mirror of https://github.com/bjornbytes/lovr.git
Sigh, back to getPass. I don't even know at this point. Basically now that we came up with a half-solution for temp buffers, it makes sense to apply this to passes as well, since we aren't going with the workstream idea and temp passes are more convenient than retained passes. |
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.. | ||
shaders | ||
Activity.java | ||
AndroidManifest_oculus.xml | ||
AndroidManifest_pico.xml | ||
AppRun | ||
Info.plist | ||
VarelaRound.ttf | ||
appveyor.yml | ||
boot.lua | ||
logo.svg | ||
lovr.desktop | ||
lovr.html | ||
lovr.icns | ||
lovr.ico | ||
lovr.rc | ||
monkey.glb | ||
monkey.h | ||
monkeycrush.lua | ||
nogame.lua | ||
shaders.h | ||
webxr.js |