.. |
animator.c
|
Simplify refcounting;
|
2018-02-26 00:59:03 -08:00 |
animator.h
|
Simplify refcounting;
|
2018-02-26 00:59:03 -08:00 |
canvas.c
|
Draw the rest of the fucking owl;
|
2018-05-27 19:05:10 -07:00 |
canvas.h
|
Add Canvas:newTextureData;
|
2018-03-22 11:15:17 -07:00 |
font.c
|
Use a Mesh for primitives;
|
2018-03-22 09:46:26 -07:00 |
font.h
|
Use a Mesh for primitives;
|
2018-03-22 09:46:26 -07:00 |
graphics.c
|
Some extra graphics state diffing;
|
2018-06-02 15:30:26 -07:00 |
graphics.h
|
Some extra graphics state diffing;
|
2018-06-02 15:30:26 -07:00 |
material.c
|
Use calloc in lovrAlloc;
|
2018-03-21 12:56:16 -07:00 |
material.h
|
Simplify refcounting;
|
2018-02-26 00:59:03 -08:00 |
mesh.c
|
Some extra graphics state diffing;
|
2018-06-02 15:30:26 -07:00 |
mesh.h
|
Some extra graphics state diffing;
|
2018-06-02 15:30:26 -07:00 |
model.c
|
Some extra graphics state diffing;
|
2018-06-02 15:30:26 -07:00 |
model.h
|
Simplify refcounting;
|
2018-02-26 00:59:03 -08:00 |
shader.c
|
Fix OpenGL crash on Windows;
|
2018-04-10 23:56:41 -07:00 |
shader.h
|
Rename blit to fill;
|
2018-03-22 09:57:44 -07:00 |
texture.c
|
Texture:getDepth; Also change Texture:getDimensions;
|
2018-04-01 20:54:05 -07:00 |
texture.h
|
Texture:getDepth; Also change Texture:getDimensions;
|
2018-04-01 20:54:05 -07:00 |