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Lua Virtual Reality Engine
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bjorn 3f975bcc8f Android plugin support;
- Link against dl (this was probably why ffi.load didn't work)
- Store shared libraries in the apk uncompressed
  - Libraries are added during the "package" aapt call instead of "add".
    - Because -0 (used to store uncompressed) only works during package.
    - classes.dex is added here too now.
    - There's only one aapt invocation now, which is kinda nice.
  - The lib folder needs to be in a subfolder now ("raw" was chosen).
    - Because "package" and "add" subcommands work differently.
  - Store shared libraries in the apk page aligned
    - Required passing -p to the zipalign invocation.
    - This is needed because dlopen("zip!path") needs it.
  - android:extractNativeLibs="false" is added to the XML manifest.
  - apk sizes are bigger, but disk usage and install time should improve.
- Fix a bug with moving plugin libraries into the lib folder with CMake.
- Use lovrFilesystemGetSource instead of lovrFilesystemGetExecutablePath
  to get the proper path to the apk.
2020-12-28 14:45:56 -07:00
config Reorganize Tuprules; 2020-08-30 21:12:39 -06:00
deps Plugins; 2020-12-28 12:37:35 -07:00
src Android plugin support; 2020-12-28 14:45:56 -07:00
.editorconfig Update .editorconfig; 2019-12-31 18:39:29 -08:00
.gitignore Plugins; 2020-12-28 12:37:35 -07:00
.gitmodules Plugins; 2020-12-28 12:37:35 -07:00
CMakeLists.txt Android plugin support; 2020-12-28 14:45:56 -07:00
LICENSE YEAR; 2020-01-02 18:42:55 -08:00
README.md Update webxr driver; rm webvr; 2020-08-16 00:31:20 -06:00
Tupfile TextureData:encode returns Blob; rm core/png; 2020-11-12 18:08:05 -07:00
Tuprules.tup tup: default CC to clang; 2020-11-21 14:14:22 -07:00

LÖVR

A simple Lua framework for rapidly building VR experiences.

You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open source, and supports lots of different platforms and devices.

Build status Version Slack

Homepage | Documentation | FAQ

Features

  • Cross-Platform - Runs on Windows, Mac, Linux, Android, and on the web using WebAssembly and WebXR.
  • Cross-Device - Supports Vive/Index, Oculus Rift/Go/Quest, Pico, Windows MR, and has a VR simulator.
  • Beginner-friendly - Simple VR scenes can be created in just a few lines of Lua.
  • Fast - Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering.
  • Asset Import - Supports 3D models (glTF, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc.
  • Spatialized Audio - Audio is automatically spatialized using HRTFs.
  • Vector Library - Efficient first-class support for 3D vectors, quaternions, and matrices.
  • 3D Rigid Body Physics - Including 4 collider shapes and 4 joint types.
  • Compute Shaders - For high performance GPU tasks, like particles.
  • Multiplayer - Includes enet for multi-user VR experiences.

Getting Started

It's really easy to get started making things with LÖVR. Grab a copy of the executable from https://lovr.org/download, then write a main.lua script and drag its parent folder onto the executable. Here are some example projects to try:

Hello World

function lovr.draw()
  lovr.graphics.print('Hello World!', 0, 1.7, -3, .5)
end

Spinning Cube

function lovr.draw()
  lovr.graphics.cube('line', 0, 1.7, -1, .5, lovr.timer.getTime())
end

Hand Tracking

function lovr.draw()
  for _, hand in ipairs(lovr.headset.getHands()) do
    lovr.graphics.sphere(vec3(lovr.headset.getPosition(hand)), .1)
  end
end

3D Models

function lovr.load()
  model = lovr.graphics.newModel('model.gltf')
end

function lovr.draw()
  model:draw(x, y, z)
end

You can try more examples in your browser on the docs page.

Building

You can build LÖVR from source using CMake. Here are the steps using the command line:

mkdir build
cd build
cmake ..
cmake --build .

See the Compiling Guide for more info.

Resources

  • Documentation: Guides, tutorials, examples, and API documentation.
  • FAQ: Frequently Asked Questions.
  • Slack Group: For general LÖVR discussion and support.
  • matrix.org: Decentralized alternative to Slack.
  • Nightly Builds: Nightly builds for Windows.
  • Compiling Guide: Information on compiling LÖVR from source.
  • Contributing: Guide for helping out with development 💜
  • LÖVE: LÖVR is heavily inspired by LÖVE, a 2D game framework.

Contributors

License

MIT, see LICENSE for details.