lovr/src
bjorn ef19a334a9 Pass:setSampler;
This is an experimental take on the "default filter" system.  Each
render Pass has its own "global sampler", initialized to trilinear.  The
global sampler will be used by default to sample textures/materials in
shaders.  You can set it to a filter mode or a full Sampler object.  You
can always send your own Sampler objects to Shaders if you want
per-texture sampler settings.  The global sampler is designed to be set a
small number of times per pass instead of on every draw.  Basically,
just do Pass:setSampler('nearest') and draw your minecraft world.
2022-06-07 20:42:10 -07:00
..
api Pass:setSampler; 2022-06-07 20:42:10 -07:00
core Headset support; 2022-06-05 20:38:14 -07:00
lib rm graphics module; 2022-04-21 17:39:58 -07:00
modules Pass:setSampler; 2022-06-07 20:42:10 -07:00
main.c mv resources etc; 2022-03-30 12:34:34 -07:00
util.c Add f16 conversion to util; 2022-04-27 00:19:44 -07:00
util.h util: Add BREAK; 2022-05-11 12:47:12 -07:00