mirror of
https://github.com/bjornbytes/lovr.git
synced 2024-07-08 23:23:38 +00:00
d1dc2f3199
Notes: - We can actually use a single Activity.java file for oculus/pico now - We can unconditionally compile os_android.c on Android - No need for including extra jars in build system - Headset rendering is guaranteed synchronous now, no need to ref L - Add an "android flavor" build setting to differentiate between oculus and pico devices, since they both use OpenXR. - Update the pico manifest to reflect their OpenXR sample - Remove some OpenGL hacks that aren't necessary anymore
22 lines
627 B
Plaintext
22 lines
627 B
Plaintext
[submodule "deps/glfw"]
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path = deps/glfw
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url = https://github.com/glfw/glfw
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[submodule "deps/lua"]
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path = deps/lua
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url = https://github.com/lua/lua
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[submodule "deps/msdfgen"]
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path = deps/msdfgen
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url = https://github.com/bjornbytes/msdfgen
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[submodule "deps/ode"]
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path = deps/ode
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url = https://github.com/bjornbytes/ode
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[submodule "deps/luajit"]
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path = deps/luajit
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url = https://github.com/WohlSoft/LuaJIT
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[submodule "deps/openxr"]
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path = deps/openxr
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url = https://github.com/khronosgroup/openxr-sdk
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[submodule "deps/oculus-openxr"]
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path = deps/oculus-openxr
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url = https://github.com/lovr-org/ovr_openxr_mobile_sdk
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