mirror of
https://github.com/bjornbytes/lovr.git
synced 2024-07-08 23:23:38 +00:00
156 lines
4.1 KiB
C
156 lines
4.1 KiB
C
#include "graphics/texture.h"
|
|
#include "graphics/opengl.h"
|
|
#include "core/arr.h"
|
|
#include "lib/map/map.h"
|
|
#include <stdbool.h>
|
|
|
|
#pragma once
|
|
|
|
#define LOVR_MAX_UNIFORM_LENGTH 64
|
|
#define LOVR_MAX_ATTRIBUTE_LENGTH 64
|
|
|
|
struct Buffer;
|
|
struct Texture;
|
|
|
|
typedef enum {
|
|
ACCESS_READ,
|
|
ACCESS_WRITE,
|
|
ACCESS_READ_WRITE
|
|
} UniformAccess;
|
|
|
|
typedef enum {
|
|
BLOCK_UNIFORM,
|
|
BLOCK_COMPUTE
|
|
} BlockType;
|
|
|
|
typedef enum {
|
|
UNIFORM_FLOAT,
|
|
UNIFORM_MATRIX,
|
|
UNIFORM_INT,
|
|
UNIFORM_SAMPLER,
|
|
UNIFORM_IMAGE
|
|
} UniformType;
|
|
|
|
typedef enum {
|
|
SHADER_GRAPHICS,
|
|
SHADER_COMPUTE
|
|
} ShaderType;
|
|
|
|
typedef enum {
|
|
FLAG_BOOL,
|
|
FLAG_INT
|
|
} ShaderFlagType;
|
|
|
|
typedef struct {
|
|
uint32_t index;
|
|
const char* name;
|
|
ShaderFlagType type;
|
|
union {
|
|
bool b32;
|
|
int32_t i32;
|
|
} value;
|
|
} ShaderFlag;
|
|
|
|
typedef enum {
|
|
SHADER_UNLIT,
|
|
SHADER_STANDARD,
|
|
SHADER_CUBE,
|
|
SHADER_PANO,
|
|
SHADER_FONT,
|
|
SHADER_FILL,
|
|
MAX_DEFAULT_SHADERS
|
|
} DefaultShader;
|
|
|
|
typedef struct {
|
|
struct Texture* texture;
|
|
int slice;
|
|
int mipmap;
|
|
UniformAccess access;
|
|
} Image;
|
|
|
|
typedef struct Uniform {
|
|
char name[LOVR_MAX_UNIFORM_LENGTH];
|
|
UniformType type;
|
|
int components;
|
|
int count;
|
|
int location;
|
|
int offset;
|
|
int size;
|
|
union {
|
|
void* data;
|
|
char* bytes;
|
|
int* ints;
|
|
float* floats;
|
|
struct Texture** textures;
|
|
Image* images;
|
|
} value;
|
|
TextureType textureType;
|
|
int baseSlot;
|
|
bool image;
|
|
bool dirty;
|
|
} Uniform;
|
|
|
|
typedef arr_t(Uniform, 8) arr_uniform_t;
|
|
|
|
typedef struct {
|
|
BlockType type;
|
|
arr_uniform_t uniforms;
|
|
map_int_t uniformMap;
|
|
struct Buffer* buffer;
|
|
} ShaderBlock;
|
|
|
|
typedef struct {
|
|
arr_uniform_t uniforms;
|
|
UniformAccess access;
|
|
struct Buffer* source;
|
|
size_t offset;
|
|
size_t size;
|
|
int slot;
|
|
} UniformBlock;
|
|
|
|
typedef arr_t(UniformBlock, 1) arr_block_t;
|
|
|
|
typedef struct Shader {
|
|
ShaderType type;
|
|
arr_uniform_t uniforms;
|
|
arr_block_t blocks[2];
|
|
map_int_t attributes;
|
|
map_int_t uniformMap;
|
|
map_int_t blockMap;
|
|
bool multiview;
|
|
GPU_SHADER_FIELDS
|
|
} Shader;
|
|
|
|
// Shader
|
|
|
|
Shader* lovrShaderInitGraphics(Shader* shader, const char* vertexSource, const char* fragmentSource, ShaderFlag* flags, uint32_t flagCount, bool multiview);
|
|
Shader* lovrShaderInitCompute(Shader* shader, const char* source, ShaderFlag* flags, uint32_t flagCount);
|
|
Shader* lovrShaderInitDefault(Shader* shader, DefaultShader type, ShaderFlag* flags, uint32_t flagCount);
|
|
#define lovrShaderCreateGraphics(...) lovrShaderInitGraphics(lovrAlloc(Shader), __VA_ARGS__)
|
|
#define lovrShaderCreateCompute(...) lovrShaderInitCompute(lovrAlloc(Shader), __VA_ARGS__)
|
|
#define lovrShaderCreateDefault(...) lovrShaderInitDefault(lovrAlloc(Shader), __VA_ARGS__)
|
|
void lovrShaderDestroy(void* ref);
|
|
ShaderType lovrShaderGetType(Shader* shader);
|
|
int lovrShaderGetAttributeLocation(Shader* shader, const char* name);
|
|
bool lovrShaderHasUniform(Shader* shader, const char* name);
|
|
const Uniform* lovrShaderGetUniform(Shader* shader, const char* name);
|
|
void lovrShaderSetFloats(Shader* shader, const char* name, float* data, int start, int count);
|
|
void lovrShaderSetInts(Shader* shader, const char* name, int* data, int start, int count);
|
|
void lovrShaderSetMatrices(Shader* shader, const char* name, float* data, int start, int count);
|
|
void lovrShaderSetTextures(Shader* shader, const char* name, struct Texture** data, int start, int count);
|
|
void lovrShaderSetImages(Shader* shader, const char* name, Image* data, int start, int count);
|
|
void lovrShaderSetColor(Shader* shader, const char* name, Color color);
|
|
void lovrShaderSetBlock(Shader* shader, const char* name, struct Buffer* buffer, size_t offset, size_t size, UniformAccess access);
|
|
|
|
// ShaderBlock
|
|
|
|
size_t lovrShaderComputeUniformLayout(arr_uniform_t* uniforms);
|
|
|
|
ShaderBlock* lovrShaderBlockInit(ShaderBlock* block, BlockType type, struct Buffer* buffer, arr_uniform_t* uniforms);
|
|
#define lovrShaderBlockCreate(...) lovrShaderBlockInit(lovrAlloc(ShaderBlock), __VA_ARGS__)
|
|
void lovrShaderBlockDestroy(void* ref);
|
|
BlockType lovrShaderBlockGetType(ShaderBlock* block);
|
|
char* lovrShaderBlockGetShaderCode(ShaderBlock* block, const char* blockName, size_t* length);
|
|
const Uniform* lovrShaderBlockGetUniform(ShaderBlock* block, const char* name);
|
|
struct Buffer* lovrShaderBlockGetBuffer(ShaderBlock* block);
|