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5e2b44ad08
For some reason this was rendering both layers of a multi-layer texture all squished. I think it was supposed to just render the first layer.
12 lines
258 B
GLSL
12 lines
258 B
GLSL
#version 460
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#extension GL_EXT_multiview : require
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#extension GL_GOOGLE_include_directive : require
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#include "lovr.glsl"
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layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture;
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vec4 lovrmain() {
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return Color * getPixel(ArrayTexture, UV, 0);
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}
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