH_MassProperties_ScaleToMass(massProperties, mass);
JPH_MotionProperties_SetMassProperties(motionProperties, JPH_AllowedDOFs_All, massProperties);
}
void lovrColliderGetMassData(Collider* collider, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {
@ -658,6 +723,22 @@ void lovrColliderApplyTorque(Collider* collider, float x, float y, float z) {
JPH_BodyInterface_AddTorque(collider->world->bodies, collider->id, &torque);
}
void lovrColliderApplyLinearImpulse(Collider* collider, float impulse[3]) {
JPH_Vec3 vector = { impulse[0], impulse[1], impulse[2] };
JPH_BodyInterface_AddImpulse(collider->world->bodies, collider->id, &vector);
}
void lovrColliderApplyLinearImpulseAtPosition(Collider* collider, float impulse[3], float position[3]) {
JPH_Vec3 vector = { impulse[0], impulse[1], impulse[2] };
JPH_Vec3 point = { position[0], position[1], position[2] };
JPH_BodyInterface_AddImpulse2(collider->world->bodies, collider->id, &vector, &point);
}
void lovrColliderApplyAngularImpulse(Collider* collider, float impulse[3]) {
JPH_Vec3 vector = { impulse[0], impulse[1], impulse[2] };
JPH_BodyInterface_AddAngularImpulse(collider->world->bodies, collider->id, &vector);
}
void lovrColliderGetLocalCenter(Collider* collider, float* x, float* y, float* z) {
// todo: applicable for CompoundShape and OffsetCenterOfMassShape
*x = 0.f;
@ -737,6 +818,8 @@ void lovrColliderGetAABB(Collider* collider, float aabb[6]) {
aabb[5] = box.max.z;
}
// Shapes
void lovrShapeDestroy(void* ref) {
Shape* shape = ref;
lovrShapeDestroyData(shape);
@ -745,6 +828,14 @@ void lovrShapeDestroy(void* ref) {
void lovrShapeDestroyData(Shape* shape) {
if (shape->shape) {
if (shape->type == SHAPE_COMPOUND) {
uint32_t count = lovrCompoundShapeGetShapeCount(shape);
for (uint32_t i = 0; i < count; i++) {
Shape* child = lovrCompoundShapeGetShape(shape, i);
lovrRelease(child, lovrShapeDestroy);
}
}
JPH_Shape_Destroy(shape->shape);
shape->shape = NULL;
}
@ -754,58 +845,12 @@ ShapeType lovrShapeGetType(Shape* shape) {
return shape->type;
}
Collider* lovrShapeGetCollider(Shape* shape) {
return shape->collider;
void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {
//
}
bool lovrShapeIsEnabled(Shape* shape) {
return true;
}
void lovrShapeSetEnabled(Shape* shape, bool enabled) {
if (!enabled) {
lovrLog(LOG_WARN, "PHY", "Jolt doesn't support disabling shapes");
}
}
bool lovrShapeIsSensor(Shape* shape) {
lovrLog(LOG_WARN, "PHY", "Jolt sensor property fetched from collider, not shape");
return JPH_Body_IsSensor(shape->collider->body);
}
void lovrShapeSetSensor(Shape* shape, bool sensor) {
lovrLog(LOG_WARN, "PHY", "Jolt sensor property is applied to collider, not shape");
JPH_Body_SetIsSensor(shape->collider->body, sensor);
}
void lovrShapeGetPosition(Shape* shape, float* x, float* y, float* z) {
// todo: compound shapes
*x = 0.f;
*y = 0.f;
*z = 0.f;
}
void lovrShapeSetPosition(Shape* shape, float x, float y, float z) {
// todo: compound shapes
}
void lovrShapeGetOrientation(Shape* shape, float* orientation) {
// todo: compound shapes
orientation[0] = 0.f;
orientation[1] = 0.f;
orientation[2] = 0.f;
orientation[3] = 1.f;
}
void lovrShapeSetOrientation(Shape* shape, float* orientation) {
// todo: compound shapes
}
void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {}
void lovrShapeGetAABB(Shape* shape, float aabb[6]) {
// todo: with compound shapes this is no longer correct
lovrColliderGetAABB(shape->collider, aabb);
// TODO
}
SphereShape* lovrSphereShapeCreate(float radius) {
@ -814,6 +859,7 @@ SphereShape* lovrSphereShapeCreate(float radius) {
sphere->ref = 1;
sphere->type = SHAPE_SPHERE;
sphere->shape = (JPH_Shape*) JPH_SphereShape_Create(radius);
JPH_Shape_SetUserData(sphere->shape, (uint64_t) (uintptr_t) sphere);
return sphere;
}
@ -821,17 +867,13 @@ float lovrSphereShapeGetRadius(SphereShape* sphere) {
return JPH_SphereShape_GetRadius((JPH_SphereShape*) sphere->shape);
}
void lovrSphereShapeSetRadius(SphereShape* sphere, float radius) {
lovrLog(LOG_WARN, "PHY", "Jolt SphereShape radius is read-only");
// todo: no setter available, but the shape could be removed and re-added
}
BoxShape* lovrBoxShapeCreate(float w, float h, float d) {
BoxShape* box = lovrCalloc(sizeof(BoxShape));
box->ref = 1;
box->type = SHAPE_BOX;
const JPH_Vec3 halfExtent = { w / 2.f, h / 2.f, d / 2.f };
box->shape = (JPH_Shape*) JPH_BoxShape_Create(&halfExtent, 0.f);
JPH_Shape_SetUserData(box->shape, (uint64_t) (uintptr_t) box);
return box;
}
@ -843,17 +885,13 @@ void lovrBoxShapeGetDimensions(BoxShape* box, float* w, float* h, float* d) {
*d = halfExtent.z * 2.f;
}
void lovrBoxShapeSetDimensions(BoxShape* box, float w, float h, float d) {
lovrLog(LOG_WARN, "PHY", "Jolt BoxShape dimensions are read-only");
// todo: no setter available, but the shape could be removed and re-added
}
CapsuleShape* lovrCapsuleShapeCreate(float radius, float length) {
lovrCheck(radius > 0.f && length > 0.f, "CapsuleShape dimensions must be positive");
CapsuleShape* capsule = lovrCalloc(sizeof(CapsuleShape));
capsule->ref = 1;
capsule->type = SHAPE_CAPSULE;
capsule->shape = (JPH_Shape*) JPH_CapsuleShape_Create(length / 2, radius);
JPH_Shape_SetUserData(capsule->shape, (uint64_t) (uintptr_t) capsule);
return capsule;
}
@ -861,45 +899,26 @@ float lovrCapsuleShapeGetRadius(CapsuleShape* capsule) {
return JPH_CapsuleShape_GetRadius((JPH_CapsuleShape*) capsule->shape);
}
void lovrCapsuleShapeSetRadius(CapsuleShape* capsule, float radius) {
lovrLog(LOG_WARN, "PHY", "Jolt CapsuleShape radius is read-only");
// todo: no setter available, but the shape could be removed and re-added
}
float lovrCapsuleShapeGetLength(CapsuleShape* capsule) {
return 2.f * JPH_CapsuleShape_GetHalfHeightOfCylinder((JPH_CapsuleShape*) capsule->shape);
}
void lovrCapsuleShapeSetLength(CapsuleShape* capsule, float length) {
lovrLog(LOG_WARN, "PHY", "Jolt CapsuleShape length is read-only");
// todo: no setter available, but the shape could be removed and re-added
}
CylinderShape* lovrCylinderShapeCreate(float radius, float length) {
lovrCheck(radius > 0.f && length > 0.f, "CylinderShape dimensions must be positive");
CylinderShape* Cylinder = lovrCalloc(sizeof(CylinderShape));
Cylinder->ref = 1;
Cylinder->type = SHAPE_CYLINDER;
Cylinder->shape = (JPH_Shape*) JPH_CylinderShape_Create(length / 2.f, radius);
return Cylinder;
CylinderShape* cylinder = lovrCalloc(sizeof(CylinderShape));
cylinder->ref = 1;
cylinder->type = SHAPE_CYLINDER;
cylinder->shape = (JPH_Shape*) JPH_CylinderShape_Create(length / 2.f, radius);
JPH_Shape_SetUserData(cylinder->shape, (uint64_t) (uintptr_t) cylinder);
return cylinder;
}
float lovrCylinderShapeGetRadius(CylinderShape* Cylinder) {
return JPH_CylinderShape_GetRadius((JPH_CylinderShape*) Cylinder->shape);
float lovrCylinderShapeGetRadius(CylinderShape* cylinder) {
return JPH_CylinderShape_GetRadius((JPH_CylinderShape*) cylinder->shape);
}
void lovrCylinderShapeSetRadius(CylinderShape* Cylinder, float radius) {
lovrLog(LOG_WARN, "PHY", "Jolt CylinderShape radius is read-only");
// todo: no setter available, but the shape could be removed and re-added
}
float lovrCylinderShapeGetLength(CylinderShape* Cylinder) {
return JPH_CylinderShape_GetHalfHeight((JPH_CylinderShape*) Cylinder->shape) * 2.f;
}
void lovrCylinderShapeSetLength(CylinderShape* cylinder, float length) {
lovrLog(LOG_WARN, "PHY", "Jolt CylinderShape length is read-only");
// todo: no setter available, but the shape could be removed and re-added
float lovrCylinderShapeGetLength(CylinderShape* cylinder) {
return JPH_CylinderShape_GetHalfHeight((JPH_CylinderShape*) cylinder->shape) * 2.f;
}
MeshShape* lovrMeshShapeCreate(int vertexCount, float vertices[], int indexCount, uint32_t indices[]) {
@ -931,29 +950,124 @@ MeshShape* lovrMeshShapeCreate(int vertexCount, float vertices[], int indexCount
return mesh;
}
TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t widthSamples, uint32_t depthSamples, float horizontalScale, float verticalScale) {
lovrCheck(widthSamples == depthSamples, "Jolt needs terrain width and depth to be the same");
TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t n, float scaleXZ, float scaleY) {
TerrainShape* terrain = lovrCalloc(sizeof(TerrainShape));
terrain->ref = 1;
terrain->type = SHAPE_TERRAIN;
const JPH_Vec3 offset = {
.x = -.5f * horizontalScale,
.x = -.5f * scaleXZ,
.y = 0.f,
.z = -.5f * horizontalScale
.z = -.5f * scaleXZ
};
const JPH_Vec3 scale = {
.x = horizontalScale / widthSamples,
.y = verticalScale,
.z = horizontalScale / depthSamples
.x = scaleXZ / n,
.y = scaleY,
.z = scaleXZ / n
};
JPH_HeightFieldShapeSettings* shape_settings = JPH_HeightFieldShapeSettings_Create(
vertices, &offset, &scale, widthSamples);
JPH_HeightFieldShapeSettings* shape_settings = JPH_HeightFieldShapeSettings_Create(vertices, &offset, &scale, n);
terrain->shape = (JPH_Shape*) JPH_HeightFieldShapeSettings_CreateShape(shape_settings);
JPH_ShapeSettings_Destroy((JPH_ShapeSettings*) shape_settings);
return terrain;
}
CompoundShape* lovrCompoundShapeCreate(Shape** shapes, vec3 positions, quat orientations, uint32_t count, bool freeze) {
lovrCheck(!freeze || count >= 2, "A frozen CompoundShape must contain at least two shapes");
CompoundShape* parent = lovrCalloc(sizeof(CompoundShape));
parent->ref = 1;
parent->type = SHAPE_COMPOUND;
JPH_CompoundShapeSettings* settings = freeze ?
(JPH_CompoundShapeSettings*) JPH_StaticCompoundShapeSettings_Create() :
(JPH_CompoundShapeSettings*) JPH_MutableCompoundShapeSettings_Create();
for (uint32_t i = 0; i < count; i++) {
lovrCheck(shapes[i]->type != SHAPE_COMPOUND, "Currently, nesting compound shapes is not supported");
JPH_Vec3 position = { positions[3 * i + 0], positions[3 * i + 1], positions[3 * i + 2] };
JPH_Quat rotation = { orientations[4 * i + 0], orientations[4 * i + 1], orientations[4 * i + 2], orientations[4 * i + 3] };
JPH_CompoundShapeSettings_AddShape2(settings, &position, &rotation, shapes[i]->shape, 0);
lovrRetain(shapes[i]);
}
if (freeze) {
parent->shape = (JPH_Shape*) JPH_StaticCompoundShape_Create((JPH_StaticCompoundShapeSettings*) settings);
} else {
parent->shape = (JPH_Shape*) JPH_MutableCompoundShape_Create((JPH_MutableCompoundShapeSettings*) settings);
}
JPH_ShapeSettings_Destroy((JPH_ShapeSettings*) settings);
return parent;
}
bool lovrCompoundShapeIsFrozen(CompoundShape* shape) {
return JPH_Shape_GetSubType(shape->shape) == JPH_ShapeSubType_StaticCompound;
}
void lovrCompoundShapeAddShape(CompoundShape* shape, Shape* child, float* position, float* orientation) {
lovrCheck(!lovrCompoundShapeIsFrozen(shape), "CompoundShape is frozen and can not be changed");
lovrCheck(child->type != SHAPE_COMPOUND, "Currently, nesting compound shapes is not supported");
lovrCheck(child != shape, "Don't put a CompoundShape inside itself! lol");
JPH_Vec3 pos = { position[0], position[1], position[2] };
JPH_Quat rot = { orientation[0], orientation[1], orientation[2], orientation[3] };
JPH_MutableCompoundShape_AddShape((JPH_MutableCompoundShape*) shape->shape, &pos, &rot, child->shape, 0);
lovrRetain(child);
}
void lovrCompoundShapeReplaceShape(CompoundShape* shape, uint32_t index, Shape* child, float* position, float* orientation) {
lovrCheck(!lovrCompoundShapeIsFrozen(shape), "CompoundShape is frozen and can not be changed");
lovrCheck(child->type != SHAPE_COMPOUND, "Currently, nesting compound shapes is not supported");
lovrCheck(index < lovrCompoundShapeGetShapeCount(shape), "CompoundShape has no shape at index %d", index + 1);
lovrCheck(child != shape, "Don't put a CompoundShape inside itself! lol");
JPH_Vec3 pos = { position[0], position[1], position[2] };
JPH_Quat rot = { orientation[0], orientation[1], orientation[2], orientation[3] };
JPH_MutableCompoundShape_ModifyShape2((JPH_MutableCompoundShape*) shape->shape, index, &pos, &rot, child->shape);
lovrRetain(child);
}
void lovrCompoundShapeRemoveShape(CompoundShape* shape, uint32_t index) {
lovrCheck(!lovrCompoundShapeIsFrozen(shape), "CompoundShape is frozen and can not be changed");
lovrCheck(index < lovrCompoundShapeGetShapeCount(shape), "CompoundShape has no shape at index %d", index + 1);
Shape* child = lovrCompoundShapeGetShape(shape, index);
JPH_MutableCompoundShape_RemoveShape((JPH_MutableCompoundShape*) shape->shape, index);
lovrRelease(child, lovrShapeDestroy);
}
Shape* lovrCompoundShapeGetShape(CompoundShape* shape, uint32_t index) {
if (index < lovrCompoundShapeGetShapeCount(shape)) {
const JPH_Shape* child;
JPH_CompoundShape_GetSubShape((JPH_CompoundShape*) shape->shape, index, &child, NULL, NULL, NULL);
return (Shape*) (uintptr_t) JPH_Shape_GetUserData(child);
} else {
return NULL;
}
}
uint32_t lovrCompoundShapeGetShapeCount(CompoundShape* shape) {
return JPH_CompoundShape_GetNumSubShapes((JPH_CompoundShape*) shape->shape);
}
void lovrCompoundShapeGetShapeOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation) {
lovrCheck(index < lovrCompoundShapeGetShapeCount(shape), "CompoundShape has no shape at index %d", index + 1);
const JPH_Shape* child;
JPH_Vec3 pos;
JPH_Quat rot;
uint32_t userData;
JPH_CompoundShape_GetSubShape((JPH_CompoundShape*) shape->shape, index, &child, &pos, &rot, &userData);
vec3_init(position, &pos.x);
quat_init(orientation, &rot.x);
}
void lovrCompoundShapeSetShapeOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation) {
lovrCheck(!lovrCompoundShapeIsFrozen(shape), "CompoundShape is frozen and can not be changed");
lovrCheck(index < lovrCompoundShapeGetShapeCount(shape), "CompoundShape has no shape at index %d", index + 1);
JPH_Vec3 pos = { position[0], position[1], position[2] };
JPH_Quat rot = { orientation[0], orientation[1], orientation[2], orientation[3] };
JPH_MutableCompoundShape_ModifyShape((JPH_MutableCompoundShape*) shape->shape, index, &pos, &rot);
}
// Joints
void lovrJointGetAnchors(Joint* joint, float anchor1[3], float anchor2[3]) {
JPH_Body* body1 = JPH_TwoBodyConstraint_GetBody1((JPH_TwoBodyConstraint*) joint->constraint);
JPH_Body* body2 = JPH_TwoBodyConstraint_GetBody2((JPH_TwoBodyConstraint*) joint->constraint);

View File

@ -22,10 +22,11 @@ struct Collider {
Collider* prev;
Collider* next;
uint32_t tag;
arr_t(Shape*) shapes;
Shape* shape;
arr_t(Joint*) joints;
float friction;
float restitution;
bool sensor;
};
struct Shape {
@ -35,7 +36,6 @@ struct Shape {
Collider* collider;
void* vertices;
void* indices;
bool sensor;
};
struct Joint {
@ -66,8 +66,9 @@ static void raycastCallback(void* d, dGeomID a, dGeomID b) {
RaycastCallback callback = data->callback;
void* userdata = data->userdata;
Shape* shape = dGeomGetData(b);
Collider* collider = dBodyGetData(dGeomGetBody(b));
if (!shape) {
if (!shape || !collider) {
return;
}
@ -75,9 +76,7 @@ static void raycastCallback(void* d, dGeomID a, dGeomID b) {
int count = dCollide(a, b, MAX_CONTACTS, &contact->geom, sizeof(dContact));
for (int i = 0; i < count; i++) {
dContactGeom g = contact[i].geom;
data->shouldStop = callback(
shape, g.pos[0], g.pos[1], g.pos[2], g.normal[0], g.normal[1], g.normal[2], userdata
);
data->shouldStop = callback(collider, 0, g.pos, g.normal, userdata);
}
}
@ -93,14 +92,15 @@ static void queryCallback(void* d, dGeomID a, dGeomID b) {
if (data->shouldStop) return;
Shape* shape = dGeomGetData(b);
if (!shape) {
Collider* collider = dBodyGetData(dGeomGetBody(b));
if (!shape || !collider) {
return;
}
dContactGeom contact;
if (dCollide(a, b, 1 | CONTACTS_UNIMPORTANT, &contact, sizeof(contact))) {
if (data->callback) {
data->shouldStop = data->callback(shape, data->userdata);
data->shouldStop = data->callback(collider, 0, data->userdata);
} else {
data->shouldStop = true;
}
@ -279,7 +279,7 @@ int lovrWorldCollide(World* world, Shape* a, Shape* b, float friction, float res
int contactCount = dCollide(a->id, b->id, MAX_CONTACTS, &contacts[0].geom, sizeof(dContact));
if (!a->sensor && !b->sensor) {
if (!colliderA->sensor && !colliderB->sensor) {
for (int c = 0; c < contactCount; c++) {
dJointID joint = dJointCreateContact(world->id, world->contactGroup, &contacts[c]);
dJointAttach(joint, colliderA->body, colliderB->body);
@ -436,7 +436,7 @@ bool lovrWorldIsCollisionEnabledBetween(World* world, const char* tag1, const ch
return (world->masks[i] & (1 << j)) && (world->masks[j] & (1 << i));
}
Collider* lovrColliderCreate(World* world, float x, float y, float z) {
Collider* lovrColliderCreate(World* world, Shape* shape, float x, float y, float z) {
Collider* collider = lovrCalloc(sizeof(Collider));
collider->ref = 1;
collider->body = dBodyCreate(world->id);
@ -445,9 +445,9 @@ Collider* lovrColliderCreate(World* world, float x, float y, float z) {
collider->restitution = 0;
collider->tag = NO_TAG;
dBodySetData(collider->body, collider);
arr_init(&collider->shapes);
arr_init(&collider->joints);
lovrColliderSetShape(collider, shape);
lovrColliderSetPosition(collider, x, y, z);
// Adjust the world's collider list
@ -467,7 +467,6 @@ Collider* lovrColliderCreate(World* world, float x, float y, float z) {
void lovrColliderDestroy(void* ref) {
Collider* collider = ref;
lovrColliderDestroyData(collider);
arr_free(&collider->shapes);
arr_free(&collider->joints);
lovrFree(collider);
}
@ -477,13 +476,9 @@ void lovrColliderDestroyData(Collider* collider) {
return;
}
lovrColliderSetShape(collider, NULL);
size_t count;
Shape** shapes = lovrColliderGetShapes(collider, &count);
for (size_t i = 0; i < count; i++) {
lovrColliderRemoveShape(collider, shapes[i]);
}
Joint** joints = lovrColliderGetJoints(collider, &count);
for (size_t i = 0; i < count; i++) {
lovrRelease(joints[i], lovrJointDestroy);
@ -505,6 +500,14 @@ bool lovrColliderIsDestroyed(Collider* collider) {
return !collider->body;
}
bool lovrColliderIsEnabled(Collider* collider) {
return true;
}
void lovrColliderSetEnabled(Collider* collider, bool enable) {
//
}
void lovrColliderInitInertia(Collider* collider, Shape* shape) {
// compute inertia matrix for default density
const float density = 1.0f;
@ -521,38 +524,50 @@ Collider* lovrColliderGetNext(Collider* collider) {
return collider->next;
}
void lovrColliderAddShape(Collider* collider, Shape* shape) {
lovrRetain(shape);
if (shape->collider) {
lovrColliderRemoveShape(shape->collider, shape);
}
shape->collider = collider;
dGeomSetBody(shape->id, collider->body);
dSpaceID newSpace = collider->world->space;
dSpaceAdd(newSpace, shape->id);
Shape* lovrColliderGetShape(Collider* collider) {
return collider->shape;
}
void lovrColliderRemoveShape(Collider* collider, Shape* shape) {
if (shape->collider == collider) {
dSpaceRemove(collider->world->space, shape->id);
dGeomSetBody(shape->id, 0);
shape->collider = NULL;
lovrRelease(shape, lovrShapeDestroy);
void lovrColliderSetShape(Collider* collider, Shape* shape) {
if (collider->shape) {
dSpaceRemove(collider->world->space, collider->shape->id);
dGeomSetBody(collider->shape->id, 0);
collider->shape->collider = NULL;
lovrRelease(collider->shape, lovrShapeDestroy);
}
}
Shape** lovrColliderGetShapes(Collider* collider, size_t* count) {
arr_clear(&collider->shapes);
for (dGeomID geom = dBodyGetFirstGeom(collider->body); geom; geom = dBodyGetNextGeom(geom)) {
Shape* shape = dGeomGetData(geom);
if (shape) {
arr_push(&collider->shapes, shape);
collider->shape = shape;
if (shape) {
if (shape->collider) {
lovrColliderSetShape(shape->collider, NULL);
}
shape->collider = collider;
dGeomSetBody(shape->id, collider->body);
dSpaceID newSpace = collider->world->space;
dSpaceAdd(newSpace, shape->id);
lovrRetain(shape);
}
*count = collider->shapes.length;
return collider->shapes.data;
}
void lovrColliderGetShapeOffset(Collider* collider, float* position, float* orientation) {
const dReal* p = dGeomGetOffsetPosition(collider->shape->id);
position[0] = p[0];
position[1] = p[1];
position[2] = p[2];
dReal q[4];
dGeomGetOffsetQuaternion(collider->shape->id, q);
orientation[0] = q[1];
orientation[1] = q[2];
orientation[2] = q[3];
orientation[3] = q[0];
}
void lovrColliderSetShapeOffset(Collider* collider, float* position, float* orientation) {
dGeomSetOffsetPosition(collider->shape->id, position[0], position[1], position[2]);
dReal q[4] = { orientation[3], orientation[0], orientation[1], orientation[2] };
dGeomSetOffsetQuaternion(collider->shape->id, q);
}
Joint** lovrColliderGetJoints(Collider* collider, size_t* count) {
@ -610,6 +625,22 @@ void lovrColliderSetKinematic(Collider* collider, bool kinematic) {
}
}
bool lovrColliderIsSensor(Collider* collider) {
return collider->sensor;
}
void lovrColliderSetSensor(Collider* collider, bool sensor) {
collider->sensor = sensor;
}
bool lovrColliderIsContinuous(Collider* collider) {
return false;
}
void lovrColliderSetContinuous(Collider* collider, bool continuous) {
//
}
float lovrColliderGetGravityScale(Collider* collider) {
return dBodyGetGravityMode(collider->body) ? 1.f : 0.f;
}
@ -760,6 +791,18 @@ void lovrColliderApplyTorque(Collider* collider, float x, float y, float z) {
dBodyAddTorque(collider->body, x, y, z);
}
void lovrColliderApplyLinearImpulse(Collider* collider, float impulse[3]) {
//
}
void lovrColliderApplyLinearImpulseAtPosition(Collider* collider, float impulse[3], float position[3]) {
//
}
void lovrColliderApplyAngularImpulse(Collider* collider, float impulse[3]) {
//
}
void lovrColliderGetLocalCenter(Collider* collider, float* x, float* y, float* z) {
dMass m;
dBodyGetMass(collider->body, &m);
@ -868,51 +911,6 @@ Collider* lovrShapeGetCollider(Shape* shape) {
return shape->collider;
}
bool lovrShapeIsEnabled(Shape* shape) {
return dGeomIsEnabled(shape->id);
}
void lovrShapeSetEnabled(Shape* shape, bool enabled) {
if (enabled) {
dGeomEnable(shape->id);
} else {
dGeomDisable(shape->id);
}
}
bool lovrShapeIsSensor(Shape* shape) {
return shape->sensor;
}
void lovrShapeSetSensor(Shape* shape, bool sensor) {
shape->sensor = sensor;
}
void lovrShapeGetPosition(Shape* shape, float* x, float* y, float* z) {
const dReal* position = dGeomGetOffsetPosition(shape->id);
*x = position[0];
*y = position[1];
*z = position[2];
}
void lovrShapeSetPosition(Shape* shape, float x, float y, float z) {
dGeomSetOffsetPosition(shape->id, x, y, z);
}
void lovrShapeGetOrientation(Shape* shape, float* orientation) {
dReal q[4];
dGeomGetOffsetQuaternion(shape->id, q);
orientation[0] = q[1];
orientation[1] = q[2];
orientation[2] = q[3];
orientation[3] = q[0];
}
void lovrShapeSetOrientation(Shape* shape, float* orientation) {
dReal q[4] = { orientation[3], orientation[0], orientation[1], orientation[2] };
dGeomSetOffsetQuaternion(shape->id, q);
}
void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {
dMass m;
dMassSetZero(&m);
@ -953,6 +951,8 @@ void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float*
case SHAPE_TERRAIN: {
break;
}
default: break;
}
const dReal* position = dGeomGetOffsetPosition(shape->id);
@ -1099,19 +1099,54 @@ MeshShape* lovrMeshShapeCreate(int vertexCount, float* vertices, int indexCount,
return mesh;
}
TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t widthSamples, uint32_t depthSamples, float horizontalScale, float verticalScale) {
TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t n, float scaleXZ, float scaleY) {
const float thickness = 10.f;
TerrainShape* terrain = lovrCalloc(sizeof(TerrainShape));
terrain->ref = 1;
dHeightfieldDataID dataID = dGeomHeightfieldDataCreate();
dGeomHeightfieldDataBuildSingle(dataID, vertices, 1, horizontalScale, horizontalScale,
widthSamples, depthSamples, verticalScale, 0.f, thickness, 0);
dGeomHeightfieldDataBuildSingle(dataID, vertices, 1, scaleXZ, scaleXZ, n, n, scaleY, 0.f, thickness, 0);
terrain->id = dCreateHeightfield(0, dataID, 1);
terrain->type = SHAPE_TERRAIN;
dGeomSetData(terrain->id, terrain);
return terrain;
}
CompoundShape* lovrCompoundShapeCreate(Shape** shapes, float* positions, float* orientations, uint32_t count, bool freeze) {
lovrThrow("ODE does not support compound shape");
}
bool lovrCompoundShapeIsFrozen(CompoundShape* shape) {
return false;
}
void lovrCompoundShapeAddShape(CompoundShape* shape, Shape* child, float* position, float* orientation) {
//
}
void lovrCompoundShapeReplaceShape(CompoundShape* shape, uint32_t index, Shape* child, float* position, float* orientation) {
//
}
void lovrCompoundShapeRemoveShape(CompoundShape* shape, uint32_t index) {
//
}
Shape* lovrCompoundShapeGetShape(CompoundShape* shape, uint32_t index) {
return NULL;
}
uint32_t lovrCompoundShapeGetShapeCount(CompoundShape* shape) {
return 0;
}
void lovrCompoundShapeGetShapeOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation) {
//
}
void lovrCompoundShapeSetShapeOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation) {
//
}
void lovrJointDestroy(void* ref) {
Joint* joint = ref;
lovrJointDestroyData(joint);