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lovr/.gitmodules
bjorn d1dc2f3199 rm pico;
Notes:

- We can actually use a single Activity.java file for oculus/pico now
- We can unconditionally compile os_android.c on Android
- No need for including extra jars in build system
- Headset rendering is guaranteed synchronous now, no need to ref L
- Add an "android flavor" build setting to differentiate between oculus
  and pico devices, since they both use OpenXR.
- Update the pico manifest to reflect their OpenXR sample
- Remove some OpenGL hacks that aren't necessary anymore
2022-03-22 16:03:21 -07:00

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[submodule "deps/glfw"]
path = deps/glfw
url = https://github.com/glfw/glfw
[submodule "deps/lua"]
path = deps/lua
url = https://github.com/lua/lua
[submodule "deps/msdfgen"]
path = deps/msdfgen
url = https://github.com/bjornbytes/msdfgen
[submodule "deps/ode"]
path = deps/ode
url = https://github.com/bjornbytes/ode
[submodule "deps/luajit"]
path = deps/luajit
url = https://github.com/WohlSoft/LuaJIT
[submodule "deps/openxr"]
path = deps/openxr
url = https://github.com/khronosgroup/openxr-sdk
[submodule "deps/oculus-openxr"]
path = deps/oculus-openxr
url = https://github.com/lovr-org/ovr_openxr_mobile_sdk