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lovr/src/api/timer.c
bjorn 0e99d47394 Fix module destruction;
There is a problem when a Thread stops: it destroys all of the modules
that it required.  This is because we unconditionally call luax_atexit
when modules are required, and when the thread lua_State dies it takes
all of the modules with it.  To fix this, lovr<Module>Init will return
whether or not initialization successfully happened, which provides us
with enough info to know if we should place the luax_atexit destructor
2018-11-19 09:24:28 -08:00

53 lines
1.1 KiB
C

#include "api.h"
#include "timer/timer.h"
static int l_lovrTimerGetDelta(lua_State* L) {
lua_pushnumber(L, lovrTimerGetDelta());
return 1;
}
static int l_lovrTimerGetAverageDelta(lua_State* L) {
lua_pushnumber(L, lovrTimerGetAverageDelta());
return 1;
}
static int l_lovrTimerGetFPS(lua_State* L) {
lua_pushnumber(L, lovrTimerGetFPS());
return 1;
}
static int l_lovrTimerGetTime(lua_State* L) {
lua_pushnumber(L, lovrTimerGetTime());
return 1;
}
static int l_lovrTimerStep(lua_State* L) {
lua_pushnumber(L, lovrTimerStep());
return 1;
}
static int l_lovrTimerSleep(lua_State* L) {
double duration = luaL_checknumber(L, 1);
lovrTimerSleep(duration);
return 0;
}
static const luaL_Reg lovrTimer[] = {
{ "getDelta", l_lovrTimerGetDelta },
{ "getAverageDelta", l_lovrTimerGetAverageDelta },
{ "getFPS", l_lovrTimerGetFPS },
{ "getTime", l_lovrTimerGetTime },
{ "step", l_lovrTimerStep },
{ "sleep", l_lovrTimerSleep },
{ NULL, NULL }
};
int luaopen_lovr_timer(lua_State* L) {
lua_newtable(L);
luaL_register(L, NULL, lovrTimer);
if (lovrTimerInit()) {
luax_atexit(L, lovrTimerDestroy);
}
return 1;
}