mirror of
https://github.com/bjornbytes/lovr.git
synced 2024-07-11 16:33:35 +00:00
121 lines
4.5 KiB
C
121 lines
4.5 KiB
C
#include "luax.h"
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#include "data/blob.h"
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#include "event/event.h"
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#include "graphics/mesh.h"
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#include "math/math.h"
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#include "math/randomGenerator.h"
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#include "physics/physics.h"
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// Module loaders
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int l_lovrInit(lua_State* L);
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int l_lovrAudioInit(lua_State* L);
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int l_lovrDataInit(lua_State* L);
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int l_lovrEventInit(lua_State* L);
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int l_lovrFilesystemInit(lua_State* L);
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int l_lovrGraphicsInit(lua_State* L);
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int l_lovrHeadsetInit(lua_State* L);
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int l_lovrMathInit(lua_State* L);
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int l_lovrPhysicsInit(lua_State* L);
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int l_lovrThreadInit(lua_State* L);
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int l_lovrTimerInit(lua_State* L);
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// Modules
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extern const luaL_Reg lovr[];
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extern const luaL_Reg lovrAudio[];
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extern const luaL_Reg lovrData[];
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extern const luaL_Reg lovrEvent[];
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extern const luaL_Reg lovrFilesystem[];
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extern const luaL_Reg lovrGraphics[];
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extern const luaL_Reg lovrHeadset[];
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extern const luaL_Reg lovrMath[];
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extern const luaL_Reg lovrPhysics[];
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extern const luaL_Reg lovrThreadModule[];
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extern const luaL_Reg lovrTimer[];
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// Objects
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extern const luaL_Reg lovrAnimator[];
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extern const luaL_Reg lovrAudioStream[];
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extern const luaL_Reg lovrBallJoint[];
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extern const luaL_Reg lovrBlob[];
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extern const luaL_Reg lovrBoxShape[];
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extern const luaL_Reg lovrCanvas[];
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extern const luaL_Reg lovrCapsuleShape[];
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extern const luaL_Reg lovrChannel[];
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extern const luaL_Reg lovrController[];
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extern const luaL_Reg lovrCylinderShape[];
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extern const luaL_Reg lovrCollider[];
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extern const luaL_Reg lovrDistanceJoint[];
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extern const luaL_Reg lovrFont[];
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extern const luaL_Reg lovrHingeJoint[];
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extern const luaL_Reg lovrJoint[];
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extern const luaL_Reg lovrMaterial[];
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extern const luaL_Reg lovrMesh[];
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extern const luaL_Reg lovrMicrophone[];
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extern const luaL_Reg lovrModel[];
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extern const luaL_Reg lovrModelData[];
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extern const luaL_Reg lovrRandomGenerator[];
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extern const luaL_Reg lovrRasterizer[];
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extern const luaL_Reg lovrShader[];
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extern const luaL_Reg lovrShaderBlock[];
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extern const luaL_Reg lovrShape[];
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extern const luaL_Reg lovrSliderJoint[];
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extern const luaL_Reg lovrSoundData[];
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extern const luaL_Reg lovrSource[];
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extern const luaL_Reg lovrSphereShape[];
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extern const luaL_Reg lovrTexture[];
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extern const luaL_Reg lovrTextureData[];
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extern const luaL_Reg lovrThread[];
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extern const luaL_Reg lovrTransform[];
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extern const luaL_Reg lovrVertexData[];
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extern const luaL_Reg lovrWorld[];
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// Enums
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extern const char* ArcModes[];
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extern const char* AttributeTypes[];
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extern const char* BlendAlphaModes[];
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extern const char* BlendModes[];
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extern const char* BufferUsages[];
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extern const char* CompareModes[];
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extern const char* ControllerAxes[];
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extern const char* ControllerButtons[];
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extern const char* ControllerHands[];
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extern const char* DrawModes[];
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extern const char* EventTypes[];
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extern const char* FilterModes[];
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extern const char* HeadsetDrivers[];
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extern const char* HeadsetEyes[];
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extern const char* HeadsetOrigins[];
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extern const char* HeadsetTypes[];
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extern const char* HorizontalAligns[];
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extern const char* JointTypes[];
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extern const char* MaterialColors[];
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extern const char* MaterialScalars[];
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extern const char* MaterialTextures[];
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extern const char* MeshDrawModes[];
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extern const char* ShaderTypes[];
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extern const char* ShapeTypes[];
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extern const char* SourceTypes[];
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extern const char* StencilActions[];
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extern const char* TextureFormats[];
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extern const char* TextureTypes[];
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extern const char* TimeUnits[];
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extern const char* VerticalAligns[];
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extern const char* Windings[];
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extern const char* WrapModes[];
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// Shared helpers
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int luax_loadvertices(lua_State* L, int index, VertexFormat* format, VertexPointer vertices);
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bool luax_checkvertexformat(lua_State* L, int index, VertexFormat* format);
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int luax_pushvertexformat(lua_State* L, VertexFormat* format);
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int luax_pushvertexattribute(lua_State* L, VertexPointer* vertex, Attribute attribute);
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int luax_pushvertex(lua_State* L, VertexPointer* vertex, VertexFormat* format);
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void luax_setvertexattribute(lua_State* L, int index, VertexPointer* vertex, Attribute attribute);
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void luax_setvertex(lua_State* L, int index, VertexPointer* vertex, VertexFormat* format);
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int luax_readtransform(lua_State* L, int index, mat4 transform, int scaleComponents);
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Blob* luax_readblob(lua_State* L, int index, const char* debug);
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Seed luax_checkrandomseed(lua_State* L, int index);
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void luax_checkvariant(lua_State* L, int index, Variant* variant);
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int luax_pushvariant(lua_State* L, Variant* variant);
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int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* dest, const char* debug);
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void luax_checkuniformtype(lua_State* L, int index, UniformType* baseType, int* components);
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