lovr/src
bjorn 450ee72c89 OpenXR: Windows graphics plugin properly uses HDC instead of HWND;
The HWND was getting passed in directly instead of first converting
it to an HDC.  This was causing SteamVR to fail to create its OpenGL
context.
2022-03-15 15:21:31 -07:00
..
api Merge branch 'master' into dev 2022-03-14 14:10:25 -07:00
core Merge branch 'master' into dev 2022-03-14 14:10:25 -07:00
lib Make some private functions static; 2021-10-31 12:35:49 -07:00
modules OpenXR: Windows graphics plugin properly uses HDC instead of HWND; 2022-03-15 15:21:31 -07:00
resources Merge branch 'master' into dev 2022-03-14 14:10:25 -07:00
main.c Add lovrCheck macro; 2021-06-05 11:12:00 -06:00