lovr/etc/shaders/cubemap.frag

12 lines
275 B
GLSL

#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#include "lovr.glsl"
layout(set = 1, binding = 1) uniform textureCube SkyboxTexture;
vec4 lovrmain() {
return Color * getPixel(SkyboxTexture, Normal * vec3(1, 1, -1));
}