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Lua Virtual Reality Engine
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bjorn 7338c82d7f Add resizable vector pools;
It seems too dangerous/annoying to have pools error when they run
out of memory.  Instead, we'll make it so you can choose to make
a pool resizable, where it enlarges its memory if it runs out. By
default Pools aren't resizable, but the default math pool is.

Also, reduce the size of the default pool from 640k to 4k.
2019-01-10 14:10:04 -08:00
deps Allow the mountpoint to be set "inside" a zip file, using an --inside parameter. 2018-11-13 15:20:04 -05:00
src Add resizable vector pools; 2019-01-10 14:10:04 -08:00
.appveyor.yml appveyor: Only build on master; 2018-11-19 08:23:43 -08:00
.editorconfig Add .editorconfig 2017-09-18 18:22:37 -07:00
.gitignore rm build folder again; 2018-11-08 12:58:47 -08:00
.gitmodules Allow the mountpoint to be set "inside" a zip file, using an --inside parameter. 2018-11-13 15:20:04 -05:00
.travis.yml .travis; 2018-05-27 19:05:10 -07:00
CMakeLists.txt Many batching improvements; Refactoring; 2019-01-04 18:01:01 -08:00
CONTRIBUTING.md Update CONTRIBUTING; 2018-11-07 22:49:03 -08:00
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README.md rm build folder again; 2018-11-08 12:58:47 -08:00

A simple Lua framework for rapidly building VR experiences.

Inspired by LÖVE, a 2D game framework.

Build status Version Slack

Website | Documentation | FAQ

Features

  • Cross-Platform - Runs on Windows, Mac, Linux, Android, and even on the web using WebAssembly and WebVR.
  • Cross-Device - Supports HTC Vive, Oculus Touch, Oculus Go, and Windows MR. There's also a keyboard/mouse VR simulator.
  • Beginner-friendly - Simple VR scenes can be created in just a few lines of Lua.
  • Fast - Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering.
  • Asset Import - Supports 3D models (glTF, FBX, OBJ), skeletal animation, HDR textures, cubemaps, fonts, etc.
  • Spatialized Audio - Audio is automatically spatialized using HRTFs.
  • 3D Rigid Body Physics - Including 4 collider shapes and 4 joint types.
  • Compute Shaders - For high performance GPU tasks, like particles.
  • Multiplayer - Includes enet for multi-user VR experiences.
  • Umlauts - !!!

Getting Started

It's really easy to get started making things with LÖVR! Grab a copy of the executable from https://lovr.org/download, then write a main.lua script and drag its parent folder onto the executable. Here are some example projects to try:

Hello World

function lovr.draw()
  lovr.graphics.print('Hello World!', 0, 1.7, -3, .5)
end

Spinning Cube

function lovr.draw()
  lovr.graphics.cube('line', 0, 1.7, -1, .5, lovr.timer.getTime())
end

Hand Tracking

function lovr.draw()
  controllers = lovr.headset.getControllers()

  for _, controller in ipairs(controllers) do
    x, y, z = controller:getPosition()
    lovr.graphics.sphere(x, y, z, .1)
  end
end

3D Models

function lovr.load()
  model = lovr.graphics.newModel('teapot.fbx', 'teapot.png')
end

function lovr.draw()
  local x, y, z = 0, 0, 0
  model:draw(x, y, z)
end

You can also find lots of other WebVR examples on the docs page.

Building

Here's how to compile LÖVR using CMake:

mkdir build
cd build
cmake ..
cmake --build .

For more help, see the Compiling Guide.

Resources

Contributors

License

MIT, see LICENSE for details.