1
0
Fork 0
mirror of https://github.com/bjornbytes/lovr.git synced 2024-07-05 13:53:38 +00:00
lovr/etc/shaders/equirect.frag
2022-08-06 13:06:42 -07:00

16 lines
379 B
GLSL

#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#include "lovr.glsl"
layout(location = 0) in vec3 Direction;
vec4 lovrmain() {
vec3 dir = normalize(Direction);
float phi = acos(dir.y);
float theta = atan(dir.x, -dir.z);
vec2 uv = vec2(.5 + theta / (2 * PI), phi / PI);
return Color * getPixel(ColorTexture, uv);
}