lovr/src/api
bjorn 9777306b70 rm oculus mobile; 2020-07-02 10:46:10 -06:00
..
api.c Convert stuff over to use new enum system; 2020-02-16 18:31:02 -08:00
api.h Move core/hash to core/util; 2020-05-19 13:49:40 -06:00
l_audio.c Put all the audio stuff in one file; 2020-05-03 12:54:35 -06:00
l_audio_microphone.c rm unused audio headers; 2020-05-03 12:57:50 -06:00
l_audio_source.c Put all the audio stuff in one file; 2020-05-03 12:54:35 -06:00
l_data.c Allow initializing empty TextureData with Blob; 2020-03-29 13:47:57 -06:00
l_data_audioStream.c SoundData: has-a blob instead of is-a blob 2020-01-19 17:50:04 +01:00
l_data_blob.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_modelData.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_rasterizer.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_soundData.c Minor style stuff; 2020-01-22 15:41:48 -08:00
l_data_textureData.c Convert stuff over to use new enum system; 2020-02-16 18:31:02 -08:00
l_event.c Add resize event; lovr.resize callback; 2020-05-02 13:09:10 -06:00
l_filesystem.c rm getApplicationId; 2020-06-29 18:10:03 -06:00
l_graphics.c Fix newComputeShader(nil); 2020-06-07 15:47:53 -06:00
l_graphics_canvas.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_font.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_material.c Convert stuff over to use new enum system; 2020-02-16 18:31:02 -08:00
l_graphics_mesh.c Fix bug with Mesh:setVertices; 2020-05-21 00:31:50 -06:00
l_graphics_model.c Convert stuff over to use new enum system; 2020-02-16 18:31:02 -08:00
l_graphics_shader.c Fix sampler uniform error message enum; 2020-03-14 16:46:35 -07:00
l_graphics_shaderBlock.c Check shaderblock offset exists before reading. Prevents a segfault 2020-06-04 12:10:56 -04:00
l_graphics_texture.c Allow anisotropy to be used with any TextureFilter; 2020-03-05 09:46:49 -08:00
l_headset.c rm oculus mobile; 2020-07-02 10:46:10 -06:00
l_lovr.c platform -> os; 2019-12-13 19:55:46 -08:00
l_math.c Make math module work better in threads; 2020-01-14 00:39:38 -08:00
l_math_curve.c Curve:render always returns 2 points if it's a line; 2020-01-14 01:08:57 -08:00
l_math_randomGenerator.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_math_vectors.c Initialize vec3 from mat4 2020-06-28 11:49:43 +03:00
l_physics.c Physics API accepts both vec3 and number coords 2020-05-10 01:12:45 +03:00
l_physics_collider.c Make physics orientation getters more consistent; 2020-05-10 02:08:36 -06:00
l_physics_joints.c Limit simulation parameters to positive values 2020-06-03 20:13:13 +03:00
l_physics_shapes.c Make physics orientation getters more consistent; 2020-05-10 02:08:36 -06:00
l_physics_world.c Limit simulation parameters to positive values 2020-06-03 20:13:13 +03:00
l_thread.c Commenting; 2020-01-15 17:56:09 -08:00
l_thread_channel.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_thread_thread.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_timer.c Fix windows build; 2019-08-26 15:53:10 -07:00