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lovr/src/graphics/mesh.h
2018-01-27 12:51:41 -08:00

69 lines
2 KiB
C

#include "util.h"
#include "graphics/shader.h"
#include "graphics/material.h"
#include "math/math.h"
#include "lib/glfw.h"
#include "lib/vertex.h"
#pragma once
typedef enum {
MESH_POINTS = GL_POINTS,
MESH_LINES = GL_LINES,
MESH_LINE_STRIP = GL_LINE_STRIP,
MESH_TRIANGLE_STRIP = GL_TRIANGLE_STRIP,
MESH_TRIANGLES = GL_TRIANGLES,
MESH_TRIANGLE_FAN = GL_TRIANGLE_FAN
} MeshDrawMode;
typedef enum {
MESH_STATIC = GL_STATIC_DRAW,
MESH_DYNAMIC = GL_DYNAMIC_DRAW,
MESH_STREAM = GL_STREAM_DRAW
} MeshUsage;
typedef struct {
Ref ref;
size_t vertexCount;
VertexFormat format;
VertexData vertices;
IndexData indices;
size_t indexCount;
size_t indexSize;
int enabledAttributes;
bool attributesDirty;
bool isMapped;
int mapStart;
size_t mapCount;
bool isRangeEnabled;
int rangeStart;
int rangeCount;
MeshDrawMode drawMode;
MeshUsage usage;
GLuint vao;
GLuint vbo;
GLuint ibo;
Material* material;
Shader* lastShader;
} Mesh;
Mesh* lovrMeshCreate(size_t count, VertexFormat* format, MeshDrawMode drawMode, MeshUsage usage);
void lovrMeshDestroy(const Ref* ref);
void lovrMeshDraw(Mesh* mesh, mat4 transform, float* pose, int instances);
VertexFormat* lovrMeshGetVertexFormat(Mesh* mesh);
MeshDrawMode lovrMeshGetDrawMode(Mesh* mesh);
void lovrMeshSetDrawMode(Mesh* mesh, MeshDrawMode drawMode);
int lovrMeshGetVertexCount(Mesh* mesh);
IndexData lovrMeshGetVertexMap(Mesh* mesh, size_t* count);
void lovrMeshSetVertexMap(Mesh* mesh, void* data, size_t count);
bool lovrMeshIsAttributeEnabled(Mesh* mesh, const char* name);
void lovrMeshSetAttributeEnabled(Mesh* mesh, const char* name, bool enabled);
bool lovrMeshIsRangeEnabled(Mesh* mesh);
void lovrMeshSetRangeEnabled(Mesh* mesh, char isEnabled);
void lovrMeshGetDrawRange(Mesh* mesh, int* start, int* count);
void lovrMeshSetDrawRange(Mesh* mesh, int start, int count);
Material* lovrMeshGetMaterial(Mesh* mesh);
void lovrMeshSetMaterial(Mesh* mesh, Material* material);
VertexData lovrMeshMap(Mesh* mesh, int start, size_t count, bool read, bool write);
void lovrMeshUnmap(Mesh* mesh);