Lua Virtual Reality Engine
Go to file
Josip Miskovic 1ad8f23fb8 Jolt physics engine integration 2024-01-30 18:22:27 +01:00
.github Actions: Update Android build-tools version to 34.0.0; 2024-01-13 18:11:22 -08:00
deps Jolt physics engine integration 2024-01-30 18:22:27 +01:00
etc Fix errhand loop when debug library is unavailable; 2024-01-24 17:54:07 -08:00
plugins Update lovr-http; 2023-11-14 06:46:30 -08:00
src Jolt physics engine integration 2024-01-30 18:22:27 +01:00
.gitignore Tweak gitignore; 2021-07-19 00:02:10 -07:00
.gitmodules Jolt physics engine integration 2024-01-30 18:22:27 +01:00
CMakeLists.txt Jolt physics engine integration 2024-01-30 18:22:27 +01:00
LICENSE Year; 2024-01-07 14:07:35 -08:00
README.md Update README; 2023-07-24 14:52:00 -07:00
Tupfile.lua glslang: Add -gVS when compiling default shaders for debug build; 2024-01-20 21:47:27 -08:00

README.md

LÖVR

A simple Lua framework for rapidly building VR experiences.

You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.

Build Version Matrix Discord

Homepage | Documentation | FAQ

Features

  • Cross-Platform - Runs on Windows, macOS, Linux, and Android.
  • Cross-Device - Supports Vive/Index, Oculus Rift/Quest, Windows MR, and has a VR simulator.
  • Beginner-friendly - Simple VR scenes can be created in just a few lines of Lua.
  • Fast - Writen in C11 and scripted with LuaJIT, includes optimized single-pass stereo rendering.
  • Asset Import - Supports 3D models (glTF, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc.
  • Spatialized Audio - Audio is automatically spatialized using HRTFs.
  • Vector Library - Efficient first-class support for 3D vectors, quaternions, and matrices.
  • 3D Rigid Body Physics - Including 4 collider shapes, triangle mesh colliders, and 4 joint types.
  • Compute Shaders - For high performance GPU tasks, like particles.

Getting Started

It's really easy to get started making things with LÖVR. Grab a copy of the executable from https://lovr.org/download, then write a main.lua script and drag it onto the executable. Here are some example projects to try:

Hello World

function lovr.draw(pass)
  pass:text('Hello World!', 0, 1.7, -3, .5)
end

Spinning Cube

function lovr.draw(pass)
  pass:cube(0, 1.7, -1, .5, lovr.timer.getTime())
end

Hand Tracking

function lovr.draw(pass)
  for _, hand in ipairs(lovr.headset.getHands()) do
    pass:sphere(vec3(lovr.headset.getPosition(hand)), .1)
  end
end

3D Models

function lovr.load()
  model = lovr.graphics.newModel('model.gltf')
end

function lovr.draw(pass)
  pass:draw(model, x, y, z)
end

More examples are on the docs page.

Building

You can build LÖVR from source using CMake. Here are the steps using the command line:

mkdir build
cd build
cmake ..
cmake --build .

See the Compiling Guide for more info.

Resources

  • Documentation: Guides, tutorials, examples, and API documentation.
  • FAQ: Frequently Asked Questions.
  • Matrix: The LÖVR community for discussion and support.
  • Nightly Builds: Nightly builds for Windows.
  • Compiling Guide: Information on compiling LÖVR from source.
  • Contributing: Guide for helping out with development 💜
  • LÖVE: LÖVR is heavily inspired by LÖVE, a 2D game framework.

Contributors

License

MIT, see LICENSE for details.