animator.c
|
rm AnimationData;
|
2018-01-29 20:30:13 -08:00 |
animator.h
|
rm AnimationData;
|
2018-01-29 20:30:13 -08:00 |
canvas.h
|
Canvas:getFormat;
|
2017-12-09 20:09:27 -08:00 |
font.c
|
Make sure objects retain their underlying data;
|
2018-01-22 09:13:03 -08:00 |
font.h
|
Rename FontData to Rasterizer;
|
2018-01-22 08:28:33 -08:00 |
graphics.c
|
Expose depth write setting;
|
2018-02-08 21:50:47 -08:00 |
graphics.h
|
Expose depth write setting;
|
2018-02-08 21:50:47 -08:00 |
material.c
|
rm MaterialData;
|
2018-01-29 21:44:32 -08:00 |
material.h
|
rm MaterialData;
|
2018-01-29 21:44:32 -08:00 |
mesh.c
|
VertexData; IndexData;
|
2018-01-27 12:51:41 -08:00 |
mesh.h
|
VertexData; IndexData;
|
2018-01-27 12:51:41 -08:00 |
model.c
|
rm MaterialData;
|
2018-01-29 21:44:32 -08:00 |
model.h
|
rm MaterialData;
|
2018-01-29 21:44:32 -08:00 |
shader.c
|
Move shaders into resources;
|
2017-12-10 12:41:43 -08:00 |
shader.h
|
Model computes bone transforms from Animator;
|
2017-11-06 20:25:08 -08:00 |
texture.c
|
Texture:replacePixels;
|
2018-02-08 19:46:24 -08:00 |
texture.h
|
Texture:replacePixels;
|
2018-02-08 19:46:24 -08:00 |