lovr/src/resources
bjorn 6134abe866 Handle vsync better;
- Add vsync flag to t.window and lovr.graphics.createWindow.
- vsync is 1 by default.
- Some headset drivers override vsync if they have special timing requirements.
2019-05-14 00:18:22 -07:00
..
VarelaRound.ttf Add VarelaRound; 2018-12-14 10:58:03 -08:00
VarelaRound.ttf.h Add VarelaRound; 2018-12-14 10:58:03 -08:00
actions.json SteamVR Input 2019-05-12 22:23:28 -07:00
actions.json.h SteamVR Input 2019-05-12 22:23:28 -07:00
bindings_knuckles.json SteamVR Input 2019-05-12 22:23:28 -07:00
bindings_knuckles.json.h SteamVR Input 2019-05-12 22:23:28 -07:00
bindings_vive.json SteamVR Input 2019-05-12 22:23:28 -07:00
bindings_vive.json.h SteamVR Input 2019-05-12 22:23:28 -07:00
boot.lua Handle vsync better; 2019-05-14 00:18:22 -07:00
boot.lua.h Handle vsync better; 2019-05-14 00:18:22 -07:00
logo.png Rename data to resources; 2017-12-10 12:41:43 -08:00
logo.png.h Rename data to resources; 2017-12-10 12:41:43 -08:00
lovr.html Add emscripten shell file; 2018-09-06 16:05:39 -07:00
shaders.c Split draw data stream into two streams; 2019-04-05 00:49:50 -07:00
shaders.h Start parsing glTF; 2019-02-13 15:10:52 -08:00
webvr.js SteamVR Input 2019-05-12 22:23:28 -07:00