..
animator.c
Add new array implementation; Upgrade filesystem;
2019-06-16 13:30:30 -07:00
animator.h
Add new array implementation; Upgrade filesystem;
2019-06-16 13:30:30 -07:00
buffer.c
Add modules folder;
2019-05-19 00:38:35 -07:00
buffer.h
lovrBufferDiscard;
2019-06-25 01:21:59 -07:00
canvas.c
Update refcounting (again);
2019-06-02 01:02:26 -07:00
canvas.h
Ref is mostly private now;
2019-05-20 15:09:06 -07:00
font.c
Update refcounting (again);
2019-06-02 01:02:26 -07:00
font.h
More number conversions;
2019-05-20 20:35:07 -07:00
graphics.c
Batching cleanup;
2019-06-27 20:58:42 -07:00
graphics.h
Batching cleanup;
2019-06-27 20:58:42 -07:00
material.c
Update refcounting (again);
2019-06-02 01:02:26 -07:00
material.h
Ref is mostly private now;
2019-05-20 15:09:06 -07:00
mesh.c
Update refcounting (again);
2019-06-02 01:02:26 -07:00
mesh.h
More number conversions;
2019-05-20 20:35:07 -07:00
model.c
Adjust includes;
2019-06-27 13:44:09 -07:00
model.h
More number conversions;
2019-05-20 20:35:07 -07:00
opengl.c
Batching cleanup;
2019-06-27 20:58:42 -07:00
opengl.h
rm fence syncs;
2019-06-24 19:17:55 -07:00
shader.c
Multiview;
2019-06-25 01:21:59 -07:00
shader.h
Multiview;
2019-06-25 01:21:59 -07:00
texture.c
Start sized int conversions;
2019-05-20 14:34:03 -07:00
texture.h
Native texture depth must be explicitly specified;
2019-06-25 18:57:18 -07:00