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16 Commits

Author SHA1 Message Date
bjorn e2fdba6f24 Add Collider:getShapes for backcompat; 2024-04-05 11:55:12 -07:00
bjorn 17fa3d1f7b rm unused shape prototypes; 2024-04-05 11:29:26 -07:00
bjorn 348a96ee69 ODE compatibility; 2024-04-05 11:29:26 -07:00
bjorn 0f2717850e Collider shape is required I think;
Jolt doesn't really support bodies without shapes.
2024-04-05 11:29:26 -07:00
bjorn d48af00156 Add Collider:get/setShapeOffset; 2024-04-05 11:29:26 -07:00
bjorn 8e0aceadbf World queries return collider/shapeindex instead of Shape; 2024-04-05 11:29:26 -07:00
bjorn 1998439083 Require frozen CompoundShapes to have at least 2 children;
If you create a StaticCompoundShape with 1 child, Jolt creates a
RotatedTranslatedShape.  It would be a pain to have to branch on that,
so let's just require 2 children.
2024-04-05 11:29:26 -07:00
bjorn efba985973 rm Shape setters;
Jolt doesn't support this and requires you to recreate the shape.  Since
the shape -> collider relationship is 1:N, we can't really create a new
shape because we'd have to figure out which colliders/compoundshapes to
assign it to, which isn't feasible.
2024-04-05 11:29:26 -07:00
bjorn 68fc69e4c5 CompoundShape fixes; 2024-04-05 11:29:26 -07:00
bjorn 0feceb7e6e Shapes set their userdata; 2024-04-05 11:29:26 -07:00
bjorn 200cdebd46 CompoundShape API; 2024-04-05 11:29:26 -07:00
bjorn e0687b33af Start CompoundShape; 2024-04-05 11:29:26 -07:00
bjorn 6b86cecb4c Colliders can only have 1 shape; rm shape pose; 2024-04-05 11:29:26 -07:00
bjorn 6764ae1bd7 Update Jolt; 2024-04-05 11:29:26 -07:00
bjorn 3dd641c02d Undo accidental jolt submodule bump; 2024-04-04 17:31:42 -07:00
bjorn 01a0df37cc Fix OBJ triangulation for faces with more than 4 vertices; 2024-04-04 17:28:05 -07:00
5 changed files with 101 additions and 72 deletions

@ -1 +1 @@
Subproject commit 29fe07e8088279c47d7108107856ec3c826d1817
Subproject commit 22a062b3729f72eaaa24148195368e8b564ecfd1

View File

@ -520,6 +520,16 @@ static int l_lovrColliderSetTag(lua_State* L) {
return 0;
}
// Deprecated
static int l_lovrColliderGetShapes(lua_State* L) {
Collider* collider = luax_checktype(L, 1, Collider);
Shape* shape = lovrColliderGetShape(collider);
lua_createtable(L, 1, 0);
luax_pushshape(L, shape);
lua_rawseti(L, -2, 1);
return 1;
}
const luaL_Reg lovrCollider[] = {
{ "destroy", l_lovrColliderDestroy },
{ "isDestroyed", l_lovrColliderIsDestroyed },
@ -573,5 +583,9 @@ const luaL_Reg lovrCollider[] = {
{ "setRestitution", l_lovrColliderSetRestitution },
{ "getTag", l_lovrColliderGetTag },
{ "setTag", l_lovrColliderSetTag },
// Deprecated
{ "getShapes", l_lovrColliderGetShapes },
{ NULL, NULL }
};

View File

@ -197,7 +197,7 @@ ModelData* lovrModelDataInitObj(ModelData* model, Blob* source, ModelDataIO* io)
// Triangulate faces (triangle fan)
if (i >= 3) {
arr_push(&indexBlob, indexBlob.data[indexBlob.length - i]);
arr_push(&indexBlob, indexBlob.data[indexBlob.length - (3 * (i - 2))]);
arr_push(&indexBlob, indexBlob.data[indexBlob.length - 2]);
group->count += 2;
}

View File

@ -147,10 +147,6 @@ bool lovrShapeIsEnabled(Shape* shape);
void lovrShapeSetEnabled(Shape* shape, bool enabled);
bool lovrShapeIsSensor(Shape* shape);
void lovrShapeSetSensor(Shape* shape, bool sensor);
void lovrShapeGetPosition(Shape* shape, float* x, float* y, float* z);
void lovrShapeSetPosition(Shape* shape, float x, float y, float z);
void lovrShapeGetOrientation(Shape* shape, float* orientation);
void lovrShapeSetOrientation(Shape* shape, float* orientation);
void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float* cz, float* mass, float inertia[6]);
void lovrShapeGetAABB(Shape* shape, float aabb[6]);

View File

@ -22,7 +22,7 @@ struct Collider {
Collider* prev;
Collider* next;
uint32_t tag;
arr_t(Shape*) shapes;
Shape* shape;
arr_t(Joint*) joints;
float friction;
float restitution;
@ -66,8 +66,9 @@ static void raycastCallback(void* d, dGeomID a, dGeomID b) {
RaycastCallback callback = data->callback;
void* userdata = data->userdata;
Shape* shape = dGeomGetData(b);
Collider* collider = dBodyGetData(dGeomGetBody(b));
if (!shape) {
if (!shape || !collider) {
return;
}
@ -75,9 +76,7 @@ static void raycastCallback(void* d, dGeomID a, dGeomID b) {
int count = dCollide(a, b, MAX_CONTACTS, &contact->geom, sizeof(dContact));
for (int i = 0; i < count; i++) {
dContactGeom g = contact[i].geom;
data->shouldStop = callback(
shape, g.pos[0], g.pos[1], g.pos[2], g.normal[0], g.normal[1], g.normal[2], userdata
);
data->shouldStop = callback(collider, 0, g.pos, g.normal, userdata);
}
}
@ -93,14 +92,15 @@ static void queryCallback(void* d, dGeomID a, dGeomID b) {
if (data->shouldStop) return;
Shape* shape = dGeomGetData(b);
if (!shape) {
Collider* collider = dBodyGetData(dGeomGetBody(b));
if (!shape || !collider) {
return;
}
dContactGeom contact;
if (dCollide(a, b, 1 | CONTACTS_UNIMPORTANT, &contact, sizeof(contact))) {
if (data->callback) {
data->shouldStop = data->callback(shape, data->userdata);
data->shouldStop = data->callback(collider, 0, data->userdata);
} else {
data->shouldStop = true;
}
@ -445,7 +445,6 @@ Collider* lovrColliderCreate(World* world, float x, float y, float z) {
collider->restitution = 0;
collider->tag = NO_TAG;
dBodySetData(collider->body, collider);
arr_init(&collider->shapes);
arr_init(&collider->joints);
lovrColliderSetPosition(collider, x, y, z);
@ -467,7 +466,6 @@ Collider* lovrColliderCreate(World* world, float x, float y, float z) {
void lovrColliderDestroy(void* ref) {
Collider* collider = ref;
lovrColliderDestroyData(collider);
arr_free(&collider->shapes);
arr_free(&collider->joints);
lovrFree(collider);
}
@ -477,13 +475,9 @@ void lovrColliderDestroyData(Collider* collider) {
return;
}
lovrColliderSetShape(collider, NULL);
size_t count;
Shape** shapes = lovrColliderGetShapes(collider, &count);
for (size_t i = 0; i < count; i++) {
lovrColliderRemoveShape(collider, shapes[i]);
}
Joint** joints = lovrColliderGetJoints(collider, &count);
for (size_t i = 0; i < count; i++) {
lovrRelease(joints[i], lovrJointDestroy);
@ -521,38 +515,50 @@ Collider* lovrColliderGetNext(Collider* collider) {
return collider->next;
}
void lovrColliderAddShape(Collider* collider, Shape* shape) {
lovrRetain(shape);
if (shape->collider) {
lovrColliderRemoveShape(shape->collider, shape);
}
shape->collider = collider;
dGeomSetBody(shape->id, collider->body);
dSpaceID newSpace = collider->world->space;
dSpaceAdd(newSpace, shape->id);
Shape* lovrColliderGetShape(Collider* collider) {
return collider->shape;
}
void lovrColliderRemoveShape(Collider* collider, Shape* shape) {
if (shape->collider == collider) {
dSpaceRemove(collider->world->space, shape->id);
dGeomSetBody(shape->id, 0);
shape->collider = NULL;
lovrRelease(shape, lovrShapeDestroy);
void lovrColliderSetShape(Collider* collider, Shape* shape) {
if (collider->shape) {
dSpaceRemove(collider->world->space, collider->shape->id);
dGeomSetBody(collider->shape->id, 0);
collider->shape->collider = NULL;
lovrRelease(collider->shape, lovrShapeDestroy);
}
}
Shape** lovrColliderGetShapes(Collider* collider, size_t* count) {
arr_clear(&collider->shapes);
for (dGeomID geom = dBodyGetFirstGeom(collider->body); geom; geom = dBodyGetNextGeom(geom)) {
Shape* shape = dGeomGetData(geom);
if (shape) {
arr_push(&collider->shapes, shape);
collider->shape = shape;
if (shape) {
if (shape->collider) {
lovrColliderSetShape(shape->collider, NULL);
}
shape->collider = collider;
dGeomSetBody(shape->id, collider->body);
dSpaceID newSpace = collider->world->space;
dSpaceAdd(newSpace, shape->id);
lovrRetain(shape);
}
*count = collider->shapes.length;
return collider->shapes.data;
}
void lovrColliderGetShapeOffset(Collider* collider, float* position, float* orientation) {
const dReal* p = dGeomGetOffsetPosition(collider->shape->id);
position[0] = p[0];
position[1] = p[1];
position[2] = p[2];
dReal q[4];
dGeomGetOffsetQuaternion(collider->shape->id, q);
orientation[0] = q[1];
orientation[1] = q[2];
orientation[2] = q[3];
orientation[3] = q[0];
}
void lovrColliderSetShapeOffset(Collider* collider, float* position, float* orientation) {
dGeomSetOffsetPosition(collider->shape->id, position[0], position[1], position[2]);
dReal q[4] = { orientation[3], orientation[0], orientation[1], orientation[2] };
dGeomSetOffsetQuaternion(collider->shape->id, q);
}
Joint** lovrColliderGetJoints(Collider* collider, size_t* count) {
@ -888,31 +894,6 @@ void lovrShapeSetSensor(Shape* shape, bool sensor) {
shape->sensor = sensor;
}
void lovrShapeGetPosition(Shape* shape, float* x, float* y, float* z) {
const dReal* position = dGeomGetOffsetPosition(shape->id);
*x = position[0];
*y = position[1];
*z = position[2];
}
void lovrShapeSetPosition(Shape* shape, float x, float y, float z) {
dGeomSetOffsetPosition(shape->id, x, y, z);
}
void lovrShapeGetOrientation(Shape* shape, float* orientation) {
dReal q[4];
dGeomGetOffsetQuaternion(shape->id, q);
orientation[0] = q[1];
orientation[1] = q[2];
orientation[2] = q[3];
orientation[3] = q[0];
}
void lovrShapeSetOrientation(Shape* shape, float* orientation) {
dReal q[4] = { orientation[3], orientation[0], orientation[1], orientation[2] };
dGeomSetOffsetQuaternion(shape->id, q);
}
void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float* cz, float* mass, float inertia[6]) {
dMass m;
dMassSetZero(&m);
@ -953,6 +934,8 @@ void lovrShapeGetMass(Shape* shape, float density, float* cx, float* cy, float*
case SHAPE_TERRAIN: {
break;
}
default: break;
}
const dReal* position = dGeomGetOffsetPosition(shape->id);
@ -1112,6 +1095,42 @@ TerrainShape* lovrTerrainShapeCreate(float* vertices, uint32_t widthSamples, uin
return terrain;
}
CompoundShape* lovrCompoundShapeCreate(Shape** shapes, float* positions, float* orientations, uint32_t count, bool freeze) {
lovrThrow("ODE does not support compound shape");
}
bool lovrCompoundShapeIsFrozen(CompoundShape* shape) {
return false;
}
void lovrCompoundShapeAddShape(CompoundShape* shape, Shape* child, float* position, float* orientation) {
//
}
void lovrCompoundShapeReplaceShape(CompoundShape* shape, uint32_t index, Shape* child, float* position, float* orientation) {
//
}
void lovrCompoundShapeRemoveShape(CompoundShape* shape, uint32_t index) {
//
}
Shape* lovrCompoundShapeGetShape(CompoundShape* shape, uint32_t index) {
return NULL;
}
uint32_t lovrCompoundShapeGetShapeCount(CompoundShape* shape) {
return 0;
}
void lovrCompoundShapeGetShapeOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation) {
//
}
void lovrCompoundShapeSetShapeOffset(CompoundShape* shape, uint32_t index, float* position, float* orientation) {
//
}
void lovrJointDestroy(void* ref) {
Joint* joint = ref;
lovrJointDestroyData(joint);