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lovr/src/graphics
2018-02-08 21:50:47 -08:00
..
animator.c rm AnimationData; 2018-01-29 20:30:13 -08:00
animator.h rm AnimationData; 2018-01-29 20:30:13 -08:00
canvas.c Allow custom values when clearing color, depth, and stencil buffers; 2018-02-08 21:26:53 -08:00
canvas.h Canvas:getFormat; 2017-12-09 20:09:27 -08:00
font.c Make sure objects retain their underlying data; 2018-01-22 09:13:03 -08:00
font.h Rename FontData to Rasterizer; 2018-01-22 08:28:33 -08:00
graphics.c Expose depth write setting; 2018-02-08 21:50:47 -08:00
graphics.h Expose depth write setting; 2018-02-08 21:50:47 -08:00
material.c rm MaterialData; 2018-01-29 21:44:32 -08:00
material.h rm MaterialData; 2018-01-29 21:44:32 -08:00
mesh.c VertexData; IndexData; 2018-01-27 12:51:41 -08:00
mesh.h VertexData; IndexData; 2018-01-27 12:51:41 -08:00
model.c rm MaterialData; 2018-01-29 21:44:32 -08:00
model.h rm MaterialData; 2018-01-29 21:44:32 -08:00
shader.c Move shaders into resources; 2017-12-10 12:41:43 -08:00
shader.h Model computes bone transforms from Animator; 2017-11-06 20:25:08 -08:00
texture.c Texture:replacePixels; 2018-02-08 19:46:24 -08:00
texture.h Texture:replacePixels; 2018-02-08 19:46:24 -08:00