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lovr/.gitmodules
bjorn b356ce2546 Plugins;
- The plugins folder can contain native plugins.
- CMake will build plugins with CMakeLists in them
  - They can check the LOVR variable to see if they are being built inside LOVR.
  - They can set the LOVR_PLUGIN_TARGETS variable to a list of targets they build.
    - If blank, all non-imported targets added in the folder will be used.
  - The libraries built by their targets will be moved next to the executable or into the apk.
- The library loader now tries to load libraries next to the executable or in the APK.
  - It is "fixed function" now, this may be improved in the future.
- The lovr.filesystem C require path has been removed.
- enet and cjson have been removed.  Use plugins.
2020-12-28 12:37:35 -07:00

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[submodule "deps/glfw"]
path = deps/glfw
url = https://github.com/glfw/glfw
[submodule "deps/lua"]
path = deps/lua
url = https://github.com/LuaDist/lua
[submodule "deps/msdfgen"]
path = deps/msdfgen
url = https://github.com/bjornbytes/msdfgen
[submodule "deps/ode"]
path = deps/ode
url = https://github.com/bjornbytes/ode
[submodule "deps/openal-soft"]
path = deps/openal-soft
url = https://github.com/kcat/openal-soft
[submodule "deps/openvr"]
path = deps/openvr
url = https://github.com/ValveSoftware/openvr
[submodule "deps/luajit"]
path = deps/luajit
url = https://github.com/WohlSoft/LuaJIT
[submodule "deps/openxr"]
path = deps/openxr
url = https://github.com/khronosgroup/openxr-sdk