lovr/src
bjorn 8462beef00 Fix/improve alpha cutoff;
The current flag did not work because float shader flags are not
supported.  It was also not very useful because it was per-shader
and did not use the alpha cutoff property of glTF materials.

Instead, let's turn the shader flag into an enable/disable boolean,
and add a scalar material property named "alphacutoff" that gets
read by the glTF importer.

When the alphaCutoff flag is enabled, the material property will be
compared against the pixel's alpha value to decide whether it should
get discarded.
2021-12-28 21:10:52 +02:00
..
api Fix/improve alpha cutoff; 2021-12-28 21:10:52 +02:00
core MinGW support 2021-06-18 15:45:26 -06:00
lib Use pulseaudio on linux; 2021-04-11 07:19:49 -06:00
modules Fix/improve alpha cutoff; 2021-12-28 21:10:52 +02:00
resources Fix/improve alpha cutoff; 2021-12-28 21:10:52 +02:00
main.c Flatten api.h; 2021-03-15 18:54:27 -06:00