lovr/deps
bjorn 355b2bf85b Switch to glslang fork;
The reason is that the glslang C API doesn't support the extra
overloads that let you provide multiple strings or the lengths for
strings.  In our case our shader blobs are not null terminated, so
sending them to glslang would overrun the buffer.  I forked glslang
and modified the C API to support a length parameter.
2022-05-22 14:58:07 -07:00
..
glfw@9477311130 bump glfw for m1 fix 2021-01-19 11:29:43 +01:00
glslang@fe9e73e9c8 Switch to glslang fork; 2022-05-22 14:58:07 -07:00
lua@69ea087dff Add vanilla Lua submodule; 2021-03-23 14:31:04 -06:00
luajit@05db1d35d8 Switch luajit GC and remove image_base settings 2021-01-11 15:29:05 +01:00
msdfgen@3f77ce6ac7 Update msdfgen; 2021-02-10 04:03:43 -07:00
oculus-openxr@ad4021367f Add Oculus OpenXR loader submodule; 2022-03-21 03:10:13 -07:00
ode@dd3e3fc1f1 Update ODE to include header changes; 2022-03-25 12:38:07 -07:00
openxr@458984d7f5 Upgrade OpenXR loader; 2022-03-15 15:20:46 -07:00