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lovr/src
bjorn 43d5bc78f0 lovr.mirror disables blending when drawing headset texture;
This is so transparent headset textures (when rendering overlays)
don't ghost.  Alternatively, clear could be used.
2020-11-12 18:08:05 -07:00
..
api Fix l_event; 2020-11-12 18:08:05 -07:00
core Fix util declspec spacing; 2020-11-12 18:08:05 -07:00
lib Windows: Thread:wait no longer destroys thread; 2020-09-19 17:42:55 -07:00
modules rm textureData include; 2020-11-12 18:08:05 -07:00
resources lovr.mirror disables blending when drawing headset texture; 2020-11-12 18:08:05 -07:00
main.c lovrDestroy calls lovrPlatformDestroy; 2020-11-12 18:08:04 -07:00