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lovr/src/graphics/graphics.h

220 lines
6.7 KiB
C

#include "graphics/canvas.h"
#include "graphics/font.h"
#include "graphics/material.h"
#include "graphics/mesh.h"
#include "graphics/shader.h"
#include "graphics/texture.h"
#include "math/math.h"
#include "lib/glfw.h"
#include <stdbool.h>
#pragma once
#define MAX_CANVASES 4
#define MAX_LAYERS 4
#define MAX_TRANSFORMS 60
#define INTERNAL_TRANSFORMS 4
#define DEFAULT_SHADER_COUNT 5
#define MAX_TEXTURES 16
typedef void (*StencilCallback)(void* userdata);
typedef enum {
BLEND_ALPHA,
BLEND_ADD,
BLEND_SUBTRACT,
BLEND_MULTIPLY,
BLEND_LIGHTEN,
BLEND_DARKEN,
BLEND_SCREEN,
BLEND_REPLACE
} BlendMode;
typedef enum {
BLEND_ALPHA_MULTIPLY,
BLEND_PREMULTIPLIED
} BlendAlphaMode;
typedef enum {
DRAW_MODE_FILL,
DRAW_MODE_LINE
} DrawMode;
typedef enum {
ARC_MODE_PIE,
ARC_MODE_OPEN,
ARC_MODE_CLOSED
} ArcMode;
typedef enum {
WINDING_CLOCKWISE = GL_CW,
WINDING_COUNTERCLOCKWISE = GL_CCW
} Winding;
typedef enum {
COMPARE_NONE = 0,
COMPARE_EQUAL = GL_EQUAL,
COMPARE_NOT_EQUAL = GL_NOTEQUAL,
COMPARE_LESS = GL_LESS,
COMPARE_LEQUAL = GL_LEQUAL,
COMPARE_GEQUAL = GL_GEQUAL,
COMPARE_GREATER = GL_GREATER
} CompareMode;
typedef enum {
STENCIL_REPLACE = GL_REPLACE,
STENCIL_INCREMENT = GL_INCR,
STENCIL_DECREMENT = GL_DECR,
STENCIL_INCREMENT_WRAP = GL_INCR_WRAP,
STENCIL_DECREMENT_WRAP = GL_DECR_WRAP,
STENCIL_INVERT = GL_INVERT
} StencilAction;
typedef struct {
float projection[16];
float view[16];
Canvas* canvas;
int viewport[4];
} Layer;
typedef struct {
bool initialized;
float pointSizes[2];
int textureSize;
int textureMSAA;
float textureAnisotropy;
} GraphicsLimits;
typedef struct {
int drawCalls;
int shaderSwitches;
} GraphicsStats;
typedef struct {
bool initialized;
GLFWwindow* window;
Shader* defaultShaders[DEFAULT_SHADER_COUNT];
Material* defaultMaterial;
Font* defaultFont;
Texture* defaultTexture;
float transforms[MAX_TRANSFORMS + INTERNAL_TRANSFORMS][16];
int transform;
Layer layers[MAX_LAYERS];
int layer;
Color backgroundColor;
BlendMode blendMode;
BlendAlphaMode blendAlphaMode;
Canvas* canvas[MAX_CANVASES];
int canvasCount;
Color color;
bool culling;
TextureFilter defaultFilter;
CompareMode depthTest;
bool depthWrite;
Font* font;
bool gammaCorrect;
GraphicsLimits limits;
float lineWidth;
float pointSize;
Shader* shader;
CompareMode stencilMode;
int stencilValue;
Winding winding;
bool wireframe;
Mesh* mesh;
Texture* textures[MAX_TEXTURES];
bool stencilEnabled;
bool stencilWriting;
uint32_t program;
uint32_t framebuffer;
uint32_t viewport[4];
uint32_t vertexArray;
uint32_t vertexBuffer;
uint32_t indexBuffer;
GraphicsStats stats;
} GraphicsState;
// Base
void lovrGraphicsInit();
void lovrGraphicsDestroy();
void lovrGraphicsReset();
void lovrGraphicsClear(bool clearColor, bool clearDepth, bool clearStencil, Color color, float depth, int stencil);
void lovrGraphicsPresent();
void lovrGraphicsCreateWindow(int w, int h, bool fullscreen, int msaa, const char* title, const char* icon);
int lovrGraphicsGetWidth();
int lovrGraphicsGetHeight();
GraphicsStats lovrGraphicsGetStats();
// State
Color lovrGraphicsGetBackgroundColor();
void lovrGraphicsSetBackgroundColor(Color color);
void lovrGraphicsGetBlendMode(BlendMode* mode, BlendAlphaMode* alphaMode);
void lovrGraphicsSetBlendMode(BlendMode mode, BlendAlphaMode alphaMode);
void lovrGraphicsGetCanvas(Canvas** canvas, int* count);
void lovrGraphicsSetCanvas(Canvas** canvas, int count);
Color lovrGraphicsGetColor();
void lovrGraphicsSetColor(Color color);
bool lovrGraphicsIsCullingEnabled();
void lovrGraphicsSetCullingEnabled(bool culling);
TextureFilter lovrGraphicsGetDefaultFilter();
void lovrGraphicsSetDefaultFilter(TextureFilter filter);
void lovrGraphicsGetDepthTest(CompareMode* mode, bool* write);
void lovrGraphicsSetDepthTest(CompareMode depthTest, bool write);
Font* lovrGraphicsGetFont();
void lovrGraphicsSetFont(Font* font);
bool lovrGraphicsIsGammaCorrect();
void lovrGraphicsSetGammaCorrect(bool gammaCorrect);
GraphicsLimits lovrGraphicsGetLimits();
float lovrGraphicsGetLineWidth();
void lovrGraphicsSetLineWidth(float width);
float lovrGraphicsGetPointSize();
void lovrGraphicsSetPointSize(float size);
Shader* lovrGraphicsGetShader();
void lovrGraphicsSetShader(Shader* shader);
void lovrGraphicsGetStencilTest(CompareMode* mode, int* value);
void lovrGraphicsSetStencilTest(CompareMode mode, int value);
Winding lovrGraphicsGetWinding();
void lovrGraphicsSetWinding(Winding winding);
bool lovrGraphicsIsWireframe();
void lovrGraphicsSetWireframe(bool wireframe);
// Transforms
void lovrGraphicsPush();
void lovrGraphicsPop();
void lovrGraphicsOrigin();
void lovrGraphicsTranslate(float x, float y, float z);
void lovrGraphicsRotate(float angle, float ax, float ay, float az);
void lovrGraphicsScale(float x, float y, float z);
void lovrGraphicsMatrixTransform(mat4 transform);
// Primitives
void lovrGraphicsPoints(uint32_t count);
void lovrGraphicsLine(uint32_t count);
void lovrGraphicsTriangle(DrawMode mode, Material* material, float points[9]);
void lovrGraphicsPlane(DrawMode mode, Material* material, mat4 transform);
void lovrGraphicsBox(DrawMode mode, Material* material, mat4 transform);
void lovrGraphicsArc(DrawMode mode, ArcMode, Material* material, mat4 transform, float theta1, float theta2, int segments);
void lovrGraphicsCircle(DrawMode mode, Material* material, mat4 transform, int segments);
void lovrGraphicsCylinder(Material* material, float x1, float y1, float z1, float x2, float y2, float z2, float r1, float r2, bool capped, int segments);
void lovrGraphicsSphere(Material* material, mat4 transform, int segments);
void lovrGraphicsSkybox(Texture* texture, float angle, float ax, float ay, float az);
void lovrGraphicsPrint(const char* str, mat4 transform, float wrap, HorizontalAlign halign, VerticalAlign valign);
void lovrGraphicsStencil(StencilAction action, int replaceValue, StencilCallback callback, void* userdata);
void lovrGraphicsFill(Texture* texture);
// Internal
void lovrGraphicsDraw(Mesh* mesh, mat4 transform, DefaultShader shader, int instances);
VertexPointer lovrGraphicsGetVertexPointer(uint32_t capacity);
void lovrGraphicsPushLayer(Canvas* canvas);
void lovrGraphicsPopLayer();
void lovrGraphicsSetCamera(mat4 projection, mat4 view);
void lovrGraphicsSetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height);
Texture* lovrGraphicsGetTexture(int slot);
void lovrGraphicsBindTexture(Texture* texture, TextureType type, int slot);
Material* lovrGraphicsGetDefaultMaterial();
void lovrGraphicsUseProgram(uint32_t program);
void lovrGraphicsBindFramebuffer(uint32_t framebuffer);
void lovrGraphicsBindVertexArray(uint32_t vao);
void lovrGraphicsBindVertexBuffer(uint32_t vbo);
void lovrGraphicsBindIndexBuffer(uint32_t ibo);