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Because of how and when draws occur in our Oculus Mobile path, during a restart it would attempt to draw a frame after lovrGraphicsDestroy() is called, leading to a crash in lovrGraphicsSetCamera(). This blocks draws until the restart is finished and renderTo() has been called (conveniently detectable using the existing state.renderCallback). |
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audio | ||
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filesystem | ||
graphics | ||
headset | ||
math | ||
physics | ||
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timer |