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lovr/src/api/l_texture.c
2019-05-20 14:34:03 -07:00

126 lines
4.1 KiB
C

#include "api.h"
#include "graphics/texture.h"
int luax_optmipmap(lua_State* L, int index, Texture* texture) {
uint32_t mipmap = luaL_optinteger(L, index, 1);
lovrAssert(mipmap <= lovrTextureGetMipmapCount(texture), "Invalid mipmap %d\n", mipmap);
return mipmap - 1;
}
static int l_lovrTextureGetDepth(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lua_pushnumber(L, lovrTextureGetDepth(texture, luax_optmipmap(L, 2, texture)));
return 1;
}
static int l_lovrTextureGetDimensions(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
int mipmap = luax_optmipmap(L, 2, texture);
lua_pushinteger(L, lovrTextureGetWidth(texture, mipmap));
lua_pushinteger(L, lovrTextureGetHeight(texture, mipmap));
if (lovrTextureGetType(texture) != TEXTURE_2D) {
lua_pushinteger(L, lovrTextureGetDepth(texture, mipmap));
return 3;
}
return 2;
}
static int l_lovrTextureGetFilter(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
TextureFilter filter = lovrTextureGetFilter(texture);
lua_pushstring(L, FilterModes[filter.mode]);
if (filter.mode == FILTER_ANISOTROPIC) {
lua_pushnumber(L, filter.anisotropy);
return 2;
}
return 1;
}
static int l_lovrTextureGetFormat(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lua_pushstring(L, TextureFormats[lovrTextureGetFormat(texture)]);
return 1;
}
static int l_lovrTextureGetHeight(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lua_pushnumber(L, lovrTextureGetHeight(texture, luax_optmipmap(L, 2, texture)));
return 1;
}
static int l_lovrTextureGetMipmapCount(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lua_pushinteger(L, lovrTextureGetMipmapCount(texture));
return 1;
}
static int l_lovrTextureGetType(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lua_pushstring(L, TextureTypes[lovrTextureGetType(texture)]);
return 1;
}
static int l_lovrTextureGetWidth(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lua_pushnumber(L, lovrTextureGetWidth(texture, luax_optmipmap(L, 2, texture)));
return 1;
}
static int l_lovrTextureGetWrap(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
TextureWrap wrap = lovrTextureGetWrap(texture);
lua_pushstring(L, WrapModes[wrap.s]);
lua_pushstring(L, WrapModes[wrap.t]);
if (lovrTextureGetType(texture) == TEXTURE_CUBE) {
lua_pushstring(L, WrapModes[wrap.r]);
return 3;
}
return 2;
}
static int l_lovrTextureReplacePixels(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
TextureData* textureData = luax_checktype(L, 2, TextureData);
int x = luaL_optinteger(L, 3, 0);
int y = luaL_optinteger(L, 4, 0);
int slice = luaL_optinteger(L, 5, 1) - 1;
int mipmap = luaL_optinteger(L, 6, 1) - 1;
lovrTextureReplacePixels(texture, textureData, x, y, slice, mipmap);
return 0;
}
static int l_lovrTextureSetFilter(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
FilterMode mode = luaL_checkoption(L, 2, NULL, FilterModes);
float anisotropy = luax_optfloat(L, 3, 1.f);
TextureFilter filter = { .mode = mode, .anisotropy = anisotropy };
lovrTextureSetFilter(texture, filter);
return 0;
}
static int l_lovrTextureSetWrap(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
TextureWrap wrap;
wrap.s = luaL_checkoption(L, 2, NULL, WrapModes);
wrap.t = luaL_checkoption(L, 3, luaL_checkstring(L, 2), WrapModes);
wrap.r = luaL_checkoption(L, 4, luaL_checkstring(L, 2), WrapModes);
lovrTextureSetWrap(texture, wrap);
return 0;
}
const luaL_Reg lovrTexture[] = {
{ "getDepth", l_lovrTextureGetDepth },
{ "getDimensions", l_lovrTextureGetDimensions },
{ "getFilter", l_lovrTextureGetFilter },
{ "getFormat", l_lovrTextureGetFormat },
{ "getHeight", l_lovrTextureGetHeight },
{ "getMipmapCount", l_lovrTextureGetMipmapCount },
{ "getType", l_lovrTextureGetType },
{ "getWidth", l_lovrTextureGetWidth },
{ "getWrap", l_lovrTextureGetWrap },
{ "replacePixels", l_lovrTextureReplacePixels },
{ "setFilter", l_lovrTextureSetFilter },
{ "setWrap", l_lovrTextureSetWrap },
{ NULL, NULL }
};