lovr/src/modules/graphics
bjorn 370124c88d Batching cleanup;
- Rename drawMode to topology in some places.
- Batch uses DrawCommand internally to simplify stuff.
- Do less work while flushing.
- Store global head/tail cursors instead of unused per-batch cursors.
2019-06-27 20:58:42 -07:00
..
animator.c Add new array implementation; Upgrade filesystem; 2019-06-16 13:30:30 -07:00
animator.h Add new array implementation; Upgrade filesystem; 2019-06-16 13:30:30 -07:00
buffer.c Add modules folder; 2019-05-19 00:38:35 -07:00
buffer.h lovrBufferDiscard; 2019-06-25 01:21:59 -07:00
canvas.c Update refcounting (again); 2019-06-02 01:02:26 -07:00
canvas.h Ref is mostly private now; 2019-05-20 15:09:06 -07:00
font.c Update refcounting (again); 2019-06-02 01:02:26 -07:00
font.h More number conversions; 2019-05-20 20:35:07 -07:00
graphics.c Batching cleanup; 2019-06-27 20:58:42 -07:00
graphics.h Batching cleanup; 2019-06-27 20:58:42 -07:00
material.c Update refcounting (again); 2019-06-02 01:02:26 -07:00
material.h Ref is mostly private now; 2019-05-20 15:09:06 -07:00
mesh.c Update refcounting (again); 2019-06-02 01:02:26 -07:00
mesh.h More number conversions; 2019-05-20 20:35:07 -07:00
model.c Adjust includes; 2019-06-27 13:44:09 -07:00
model.h More number conversions; 2019-05-20 20:35:07 -07:00
opengl.c Batching cleanup; 2019-06-27 20:58:42 -07:00
opengl.h rm fence syncs; 2019-06-24 19:17:55 -07:00
shader.c Multiview; 2019-06-25 01:21:59 -07:00
shader.h Multiview; 2019-06-25 01:21:59 -07:00
texture.c Start sized int conversions; 2019-05-20 14:34:03 -07:00
texture.h Native texture depth must be explicitly specified; 2019-06-25 18:57:18 -07:00