lovr/src/api/l_graphics.c

1867 lines
54 KiB
C

#include "api.h"
#include "graphics/graphics.h"
#include "graphics/buffer.h"
#include "graphics/canvas.h"
#include "graphics/material.h"
#include "graphics/mesh.h"
#include "graphics/model.h"
#include "graphics/shader.h"
#include "data/blob.h"
#include "data/modelData.h"
#include "data/rasterizer.h"
#include "data/image.h"
#include "core/os.h"
#include "core/util.h"
#include <lua.h>
#include <lauxlib.h>
#include <math.h>
#include <stdbool.h>
#include <stdlib.h>
StringEntry lovrArcMode[] = {
[ARC_MODE_PIE] = ENTRY("pie"),
[ARC_MODE_OPEN] = ENTRY("open"),
[ARC_MODE_CLOSED] = ENTRY("closed"),
{ 0 }
};
StringEntry lovrAttributeType[] = {
[I8] = ENTRY("byte"),
[U8] = ENTRY("ubyte"),
[I16] = ENTRY("short"),
[U16] = ENTRY("ushort"),
[I32] = ENTRY("int"),
[U32] = ENTRY("uint"),
[F32] = ENTRY("float"),
{ 0 }
};
StringEntry lovrBlendAlphaMode[] = {
[BLEND_ALPHA_MULTIPLY] = ENTRY("alphamultiply"),
[BLEND_PREMULTIPLIED] = ENTRY("premultiplied"),
{ 0 }
};
StringEntry lovrBlendMode[] = {
[BLEND_ALPHA] = ENTRY("alpha"),
[BLEND_ADD] = ENTRY("add"),
[BLEND_SUBTRACT] = ENTRY("subtract"),
[BLEND_MULTIPLY] = ENTRY("multiply"),
[BLEND_LIGHTEN] = ENTRY("lighten"),
[BLEND_DARKEN] = ENTRY("darken"),
[BLEND_SCREEN] = ENTRY("screen"),
{ 0 }
};
StringEntry lovrBlockType[] = {
[BLOCK_UNIFORM] = ENTRY("uniform"),
[BLOCK_COMPUTE] = ENTRY("compute"),
{ 0 }
};
StringEntry lovrBufferUsage[] = {
[USAGE_STATIC] = ENTRY("static"),
[USAGE_DYNAMIC] = ENTRY("dynamic"),
[USAGE_STREAM] = ENTRY("stream"),
{ 0 }
};
StringEntry lovrCompareMode[] = {
[COMPARE_EQUAL] = ENTRY("equal"),
[COMPARE_NEQUAL] = ENTRY("notequal"),
[COMPARE_LESS] = ENTRY("less"),
[COMPARE_LEQUAL] = ENTRY("lequal"),
[COMPARE_GREATER] = ENTRY("greater"),
[COMPARE_GEQUAL] = ENTRY("gequal"),
{ 0 }
};
StringEntry lovrCoordinateSpace[] = {
[SPACE_LOCAL] = ENTRY("local"),
[SPACE_GLOBAL] = ENTRY("global"),
{ 0 }
};
StringEntry lovrDefaultShader[] = {
[SHADER_UNLIT] = ENTRY("unlit"),
[SHADER_STANDARD] = ENTRY("standard"),
[SHADER_CUBE] = ENTRY("cube"),
[SHADER_PANO] = ENTRY("pano"),
[SHADER_FONT] = ENTRY("font"),
[SHADER_FILL] = ENTRY("screenspace"),
{ 0 }
};
StringEntry lovrDrawMode[] = {
[DRAW_POINTS] = ENTRY("points"),
[DRAW_LINES] = ENTRY("lines"),
[DRAW_LINE_STRIP] = ENTRY("linestrip"),
[DRAW_LINE_LOOP] = ENTRY("lineloop"),
[DRAW_TRIANGLE_STRIP] = ENTRY("strip"),
[DRAW_TRIANGLES] = ENTRY("triangles"),
[DRAW_TRIANGLE_FAN] = ENTRY("fan"),
{ 0 }
};
StringEntry lovrDrawStyle[] = {
[STYLE_FILL] = ENTRY("fill"),
[STYLE_LINE] = ENTRY("line"),
{ 0 }
};
StringEntry lovrFilterMode[] = {
[FILTER_NEAREST] = ENTRY("nearest"),
[FILTER_BILINEAR] = ENTRY("bilinear"),
[FILTER_TRILINEAR] = ENTRY("trilinear"),
{ 0 }
};
StringEntry lovrHorizontalAlign[] = {
[ALIGN_LEFT] = ENTRY("left"),
[ALIGN_CENTER] = ENTRY("center"),
[ALIGN_RIGHT] = ENTRY("right"),
{ 0 }
};
StringEntry lovrMaterialColor[] = {
[COLOR_DIFFUSE] = ENTRY("diffuse"),
[COLOR_EMISSIVE] = ENTRY("emissive"),
{ 0 }
};
StringEntry lovrMaterialScalar[] = {
[SCALAR_METALNESS] = ENTRY("metalness"),
[SCALAR_ROUGHNESS] = ENTRY("roughness"),
[SCALAR_ALPHA_CUTOFF] = ENTRY("alphacutoff"),
{ 0 }
};
StringEntry lovrMaterialTexture[] = {
[TEXTURE_DIFFUSE] = ENTRY("diffuse"),
[TEXTURE_EMISSIVE] = ENTRY("emissive"),
[TEXTURE_METALNESS] = ENTRY("metalness"),
[TEXTURE_ROUGHNESS] = ENTRY("roughness"),
[TEXTURE_OCCLUSION] = ENTRY("occlusion"),
[TEXTURE_NORMAL] = ENTRY("normal"),
{ 0 }
};
StringEntry lovrShaderType[] = {
[SHADER_GRAPHICS] = ENTRY("graphics"),
[SHADER_COMPUTE] = ENTRY("compute"),
{ 0 }
};
StringEntry lovrStencilAction[] = {
[STENCIL_REPLACE] = ENTRY("replace"),
[STENCIL_INCREMENT] = ENTRY("increment"),
[STENCIL_DECREMENT] = ENTRY("decrement"),
[STENCIL_INCREMENT_WRAP] = ENTRY("incrementwrap"),
[STENCIL_DECREMENT_WRAP] = ENTRY("decrementwrap"),
[STENCIL_INVERT] = ENTRY("invert"),
{ 0 }
};
StringEntry lovrTextureFormat[] = {
[FORMAT_RGB] = ENTRY("rgb"),
[FORMAT_RGBA] = ENTRY("rgba"),
[FORMAT_RGBA4] = ENTRY("rgba4"),
[FORMAT_R16] = ENTRY("r16"),
[FORMAT_RG16] = ENTRY("rg16"),
[FORMAT_RGBA16] = ENTRY("rgba16"),
[FORMAT_RGBA16F] = ENTRY("rgba16f"),
[FORMAT_RGBA32F] = ENTRY("rgba32f"),
[FORMAT_R16F] = ENTRY("r16f"),
[FORMAT_R32F] = ENTRY("r32f"),
[FORMAT_RG16F] = ENTRY("rg16f"),
[FORMAT_RG32F] = ENTRY("rg32f"),
[FORMAT_RGB5A1] = ENTRY("rgb5a1"),
[FORMAT_RGB10A2] = ENTRY("rgb10a2"),
[FORMAT_RG11B10F] = ENTRY("rg11b10f"),
[FORMAT_D16] = ENTRY("d16"),
[FORMAT_D32F] = ENTRY("d32f"),
[FORMAT_D24S8] = ENTRY("d24s8"),
[FORMAT_DXT1] = ENTRY("dxt1"),
[FORMAT_DXT3] = ENTRY("dxt3"),
[FORMAT_DXT5] = ENTRY("dxt5"),
[FORMAT_ASTC_4x4] = ENTRY("astc4x4"),
[FORMAT_ASTC_5x4] = ENTRY("astc5x4"),
[FORMAT_ASTC_5x5] = ENTRY("astc5x5"),
[FORMAT_ASTC_6x5] = ENTRY("astc6x5"),
[FORMAT_ASTC_6x6] = ENTRY("astc6x6"),
[FORMAT_ASTC_8x5] = ENTRY("astc8x5"),
[FORMAT_ASTC_8x6] = ENTRY("astc8x6"),
[FORMAT_ASTC_8x8] = ENTRY("astc8x8"),
[FORMAT_ASTC_10x5] = ENTRY("astc10x5"),
[FORMAT_ASTC_10x6] = ENTRY("astc10x6"),
[FORMAT_ASTC_10x8] = ENTRY("astc10x8"),
[FORMAT_ASTC_10x10] = ENTRY("astc10x10"),
[FORMAT_ASTC_12x10] = ENTRY("astc12x10"),
[FORMAT_ASTC_12x12] = ENTRY("astc12x12"),
{ 0 }
};
StringEntry lovrTextureType[] = {
[TEXTURE_2D] = ENTRY("2d"),
[TEXTURE_ARRAY] = ENTRY("array"),
[TEXTURE_CUBE] = ENTRY("cube"),
[TEXTURE_VOLUME] = ENTRY("volume"),
{ 0 }
};
StringEntry lovrUniformAccess[] = {
[ACCESS_READ] = ENTRY("read"),
[ACCESS_WRITE] = ENTRY("write"),
[ACCESS_READ_WRITE] = ENTRY("readwrite"),
{ 0 }
};
StringEntry lovrVerticalAlign[] = {
[ALIGN_TOP] = ENTRY("top"),
[ALIGN_MIDDLE] = ENTRY("middle"),
[ALIGN_BOTTOM] = ENTRY("bottom"),
{ 0 }
};
StringEntry lovrWinding[] = {
[WINDING_CLOCKWISE] = ENTRY("clockwise"),
[WINDING_COUNTERCLOCKWISE] = ENTRY("counterclockwise"),
{ 0 }
};
StringEntry lovrWrapMode[] = {
[WRAP_CLAMP] = ENTRY("clamp"),
[WRAP_REPEAT] = ENTRY("repeat"),
[WRAP_MIRRORED_REPEAT] = ENTRY("mirroredrepeat"),
{ 0 }
};
static uint32_t luax_getvertexcount(lua_State* L, int index) {
int type = lua_type(L, index);
if (type == LUA_TTABLE) {
int count = luax_len(L, index);
lua_rawgeti(L, index, 1);
int tableType = lua_type(L, -1);
lua_pop(L, 1);
return tableType == LUA_TNUMBER ? count / 3 : count;
} else if (type == LUA_TNUMBER) {
return (lua_gettop(L) - index + 1) / 3;
} else if (type == LUA_TNONE || type == LUA_TNIL) {
return 0;
} else { // vec3
return lua_gettop(L) - index + 1;
}
}
static void luax_readvertices(lua_State* L, int index, float* v, uint32_t count) {
switch (lua_type(L, index)) {
case LUA_TTABLE:
lua_rawgeti(L, index, 1);
if (lua_type(L, -1) == LUA_TNUMBER) {
lua_pop(L, 1);
for (uint32_t i = 0; i < count; i++) {
for (int j = 0; j < 3; j++) {
lua_rawgeti(L, index, 3 * i + j + 1);
v[j] = lua_tonumber(L, -1);
lua_pop(L, 1);
}
v[3] = v[4] = v[5] = v[6] = v[7] = 0.f;
v += 8;
}
} else {
lua_pop(L, 1);
for (uint32_t i = 0; i < count; i++) {
lua_rawgeti(L, index, i + 1);
vec3_init(v, luax_checkvector(L, -1, V_VEC3, NULL));
lua_pop(L, 1);
v[3] = v[4] = v[5] = v[6] = v[7] = 0.f;
v += 8;
}
}
break;
case LUA_TNUMBER:
for (uint32_t i = 0; i < count; i++) {
for (int j = 0; j < 3; j++) {
v[j] = lua_tonumber(L, index + 3 * i + j);
}
v[3] = v[4] = v[5] = v[6] = v[7] = 0.f;
v += 8;
}
break;
default:
for (uint32_t i = 0; i < count; i++) {
vec3_init(v, luax_checkvector(L, index + i, V_VEC3, NULL));
v[3] = v[4] = v[5] = v[6] = v[7] = 0.f;
v += 8;
}
break;
}
}
static void stencilCallback(void* userdata) {
lua_State* L = userdata;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_call(L, 0, 0);
}
// Must be released when done
static Image* luax_checkimage(lua_State* L, int index, bool flip) {
Image* image = luax_totype(L, index, Image);
if (image) {
lovrRetain(image);
} else {
Blob* blob = luax_readblob(L, index, "Texture");
image = lovrImageCreateFromBlob(blob, flip);
lovrRelease(blob, lovrBlobDestroy);
}
return image;
}
// Base
static int l_lovrGraphicsPresent(lua_State* L) {
lovrGraphicsPresent();
return 0;
}
static int l_lovrGraphicsCreateWindow(lua_State* L) {
WindowFlags flags;
memset(&flags, 0, sizeof(flags));
if (!lua_toboolean(L, 1)) {
return 0;
}
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "width");
flags.width = luaL_optinteger(L, -1, 1080);
lua_pop(L, 1);
lua_getfield(L, 1, "height");
flags.height = luaL_optinteger(L, -1, 600);
lua_pop(L, 1);
lua_getfield(L, 1, "fullscreen");
flags.fullscreen = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "resizable");
flags.resizable = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "msaa");
flags.msaa = lua_tointeger(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "title");
flags.title = luaL_optstring(L, -1, "LÖVR");
lua_pop(L, 1);
lua_getfield(L, 1, "icon");
Image* image = NULL;
if (!lua_isnil(L, -1)) {
image = luax_checkimage(L, -1, false);
flags.icon.data = image->blob->data;
flags.icon.width = image->width;
flags.icon.height = image->height;
}
lua_pop(L, 1);
lua_getfield(L, 1, "vsync");
flags.vsync = lua_tointeger(L, -1);
lua_pop(L, 1);
lovrGraphicsCreateWindow(&flags);
luax_atexit(L, lovrGraphicsDestroy); // The lua_State that creates the window shall be the one to destroy it
lovrRelease(image, lovrImageDestroy);
return 0;
}
static int l_lovrGraphicsGetWidth(lua_State* L) {
lua_pushnumber(L, lovrGraphicsGetWidth());
return 1;
}
static int l_lovrGraphicsGetHeight(lua_State* L) {
lua_pushnumber(L, lovrGraphicsGetHeight());
return 1;
}
static int l_lovrGraphicsGetDimensions(lua_State* L) {
lua_pushnumber(L, lovrGraphicsGetWidth());
lua_pushnumber(L, lovrGraphicsGetHeight());
return 2;
}
static int l_lovrGraphicsGetPixelDensity(lua_State* L) {
lua_pushnumber(L, lovrGraphicsGetPixelDensity());
return 1;
}
static int l_lovrGraphicsHasWindow(lua_State *L) {
bool window = os_window_is_open();
lua_pushboolean(L, window);
return 1;
}
static int l_lovrGraphicsGetViewPose(lua_State* L) {
uint32_t view = luaL_checkinteger(L, 1) - 1;
lovrAssert(view < 2, "Invalid view index %d", view + 1);
if (lua_gettop(L) > 1) {
float* matrix = luax_checkvector(L, 2, V_MAT4, NULL);
bool invert = lua_toboolean(L, 3);
lovrGraphicsGetViewMatrix(view, matrix);
if (!invert) mat4_invert(matrix);
lua_settop(L, 2);
return 1;
} else {
float matrix[16], angle, ax, ay, az;
lovrGraphicsGetViewMatrix(view, matrix);
mat4_invert(matrix);
mat4_getAngleAxis(matrix, &angle, &ax, &ay, &az);
lua_pushnumber(L, matrix[12]);
lua_pushnumber(L, matrix[13]);
lua_pushnumber(L, matrix[14]);
lua_pushnumber(L, angle);
lua_pushnumber(L, ax);
lua_pushnumber(L, ay);
lua_pushnumber(L, az);
return 7;
}
}
static int l_lovrGraphicsSetViewPose(lua_State* L) {
uint32_t view = luaL_checkinteger(L, 1) - 1;
lovrAssert(view < 2, "Invalid view index %d", view + 1);
VectorType t;
float* m = luax_tovector(L, 2, &t);
if (m && t == V_MAT4) {
float matrix[16];
mat4_init(matrix, m);
bool inverted = lua_toboolean(L, 3);
if (!inverted) mat4_invert(matrix);
lovrGraphicsSetViewMatrix(view, matrix);
} else {
int index = 2;
float position[4], orientation[4], matrix[16];
index = luax_readvec3(L, index, position, "vec3, number, or mat4");
index = luax_readquat(L, index, orientation, NULL);
mat4_fromQuat(matrix, orientation);
memcpy(matrix + 12, position, 3 * sizeof(float));
mat4_invert(matrix);
lovrGraphicsSetViewMatrix(view, matrix);
}
return 0;
}
static int l_lovrGraphicsGetProjection(lua_State* L) {
uint32_t view = luaL_checkinteger(L, 1) - 1;
lovrAssert(view < 2, "Invalid view index %d", view + 1);
if (lua_gettop(L) > 1) {
float* matrix = luax_checkvector(L, 2, V_MAT4, NULL);
lovrGraphicsGetProjection(view, matrix);
lua_settop(L, 2);
return 1;
} else {
float matrix[16], left, right, up, down;
lovrGraphicsGetProjection(view, matrix);
mat4_getFov(matrix, &left, &right, &up, &down);
lua_pushnumber(L, left);
lua_pushnumber(L, right);
lua_pushnumber(L, up);
lua_pushnumber(L, down);
return 4;
}
}
static int l_lovrGraphicsSetProjection(lua_State* L) {
uint32_t view = luaL_checkinteger(L, 1) - 1;
lovrAssert(view < 2, "Invalid view index %d", view + 1);
if (lua_type(L, 2) == LUA_TNUMBER) {
float left = luax_checkfloat(L, 2);
float right = luax_checkfloat(L, 3);
float up = luax_checkfloat(L, 4);
float down = luax_checkfloat(L, 5);
float clipNear = luax_optfloat(L, 6, .1f);
float clipFar = luax_optfloat(L, 7, 100.f);
float matrix[16];
mat4_fov(matrix, left, right, up, down, clipNear, clipFar);
lovrGraphicsSetProjection(view, matrix);
} else {
float* m = luax_checkvector(L, 2, V_MAT4, "mat4 or number");
lovrGraphicsSetProjection(view, m);
}
return 0;
}
static int l_lovrGraphicsTick(lua_State* L) {
const char* label = luaL_checkstring(L, 1);
lovrGraphicsTick(label);
return 0;
}
static int l_lovrGraphicsTock(lua_State* L) {
lovrGraphicsFlush();
const char* label = luaL_checkstring(L, 1);
lua_pushnumber(L, lovrGraphicsTock(label));
return 1;
}
static int l_lovrGraphicsGetFeatures(lua_State* L) {
const GpuFeatures* features = lovrGraphicsGetFeatures();
lua_newtable(L);
lua_pushboolean(L, features->astc);
lua_setfield(L, -2, "astc");
lua_pushboolean(L, features->compute);
lua_setfield(L, -2, "compute");
lua_pushboolean(L, features->dxt);
lua_setfield(L, -2, "dxt");
lua_pushboolean(L, features->instancedStereo);
lua_setfield(L, -2, "instancedstereo");
lua_pushboolean(L, features->multiview);
lua_setfield(L, -2, "multiview");
lua_pushboolean(L, features->timers);
lua_setfield(L, -2, "timers");
return 1;
}
static int l_lovrGraphicsGetLimits(lua_State* L) {
const GpuLimits* limits = lovrGraphicsGetLimits();
lua_newtable(L);
lua_pushnumber(L, limits->pointSizes[1]);
lua_setfield(L, -2, "pointsize");
lua_pushinteger(L, limits->textureSize);
lua_setfield(L, -2, "texturesize");
lua_pushinteger(L, limits->textureMSAA);
lua_setfield(L, -2, "texturemsaa");
lua_pushinteger(L, limits->textureAnisotropy);
lua_setfield(L, -2, "anisotropy");
lua_pushinteger(L, limits->blockSize);
lua_setfield(L, -2, "blocksize");
lua_createtable(L, 3, 0);
lua_pushinteger(L, limits->compute[0]);
lua_rawseti(L, -2, 1);
lua_pushinteger(L, limits->compute[1]);
lua_rawseti(L, -2, 2);
lua_pushinteger(L, limits->compute[2]);
lua_rawseti(L, -2, 3);
lua_setfield(L, -2, "compute");
return 1;
}
static int l_lovrGraphicsGetStats(lua_State* L) {
if (lua_gettop(L) > 0) {
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1);
} else {
lua_createtable(L, 0, 7);
}
lovrGraphicsFlush();
const GpuStats* stats = lovrGraphicsGetStats();
lua_pushinteger(L, stats->shaderSwitches);
lua_setfield(L, 1, "shaderswitches");
lua_pushinteger(L, stats->renderPasses);
lua_setfield(L, 1, "renderpasses");
lua_pushinteger(L, stats->drawCalls);
lua_setfield(L, 1, "drawcalls");
lua_pushinteger(L, stats->bufferCount);
lua_setfield(L, 1, "buffers");
lua_pushinteger(L, stats->textureCount);
lua_setfield(L, 1, "textures");
lua_pushinteger(L, stats->bufferMemory);
lua_setfield(L, 1, "buffermemory");
lua_pushinteger(L, stats->textureMemory);
lua_setfield(L, 1, "texturememory");
return 1;
}
// State
static int l_lovrGraphicsReset(lua_State* L) {
lovrGraphicsReset();
return 0;
}
static int l_lovrGraphicsGetAlphaSampling(lua_State* L) {
lua_pushboolean(L, lovrGraphicsGetAlphaSampling());
return 1;
}
static int l_lovrGraphicsSetAlphaSampling(lua_State* L) {
lovrGraphicsSetAlphaSampling(lua_toboolean(L, 1));
return 0;
}
static int l_lovrGraphicsGetBackgroundColor(lua_State* L) {
Color color = lovrGraphicsGetBackgroundColor();
lua_pushnumber(L, color.r);
lua_pushnumber(L, color.g);
lua_pushnumber(L, color.b);
lua_pushnumber(L, color.a);
return 4;
}
static int l_lovrGraphicsSetBackgroundColor(lua_State* L) {
Color color;
luax_readcolor(L, 1, &color);
lovrGraphicsSetBackgroundColor(color);
return 0;
}
static int l_lovrGraphicsGetBlendMode(lua_State* L) {
BlendMode mode;
BlendAlphaMode alphaMode;
lovrGraphicsGetBlendMode(&mode, &alphaMode);
if (mode == BLEND_NONE) {
lua_pushnil(L);
return 1;
}
luax_pushenum(L, BlendMode, mode);
luax_pushenum(L, BlendAlphaMode, alphaMode);
return 2;
}
static int l_lovrGraphicsSetBlendMode(lua_State* L) {
BlendMode mode = lua_isnoneornil(L, 1) ? BLEND_NONE : luax_checkenum(L, 1, BlendMode, NULL);
BlendAlphaMode alphaMode = luax_checkenum(L, 2, BlendAlphaMode, "alphamultiply");
lovrGraphicsSetBlendMode(mode, alphaMode);
return 0;
}
static int l_lovrGraphicsGetCanvas(lua_State* L) {
Canvas* canvas = lovrGraphicsGetCanvas();
luax_pushtype(L, Canvas, canvas);
return 1;
}
static int l_lovrGraphicsSetCanvas(lua_State* L) {
Canvas* canvas = lua_isnoneornil(L, 1) ? NULL : luax_checktype(L, 1, Canvas);
lovrGraphicsSetCanvas(canvas);
return 0;
}
static int l_lovrGraphicsGetColor(lua_State* L) {
Color color = lovrGraphicsGetColor();
lua_pushnumber(L, color.r);
lua_pushnumber(L, color.g);
lua_pushnumber(L, color.b);
lua_pushnumber(L, color.a);
return 4;
}
static int l_lovrGraphicsSetColor(lua_State* L) {
Color color;
luax_readcolor(L, 1, &color);
lovrGraphicsSetColor(color);
return 0;
}
static int l_lovrGraphicsGetColorMask(lua_State* L) {
bool r, b, g, a;
lovrGraphicsGetColorMask(&r, &g, &b, &a);
lua_pushboolean(L, r);
lua_pushboolean(L, g);
lua_pushboolean(L, b);
lua_pushboolean(L, a);
return 4;
}
static int l_lovrGraphicsSetColorMask(lua_State* L) {
bool r = lua_toboolean(L, 1);
bool g = lua_toboolean(L, 2);
bool b = lua_toboolean(L, 3);
bool a = lua_toboolean(L, 4);
lovrGraphicsSetColorMask(r, g, b, a);
return 0;
}
static int l_lovrGraphicsIsCullingEnabled(lua_State* L) {
lua_pushboolean(L, lovrGraphicsIsCullingEnabled());
return 1;
}
static int l_lovrGraphicsSetCullingEnabled(lua_State* L) {
lovrGraphicsSetCullingEnabled(lua_toboolean(L, 1));
return 0;
}
static int l_lovrGraphicsGetDefaultFilter(lua_State* L) {
TextureFilter filter = lovrGraphicsGetDefaultFilter();
luax_pushenum(L, FilterMode, filter.mode);
lua_pushnumber(L, filter.anisotropy);
return 2;
}
static int l_lovrGraphicsSetDefaultFilter(lua_State* L) {
FilterMode mode = luax_checkenum(L, 1, FilterMode, NULL);
float anisotropy = luax_optfloat(L, 2, 1.f);
lovrGraphicsSetDefaultFilter((TextureFilter) { .mode = mode, .anisotropy = anisotropy });
return 0;
}
static int l_lovrGraphicsGetDepthTest(lua_State* L) {
CompareMode mode;
bool write;
lovrGraphicsGetDepthTest(&mode, &write);
luax_pushenum(L, CompareMode, mode);
lua_pushboolean(L, write);
return 2;
}
static int l_lovrGraphicsSetDepthTest(lua_State* L) {
CompareMode mode = lua_isnoneornil(L, 1) ? COMPARE_NONE : luax_checkenum(L, 1, CompareMode, NULL);
bool write = lua_isnoneornil(L, 2) ? true : lua_toboolean(L, 2);
lovrGraphicsSetDepthTest(mode, write);
return 0;
}
static int l_lovrGraphicsGetFont(lua_State* L) {
Font* font = lovrGraphicsGetFont();
luax_pushtype(L, Font, font);
return 1;
}
static int l_lovrGraphicsSetFont(lua_State* L) {
Font* font = lua_isnoneornil(L, 1) ? NULL : luax_checktype(L, 1, Font);
lovrGraphicsSetFont(font);
return 0;
}
static int l_lovrGraphicsGetLineWidth(lua_State* L) {
lua_pushnumber(L, lovrGraphicsGetLineWidth());
return 1;
}
static int l_lovrGraphicsSetLineWidth(lua_State* L) {
uint8_t width = (uint8_t) luaL_optinteger(L, 1, 1);
lovrGraphicsSetLineWidth(width);
return 0;
}
static int l_lovrGraphicsGetPointSize(lua_State* L) {
lua_pushnumber(L, lovrGraphicsGetPointSize());
return 1;
}
static int l_lovrGraphicsSetPointSize(lua_State* L) {
float size = luax_optfloat(L, 1, 1.f);
lovrGraphicsSetPointSize(size);
return 0;
}
static int l_lovrGraphicsGetShader(lua_State* L) {
Shader* shader = lovrGraphicsGetShader();
luax_pushtype(L, Shader, shader);
return 1;
}
static int l_lovrGraphicsSetShader(lua_State* L) {
Shader* shader = lua_isnoneornil(L, 1) ? NULL : luax_checktype(L, 1, Shader);
lovrGraphicsSetShader(shader);
return 0;
}
static int l_lovrGraphicsGetStencilTest(lua_State* L) {
CompareMode mode;
int value;
lovrGraphicsGetStencilTest(&mode, &value);
luax_pushenum(L, CompareMode, mode);
lua_pushinteger(L, value);
return 2;
}
static int l_lovrGraphicsSetStencilTest(lua_State* L) {
if (lua_isnoneornil(L, 1)) {
lovrGraphicsSetStencilTest(COMPARE_NONE, 0);
} else {
CompareMode mode = luax_checkenum(L, 1, CompareMode, NULL);
int value = luaL_checkinteger(L, 2);
lovrGraphicsSetStencilTest(mode, value);
}
return 0;
}
static int l_lovrGraphicsGetWinding(lua_State* L) {
luax_pushenum(L, Winding, lovrGraphicsGetWinding());
return 1;
}
static int l_lovrGraphicsSetWinding(lua_State* L) {
Winding winding = luax_checkenum(L, 1, Winding, NULL);
lovrGraphicsSetWinding(winding);
return 0;
}
static int l_lovrGraphicsIsWireframe(lua_State* L) {
lua_pushboolean(L, lovrGraphicsIsWireframe());
return 1;
}
static int l_lovrGraphicsSetWireframe(lua_State* L) {
lovrGraphicsSetWireframe(lua_toboolean(L, 1));
return 0;
}
// Transforms
static int l_lovrGraphicsPush(lua_State* L) {
lovrGraphicsPush();
return 0;
}
static int l_lovrGraphicsPop(lua_State* L) {
lovrGraphicsPop();
return 0;
}
static int l_lovrGraphicsOrigin(lua_State* L) {
lovrGraphicsOrigin();
return 0;
}
static int l_lovrGraphicsTranslate(lua_State* L) {
float translation[4];
luax_readvec3(L, 1, translation, NULL);
lovrGraphicsTranslate(translation);
return 0;
}
static int l_lovrGraphicsRotate(lua_State* L) {
float rotation[4];
luax_readquat(L, 1, rotation, NULL);
lovrGraphicsRotate(rotation);
return 0;
}
static int l_lovrGraphicsScale(lua_State* L) {
float scale[4];
luax_readscale(L, 1, scale, 3, NULL);
lovrGraphicsScale(scale);
return 0;
}
static int l_lovrGraphicsTransform(lua_State* L) {
float transform[16];
luax_readmat4(L, 1, transform, 3);
lovrGraphicsMatrixTransform(transform);
return 0;
}
// Rendering
static int l_lovrGraphicsClear(lua_State* L) {
int index = 1;
int top = lua_gettop(L);
bool clearColor = true;
bool clearDepth = true;
bool clearStencil = true;
Color color = lovrGraphicsGetBackgroundColor();
float depth = 1.f;
int stencil = 0;
if (top == 1) {
luax_readcolor(L, index, &color);
lovrGraphicsClear(&color, NULL, NULL);
return 0;
}
if (top >= index) {
if (lua_type(L, index) == LUA_TNUMBER) {
color.r = luax_checkfloat(L, index++);
color.g = luax_checkfloat(L, index++);
color.b = luax_checkfloat(L, index++);
color.a = luax_optfloat(L, index++, 1.f);
} else {
clearColor = lua_toboolean(L, index++);
}
}
if (top >= index) {
if (lua_type(L, index) == LUA_TNUMBER) {
depth = luax_checkfloat(L, index++);
} else {
clearDepth = lua_toboolean(L, index++);
}
}
if (top >= index) {
if (lua_type(L, index) == LUA_TNUMBER) {
stencil = luaL_checkinteger(L, index++);
} else {
clearStencil = lua_toboolean(L, index++);
}
}
lovrGraphicsClear(clearColor ? &color : NULL, clearDepth ? &depth : NULL, clearStencil ? &stencil : NULL);
return 0;
}
static int l_lovrGraphicsDiscard(lua_State* L) {
int top = lua_gettop(L);
bool color = top >= 1 ? lua_toboolean(L, 1) : true;
bool depth = top >= 2 ? lua_toboolean(L, 2) : true;
bool stencil = top >= 3 ? lua_toboolean(L, 3) : true;
lovrGraphicsDiscard(color, depth, stencil);
return 0;
}
static int l_lovrGraphicsFlush(lua_State* L) {
lovrGraphicsFlush();
return 0;
}
static int l_lovrGraphicsPoints(lua_State* L) {
float* vertices;
uint32_t count = luax_getvertexcount(L, 1);
lovrGraphicsPoints(count, &vertices);
luax_readvertices(L, 1, vertices, count);
return 0;
}
static int l_lovrGraphicsLine(lua_State* L) {
float* vertices;
uint32_t count = luax_getvertexcount(L, 1);
lovrAssert(count >= 2, "Need at least 2 points to draw a line");
lovrGraphicsLine(count, &vertices);
luax_readvertices(L, 1, vertices, count);
return 0;
}
static int l_lovrGraphicsPlane(lua_State* L) {
DrawStyle style = STYLE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
style = luax_checkenum(L, 1, DrawStyle, NULL);
}
float transform[16];
int index = luax_readmat4(L, 2, transform, 2);
float u = luax_optfloat(L, index++, 0.f);
float v = luax_optfloat(L, index++, 0.f);
float w = luax_optfloat(L, index++, 1.f - u);
float h = luax_optfloat(L, index++, 1.f - v);
lovrGraphicsPlane(style, material, transform, u, v, w, h);
return 0;
}
static int luax_rectangularprism(lua_State* L, int scaleComponents) {
DrawStyle style = STYLE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
style = luax_checkenum(L, 1, DrawStyle, NULL);
}
float transform[16];
luax_readmat4(L, 2, transform, scaleComponents);
lovrGraphicsBox(style, material, transform);
return 0;
}
static int l_lovrGraphicsCube(lua_State* L) {
return luax_rectangularprism(L, 1);
}
static int l_lovrGraphicsBox(lua_State* L) {
return luax_rectangularprism(L, 3);
}
static int l_lovrGraphicsArc(lua_State* L) {
DrawStyle style = STYLE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
style = luax_checkenum(L, 1, DrawStyle, NULL);
}
ArcMode mode = ARC_MODE_PIE;
int index = 2;
if (lua_type(L, index) == LUA_TSTRING) {
mode = luax_checkenum(L, index++, ArcMode, NULL);
}
float transform[16];
index = luax_readmat4(L, index, transform, 1);
float r1 = luax_optfloat(L, index++, 0.f);
float r2 = luax_optfloat(L, index++, 2.f * (float) M_PI);
int segments = luaL_optinteger(L, index, 64) * (MIN(fabsf(r2 - r1), 2.f * (float) M_PI) / (2.f * (float) M_PI));
lovrGraphicsArc(style, mode, material, transform, r1, r2, segments);
return 0;
}
static int l_lovrGraphicsCircle(lua_State* L) {
DrawStyle style = STYLE_FILL;
Material* material = NULL;
if (lua_isuserdata(L, 1)) {
material = luax_checktype(L, 1, Material);
} else {
style = luax_checkenum(L, 1, DrawStyle, NULL);
}
float transform[16];
int index = luax_readmat4(L, 2, transform, 1);
int segments = luaL_optinteger(L, index, 32);
lovrGraphicsCircle(style, material, transform, segments);
return 0;
}
static int l_lovrGraphicsCylinder(lua_State* L) {
float transform[16];
Material* material = luax_totype(L, 1, Material);
int index = material ? 2 : 1;
index = luax_readmat4(L, index, transform, 1);
float r1 = luax_optfloat(L, index++, 1.f);
float r2 = luax_optfloat(L, index++, 1.f);
bool capped = lua_isnoneornil(L, index) ? true : lua_toboolean(L, index++);
int segments = luaL_optinteger(L, index, (lua_Integer) floorf(16 + 16 * MAX(r1, r2)));
lovrGraphicsCylinder(material, transform, r1, r2, capped, segments);
return 0;
}
static int l_lovrGraphicsSphere(lua_State* L) {
float transform[16];
Material* material = luax_totype(L, 1, Material);
int index = material ? 2 : 1;
index = luax_readmat4(L, index, transform, 1);
int segments = luaL_optinteger(L, index, 30);
lovrGraphicsSphere(material, transform, segments);
return 0;
}
static int l_lovrGraphicsSkybox(lua_State* L) {
Texture* texture = luax_checktype(L, 1, Texture);
lovrGraphicsSkybox(texture);
return 0;
}
static int l_lovrGraphicsPrint(lua_State* L) {
size_t length;
const char* str = luaL_checklstring(L, 1, &length);
float transform[16];
int index = luax_readmat4(L, 2, transform, 1);
float wrap = luax_optfloat(L, index++, 0.f);
HorizontalAlign halign = luax_checkenum(L, index++, HorizontalAlign, "center");
VerticalAlign valign = luax_checkenum(L, index++, VerticalAlign, "middle");
lovrGraphicsPrint(str, length, transform, wrap, halign, valign);
return 0;
}
static int l_lovrGraphicsStencil(lua_State* L) {
luaL_checktype(L, 1, LUA_TFUNCTION);
StencilAction action = luax_checkenum(L, 2, StencilAction, "replace");
int replaceValue = luaL_optinteger(L, 3, 1);
bool keepValues = lua_toboolean(L, 4);
if (!keepValues) {
int clearTo = lua_isnumber(L, 4) ? lua_tonumber(L, 4) : 0;
lovrGraphicsClear(NULL, NULL, &clearTo);
}
lua_settop(L, 1);
bool r, g, b, a;
lovrGraphicsGetColorMask(&r, &g, &b, &a);
lovrGraphicsSetColorMask(false, false, false, false);
lovrGraphicsStencil(action, replaceValue, stencilCallback, L);
lovrGraphicsSetColorMask(r, g, b, a);
return 0;
}
static int l_lovrGraphicsFill(lua_State* L) {
Texture* texture = lua_isnoneornil(L, 1) ? NULL : luax_checktype(L, 1, Texture);
float u = luax_optfloat(L, 2, 0.f);
float v = luax_optfloat(L, 3, 0.f);
float w = luax_optfloat(L, 4, 1.f - u);
float h = luax_optfloat(L, 5, 1.f - v);
lovrGraphicsFill(texture, u, v, w, h);
return 0;
}
static int l_lovrGraphicsCompute(lua_State* L) {
Shader* shader = luax_checktype(L, 1, Shader);
int x = luaL_optinteger(L, 2, 1);
int y = luaL_optinteger(L, 3, 1);
int z = luaL_optinteger(L, 4, 1);
lovrGraphicsCompute(shader, x, y, z);
return 0;
}
// Types
static void luax_checkuniformtype(lua_State* L, int index, UniformType* baseType, int* components) {
size_t length;
lovrAssert(lua_type(L, index) == LUA_TSTRING, "Uniform types must be strings, got %s", lua_typename(L, index));
const char* type = lua_tolstring(L, index, &length);
if (!strcmp(type, "float")) {
*baseType = UNIFORM_FLOAT;
*components = 1;
} else if (!strcmp(type, "int")) {
*baseType = UNIFORM_INT;
*components = 1;
} else {
int n = type[length - 1] - '0';
lovrAssert(n >= 2 && n <= 4, "Unknown uniform type '%s'", type);
if (type[0] == 'v' && type[1] == 'e' && type[2] == 'c' && length == 4) {
*baseType = UNIFORM_FLOAT;
*components = n;
} else if (type[0] == 'i' && type[1] == 'v' && type[2] == 'e' && type[3] == 'c' && length == 5) {
*baseType = UNIFORM_INT;
*components = n;
} else if (type[0] == 'm' && type[1] == 'a' && type[2] == 't' && length == 4) {
*baseType = UNIFORM_MATRIX;
*components = n;
} else {
lovrThrow("Unknown uniform type '%s'", type);
}
}
}
static int l_lovrGraphicsNewCanvas(lua_State* L) {
Attachment attachments[MAX_CANVAS_ATTACHMENTS];
int attachmentCount = 0;
int width = 0;
int height = 0;
int index;
if (luax_totype(L, 1, Texture)) {
for (index = 1; index <= MAX_CANVAS_ATTACHMENTS; index++) {
Texture* texture = luax_totype(L, index, Texture);
if (!texture) break;
attachments[attachmentCount++] = (Attachment) { texture, 0, 0 };
}
} else if (lua_istable(L, 1)) {
luax_readattachments(L, 1, attachments, &attachmentCount);
index = 2;
} else {
width = luaL_checkinteger(L, 1);
height = luaL_checkinteger(L, 2);
index = 3;
}
TextureFormat format = FORMAT_RGBA;
bool anonymous = attachmentCount == 0;
CanvasFlags flags = {
.depth = { .enabled = true, .readable = false, .format = FORMAT_D16 },
.stereo = anonymous,
.msaa = 0,
.mipmaps = true
};
if (lua_istable(L, index)) {
lua_getfield(L, index, "depth");
switch (lua_type(L, -1)) {
case LUA_TNIL: break;
case LUA_TBOOLEAN: flags.depth.enabled = lua_toboolean(L, -1); break;
case LUA_TSTRING: flags.depth.format = luax_checkenum(L, -1, TextureFormat, NULL); break;
case LUA_TTABLE:
lua_getfield(L, -1, "readable");
flags.depth.readable = lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "format");
flags.depth.format = luax_checkenum(L, -1, TextureFormat, NULL);
lua_pop(L, 1);
break;
default: lovrThrow("Expected boolean, string, or table for Canvas depth flag");
}
lua_pop(L, 1);
lua_getfield(L, index, "stereo");
flags.stereo = lua_isnil(L, -1) ? flags.stereo : lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "msaa");
flags.msaa = lua_isnil(L, -1) ? flags.msaa : luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "mipmaps");
flags.mipmaps = lua_isnil(L, -1) ? flags.mipmaps : lua_toboolean(L, -1);
lua_pop(L, 1);
if (attachmentCount == 0) {
lua_getfield(L, index, "format");
format = luax_checkenum(L, -1, TextureFormat, "rgba");
anonymous = lua_isnil(L, -1) || lua_toboolean(L, -1);
lua_pop(L, 1);
}
}
if (width == 0 && height == 0 && attachmentCount > 0) {
width = lovrTextureGetWidth(attachments[0].texture, attachments[0].level);
height = lovrTextureGetHeight(attachments[0].texture, attachments[0].level);
}
Canvas* canvas = lovrCanvasCreate(width, height, flags);
if (anonymous) {
bool multiview = flags.stereo && lovrGraphicsGetFeatures()->multiview;
TextureType textureType = multiview ? TEXTURE_ARRAY : TEXTURE_2D;
uint32_t depth = multiview ? 2 : 1;
Texture* texture = lovrTextureCreate(textureType, NULL, 0, true, flags.mipmaps, flags.msaa);
lovrTextureAllocate(texture, lovrCanvasGetWidth(canvas), lovrCanvasGetHeight(canvas), depth, format);
lovrTextureSetWrap(texture, (TextureWrap) { .s = WRAP_CLAMP, .t = WRAP_CLAMP, .r = WRAP_CLAMP });
attachments[0] = (Attachment) { texture, 0, 0 };
attachmentCount++;
}
if (attachmentCount > 0) {
lovrCanvasSetAttachments(canvas, attachments, attachmentCount);
if (anonymous) {
lovrRelease(attachments[0].texture, lovrTextureDestroy);
}
}
luax_pushtype(L, Canvas, canvas);
lovrRelease(canvas, lovrCanvasDestroy);
return 1;
}
static int l_lovrGraphicsNewFont(lua_State* L) {
Rasterizer* rasterizer = luax_totype(L, 1, Rasterizer);
uint32_t padding = 2;
double spread = 4.;
if (!rasterizer) {
Blob* blob = NULL;
float size;
if (lua_type(L, 1) == LUA_TNUMBER || lua_isnoneornil(L, 1)) {
size = luaL_optinteger(L, 1, 32);
padding = luaL_optinteger(L, 2, padding);
spread = luaL_optnumber(L, 3, spread);
} else {
blob = luax_readblob(L, 1, "Font");
size = luaL_optinteger(L, 2, 32);
padding = luaL_optinteger(L, 3, padding);
spread = luaL_optnumber(L, 4, spread);
}
rasterizer = lovrRasterizerCreate(blob, size);
lovrRelease(blob, lovrBlobDestroy);
} else {
padding = luaL_optinteger(L, 2, padding);
spread = luaL_optnumber(L, 3, spread);
}
Font* font = lovrFontCreate(rasterizer, padding, spread);
luax_pushtype(L, Font, font);
lovrRelease(rasterizer, lovrRasterizerDestroy);
lovrRelease(font, lovrFontDestroy);
return 1;
}
static int l_lovrGraphicsNewMaterial(lua_State* L) {
Material* material = lovrMaterialCreate();
int index = 1;
if (lua_type(L, index) == LUA_TSTRING) {
Blob* blob = luax_readblob(L, index++, "Texture");
Image* image = lovrImageCreateFromBlob(blob, true);
Texture* texture = lovrTextureCreate(TEXTURE_2D, &image, 1, true, true, 0);
lovrMaterialSetTexture(material, TEXTURE_DIFFUSE, texture);
lovrRelease(blob, lovrBlobDestroy);
lovrRelease(image, lovrImageDestroy);
lovrRelease(texture, lovrTextureDestroy);
} else if (lua_isuserdata(L, index)) {
Texture* texture = luax_checktype(L, index, Texture);
lovrMaterialSetTexture(material, TEXTURE_DIFFUSE, texture);
index++;
}
if (lua_isnumber(L, index)) {
Color color;
luax_readcolor(L, index, &color);
lovrMaterialSetColor(material, COLOR_DIFFUSE, color);
}
luax_pushtype(L, Material, material);
lovrRelease(material, lovrMaterialDestroy);
return 1;
}
static int l_lovrGraphicsNewMesh(lua_State* L) {
uint32_t count;
int dataIndex = 0;
int formatIndex = 0;
int drawModeIndex = 2;
Blob* blob = NULL;
if (lua_isnumber(L, 1)) {
count = lua_tointeger(L, 1);
} else if (lua_istable(L, 1)) {
if (lua_isnumber(L, 2)) {
drawModeIndex++;
formatIndex = 1;
count = lua_tointeger(L, 2);
dataIndex = 0;
} else if (lua_istable(L, 2)) {
drawModeIndex++;
formatIndex = 1;
count = luax_len(L, 2);
dataIndex = 2;
} else if ((blob = luax_totype(L, 2, Blob)) != NULL) {
drawModeIndex++;
formatIndex = 1;
dataIndex = 2;
} else {
count = luax_len(L, 1);
dataIndex = 1;
}
} else {
luaL_argerror(L, 1, "table or number expected");
return 0;
}
MeshAttribute attributes[MAX_ATTRIBUTES];
const char* attributeNames[MAX_ATTRIBUTES];
int attributeCount = 0;
size_t stride = 0;
if (formatIndex == 0) {
stride = 32;
attributeCount = 3;
attributes[0] = (MeshAttribute) { .offset = 0, .stride = stride, .type = F32, .components = 3 };
attributes[1] = (MeshAttribute) { .offset = 12, .stride = stride, .type = F32, .components = 3 };
attributes[2] = (MeshAttribute) { .offset = 24, .stride = stride, .type = F32, .components = 2 };
attributeNames[0] = "lovrPosition";
attributeNames[1] = "lovrNormal";
attributeNames[2] = "lovrTexCoord";
} else {
attributeCount = luax_len(L, formatIndex);
lovrAssert(attributeCount >= 0 && attributeCount <= MAX_ATTRIBUTES, "Attribute count must be between 0 and %d", MAX_ATTRIBUTES);
for (int i = 0; i < attributeCount; i++) {
lua_rawgeti(L, formatIndex, i + 1);
lovrAssert(lua_type(L, -1) == LUA_TTABLE, "Attribute definitions must be tables containing name, type, and component count");
lua_rawgeti(L, -1, 3);
lua_rawgeti(L, -2, 2);
lua_rawgeti(L, -3, 1);
attributeNames[i] = lua_tostring(L, -1);
attributes[i].offset = (uint32_t) stride;
attributes[i].type = luax_checkenum(L, -2, AttributeType, "float");
attributes[i].components = luaL_optinteger(L, -3, 1);
switch (attributes[i].type) {
case I8: case U8: stride += 1 * attributes[i].components; break;
case I16: case U16: stride += 2 * attributes[i].components; break;
case I32: case U32: case F32: stride += 4 * attributes[i].components; break;
}
lua_pop(L, 4);
}
}
if (blob) {
lovrAssert(blob->size / stride < UINT32_MAX, "Too many vertices in Blob");
count = (uint32_t) (blob->size / stride);
}
DrawMode mode = luax_checkenum(L, drawModeIndex, DrawMode, "fan");
BufferUsage usage = luax_checkenum(L, drawModeIndex + 1, BufferUsage, "dynamic");
bool readable = lua_toboolean(L, drawModeIndex + 2);
Buffer* vertexBuffer = lovrBufferCreate(count * stride, NULL, BUFFER_VERTEX, usage, readable);
Mesh* mesh = lovrMeshCreate(mode, vertexBuffer, count);
for (int i = 0; i < attributeCount; i++) {
lovrMeshAttachAttribute(mesh, attributeNames[i], &(MeshAttribute) {
.buffer = vertexBuffer,
.offset = attributes[i].offset,
.stride = stride,
.type = attributes[i].type,
.components = attributes[i].components,
.normalized = attributes[i].type == I8 || attributes[i].type == U8
});
}
lovrMeshAttachAttribute(mesh, "lovrDrawID", &(MeshAttribute) {
.buffer = lovrGraphicsGetIdentityBuffer(),
.type = U8,
.components = 1,
.divisor = 1
});
if (dataIndex) {
AttributeData data = { .raw = lovrBufferMap(vertexBuffer, 0, false) };
if (blob) {
memcpy(data.raw, blob->data, count * stride);
} else {
for (uint32_t i = 0; i < count; i++) {
lua_rawgeti(L, dataIndex, i + 1);
lovrAssert(lua_istable(L, -1), "Vertices should be specified as a table of tables");
int component = 0;
for (int j = 0; j < attributeCount; j++) {
MeshAttribute* attribute = &attributes[j];
for (unsigned k = 0; k < attribute->components; k++) {
lua_rawgeti(L, -1, ++component);
switch (attribute->type) {
case I8: *data.i8++ = luaL_optinteger(L, -1, 0); break;
case U8: *data.u8++ = luaL_optinteger(L, -1, 0); break;
case I16: *data.i16++ = luaL_optinteger(L, -1, 0); break;
case U16: *data.u16++ = luaL_optinteger(L, -1, 0); break;
case I32: *data.i32++ = luaL_optinteger(L, -1, 0); break;
case U32: *data.u32++ = luaL_optinteger(L, -1, 0); break;
case F32: *data.f32++ = luaL_optnumber(L, -1, 0.); break;
}
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}
}
lovrBufferFlush(vertexBuffer, 0, count * stride);
lovrBufferUnmap(vertexBuffer);
}
lovrRelease(vertexBuffer, lovrBufferDestroy);
luax_pushtype(L, Mesh, mesh);
lovrRelease(mesh, lovrMeshDestroy);
return 1;
}
static int l_lovrGraphicsNewModel(lua_State* L) {
ModelData* modelData = luax_totype(L, 1, ModelData);
if (!modelData) {
Blob* blob = luax_readblob(L, 1, "Model");
modelData = lovrModelDataCreate(blob, luax_readfile);
lovrRelease(blob, lovrBlobDestroy);
} else {
lovrRetain(modelData);
}
Model* model = lovrModelCreate(modelData);
luax_pushtype(L, Model, model);
lovrRelease(modelData, lovrModelDataDestroy);
lovrRelease(model, lovrModelDestroy);
return 1;
}
static const char* luax_readshadersource(lua_State* L, int index, int *outLength) {
if (lua_isnoneornil(L, index)) {
return NULL;
}
Blob* blob = luax_totype(L, index, Blob);
if (blob) {
*outLength = (int) blob->size;
return blob->data;
}
size_t length;
const char* source = luaL_checklstring(L, index, &length);
if (memchr(source, '\n', MIN(1024, length))) {
*outLength = (int) length;
return source;
} else {
void* contents = luax_readfile(source, &length);
lovrAssert(contents, "Could not read shader from file '%s'", source);
*outLength = (int) length;
return contents;
}
}
#define MAX_SHADER_FLAGS 32
static void luax_parseshaderflags(lua_State* L, int index, ShaderFlag flags[MAX_SHADER_FLAGS], uint32_t* count) {
if (lua_isnil(L, -1)) {
*count = 0;
return;
}
lovrAssert(lua_istable(L, -1), "Shader flags must be a table");
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
ShaderFlag* flag = &flags[(*count)++];
lovrAssert(*count <= MAX_SHADER_FLAGS, "Too many shader flags (max is %d)", MAX_SHADER_FLAGS);
if (lua_type(L, -2) == LUA_TSTRING) {
flag->name = lua_tostring(L, -2);
} else if (lua_isnumber(L, -2)) {
flag->index = lua_tointeger(L, -2);
} else {
lovrThrow("Shader flag names must be strings or numbers");
}
switch (lua_type(L, -1)) {
case LUA_TBOOLEAN:
flag->type = FLAG_BOOL;
flag->value.b32 = lua_toboolean(L, -1);
break;
case LUA_TNUMBER:
flag->type = FLAG_INT;
flag->value.i32 = lua_tointeger(L, -1);
break;
default:
lovrThrow("Shader flag values must be booleans or integers");
}
lua_pop(L, 1);
}
}
static int l_lovrGraphicsNewShader(lua_State* L) {
ShaderFlag flags[MAX_SHADER_FLAGS];
uint32_t flagCount = 0;
bool multiview = true;
Shader* shader;
if (lua_isstring(L, 1) && (lua_istable(L, 2) || lua_gettop(L) == 1)) {
DefaultShader shaderType = luax_checkenum(L, 1, DefaultShader, NULL);
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "flags");
luax_parseshaderflags(L, -1, flags, &flagCount);
lua_pop(L, 1);
lua_getfield(L, 2, "stereo");
multiview = lua_isnil(L, -1) ? multiview : lua_toboolean(L, -1);
lua_pop(L, 1);
}
shader = lovrShaderCreateDefault(shaderType, flags, flagCount, multiview);
// Builtin uniforms
if (shaderType == SHADER_STANDARD) {
lovrShaderSetFloats(shader, "lovrExposure", (float[1]) { 1.f }, 0, 1);
lovrShaderSetFloats(shader, "lovrLightDirection", (float[3]) { -1.f, -1.f, -1.f }, 0, 3);
lovrShaderSetFloats(shader, "lovrLightColor", (float[4]) { 1.f, 1.f, 1.f, 1.f }, 0, 4);
}
} else {
int vertexSourceLength;
const char* vertexSource = luax_readshadersource(L, 1, &vertexSourceLength);
int fragmentSourceLength;
const char* fragmentSource = luax_readshadersource(L, 2, &fragmentSourceLength);
if (lua_istable(L, 3)) {
lua_getfield(L, 3, "flags");
luax_parseshaderflags(L, -1, flags, &flagCount);
lua_pop(L, 1);
lua_getfield(L, 3, "stereo");
multiview = lua_isnil(L, -1) ? multiview : lua_toboolean(L, -1);
lua_pop(L, 1);
}
shader = lovrShaderCreateGraphics(vertexSource, vertexSourceLength, fragmentSource, fragmentSourceLength, flags, flagCount, multiview);
}
luax_pushtype(L, Shader, shader);
lovrRelease(shader, lovrShaderDestroy);
return 1;
}
static int l_lovrGraphicsNewComputeShader(lua_State* L) {
int sourceLength;
const char* source = luax_readshadersource(L, 1, &sourceLength);
luaL_argcheck(L, source, 1, "string or Blob expected");
ShaderFlag flags[MAX_SHADER_FLAGS];
uint32_t flagCount = 0;
if (lua_istable(L, 2)) {
lua_getfield(L, 2, "flags");
luax_parseshaderflags(L, -1, flags, &flagCount);
lua_pop(L, 1);
}
Shader* shader = lovrShaderCreateCompute(source, sourceLength, flags, flagCount);
luax_pushtype(L, Shader, shader);
lovrRelease(shader, lovrShaderDestroy);
return 1;
}
static int l_lovrGraphicsNewShaderBlock(lua_State* L) {
arr_uniform_t uniforms;
arr_init(&uniforms, realloc);
BlockType type = luax_checkenum(L, 1, BlockType, NULL);
luaL_checktype(L, 2, LUA_TTABLE);
lua_pushnil(L);
while (lua_next(L, 2) != 0) {
Uniform uniform;
// Name
strncpy(uniform.name, luaL_checkstring(L, -2), LOVR_MAX_UNIFORM_LENGTH - 1);
if (lua_type(L, -1) == LUA_TSTRING) {
uniform.count = 1;
luax_checkuniformtype(L, -1, &uniform.type, &uniform.components);
} else {
luaL_checktype(L, -1, LUA_TTABLE);
lua_rawgeti(L, -1, 1);
luax_checkuniformtype(L, -1, &uniform.type, &uniform.components);
lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
uniform.count = luaL_optinteger(L, -1, 1);
lua_pop(L, 1);
}
lovrAssert(uniform.count >= 1, "Uniform count must be positive, got %d for '%s'", uniform.count, uniform.name);
arr_push(&uniforms, uniform);
// Pop the table, leaving the key for lua_next to nom
lua_pop(L, 1);
}
BufferUsage usage = USAGE_DYNAMIC;
bool readable = false;
if (lua_istable(L, 3)) {
lua_getfield(L, 3, "usage");
usage = luax_checkenum(L, -1, BufferUsage, "dynamic");
lua_pop(L, 1);
lua_getfield(L, 3, "readable");
readable = lua_toboolean(L, -1);
lua_pop(L, 1);
}
lovrAssert(type == BLOCK_UNIFORM || lovrGraphicsGetFeatures()->compute, "Compute blocks are not supported on this system");
size_t size = lovrShaderComputeUniformLayout(&uniforms);
Buffer* buffer = lovrBufferCreate(size, NULL, type == BLOCK_COMPUTE ? BUFFER_SHADER_STORAGE : BUFFER_UNIFORM, usage, readable);
ShaderBlock* block = lovrShaderBlockCreate(type, buffer, &uniforms);
luax_pushtype(L, ShaderBlock, block);
arr_free(&uniforms);
lovrRelease(buffer, lovrBufferDestroy);
lovrRelease(block, lovrShaderBlockDestroy);
return 1;
}
static int l_lovrGraphicsNewTexture(lua_State* L) {
int index = 1;
int width, height, depth;
int argType = lua_type(L, index);
bool blank = argType == LUA_TNUMBER;
TextureType type = TEXTURE_2D;
if (blank) {
width = lua_tointeger(L, index++);
height = luaL_checkinteger(L, index++);
depth = lua_type(L, index) == LUA_TNUMBER ? lua_tonumber(L, index++) : 0;
lovrAssert(width > 0 && height > 0, "A Texture must have a positive width, height, and depth");
} else if (argType != LUA_TTABLE) {
luaL_checkany(L, 1);
lua_createtable(L, 1, 0);
lua_pushvalue(L, 1);
lua_rawseti(L, -2, 1);
lua_replace(L, 1);
depth = 1;
index++;
} else {
depth = luax_len(L, index++);
type = depth > 0 ? TEXTURE_ARRAY : TEXTURE_CUBE;
}
bool hasFlags = lua_istable(L, index);
bool srgb = !blank;
bool mipmaps = true;
TextureFormat format = FORMAT_RGBA;
int msaa = 0;
if (hasFlags) {
lua_getfield(L, index, "linear");
srgb = lua_isnil(L, -1) ? srgb : !lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "mipmaps");
mipmaps = lua_isnil(L, -1) ? mipmaps : lua_toboolean(L, -1);
lua_pop(L, 1);
lua_getfield(L, index, "type");
type = lua_isnil(L, -1) ? type : (TextureType) luax_checkenum(L, -1, TextureType, NULL);
lua_pop(L, 1);
lua_getfield(L, index, "format");
format = lua_isnil(L, -1) ? format : (TextureFormat) luax_checkenum(L, -1, TextureFormat, NULL);
lua_pop(L, 1);
lua_getfield(L, index, "msaa");
msaa = lua_isnil(L, -1) ? msaa : luaL_checkinteger(L, -1);
lua_pop(L, 1);
}
Texture* texture = lovrTextureCreate(type, NULL, 0, srgb, mipmaps, msaa);
lovrTextureSetFilter(texture, lovrGraphicsGetDefaultFilter());
if (blank) {
depth = depth ? depth : (type == TEXTURE_CUBE ? 6 : 1);
lovrTextureAllocate(texture, width, height, depth, format);
} else {
if (type == TEXTURE_CUBE && depth == 0) {
depth = 6;
const char* faces[6] = { "right", "left", "top", "bottom", "back", "front" };
for (int i = 0; i < 6; i++) {
lua_pushstring(L, faces[i]);
lua_rawget(L, 1);
lovrAssert(!lua_isnil(L, -1), "Could not load cubemap texture: missing '%s' face", faces[i]);
lua_rawseti(L, 1, i + 1);
}
}
for (int i = 0; i < depth; i++) {
lua_rawgeti(L, 1, i + 1);
Image* image = luax_checkimage(L, -1, type != TEXTURE_CUBE);
if (i == 0) {
lovrTextureAllocate(texture, image->width, image->height, depth, image->format);
}
lovrTextureReplacePixels(texture, image, 0, 0, i, 0);
lovrRelease(image, lovrImageDestroy);
lua_pop(L, 1);
}
}
luax_pushtype(L, Texture, texture);
lovrRelease(texture, lovrTextureDestroy);
return 1;
}
static const luaL_Reg lovrGraphics[] = {
// Base
{ "present", l_lovrGraphicsPresent },
{ "createWindow", l_lovrGraphicsCreateWindow },
{ "getWidth", l_lovrGraphicsGetWidth },
{ "getHeight", l_lovrGraphicsGetHeight },
{ "getDimensions", l_lovrGraphicsGetDimensions },
{ "getPixelDensity", l_lovrGraphicsGetPixelDensity },
{ "hasWindow", l_lovrGraphicsHasWindow },
{ "getViewPose", l_lovrGraphicsGetViewPose },
{ "setViewPose", l_lovrGraphicsSetViewPose },
{ "getProjection", l_lovrGraphicsGetProjection },
{ "setProjection", l_lovrGraphicsSetProjection },
{ "tick", l_lovrGraphicsTick },
{ "tock", l_lovrGraphicsTock },
{ "getFeatures", l_lovrGraphicsGetFeatures },
{ "getLimits", l_lovrGraphicsGetLimits },
{ "getStats", l_lovrGraphicsGetStats },
// State
{ "reset", l_lovrGraphicsReset },
{ "getAlphaSampling", l_lovrGraphicsGetAlphaSampling },
{ "setAlphaSampling", l_lovrGraphicsSetAlphaSampling },
{ "getBackgroundColor", l_lovrGraphicsGetBackgroundColor },
{ "setBackgroundColor", l_lovrGraphicsSetBackgroundColor },
{ "getBlendMode", l_lovrGraphicsGetBlendMode },
{ "setBlendMode", l_lovrGraphicsSetBlendMode },
{ "getCanvas", l_lovrGraphicsGetCanvas },
{ "setCanvas", l_lovrGraphicsSetCanvas },
{ "getColor", l_lovrGraphicsGetColor },
{ "setColor", l_lovrGraphicsSetColor },
{ "getColorMask", l_lovrGraphicsGetColorMask },
{ "setColorMask", l_lovrGraphicsSetColorMask },
{ "isCullingEnabled", l_lovrGraphicsIsCullingEnabled },
{ "setCullingEnabled", l_lovrGraphicsSetCullingEnabled },
{ "getDefaultFilter", l_lovrGraphicsGetDefaultFilter },
{ "setDefaultFilter", l_lovrGraphicsSetDefaultFilter },
{ "getDepthTest", l_lovrGraphicsGetDepthTest },
{ "setDepthTest", l_lovrGraphicsSetDepthTest },
{ "getFont", l_lovrGraphicsGetFont },
{ "setFont", l_lovrGraphicsSetFont },
{ "getLineWidth", l_lovrGraphicsGetLineWidth },
{ "setLineWidth", l_lovrGraphicsSetLineWidth },
{ "getPointSize", l_lovrGraphicsGetPointSize },
{ "setPointSize", l_lovrGraphicsSetPointSize },
{ "getShader", l_lovrGraphicsGetShader },
{ "setShader", l_lovrGraphicsSetShader },
{ "getStencilTest", l_lovrGraphicsGetStencilTest },
{ "setStencilTest", l_lovrGraphicsSetStencilTest },
{ "getWinding", l_lovrGraphicsGetWinding },
{ "setWinding", l_lovrGraphicsSetWinding },
{ "isWireframe", l_lovrGraphicsIsWireframe },
{ "setWireframe", l_lovrGraphicsSetWireframe },
// Transforms
{ "push", l_lovrGraphicsPush },
{ "pop", l_lovrGraphicsPop },
{ "origin", l_lovrGraphicsOrigin },
{ "translate", l_lovrGraphicsTranslate },
{ "rotate", l_lovrGraphicsRotate },
{ "scale", l_lovrGraphicsScale },
{ "transform", l_lovrGraphicsTransform },
// Rendering
{ "clear", l_lovrGraphicsClear },
{ "discard", l_lovrGraphicsDiscard },
{ "flush", l_lovrGraphicsFlush },
{ "points", l_lovrGraphicsPoints },
{ "line", l_lovrGraphicsLine },
{ "plane", l_lovrGraphicsPlane },
{ "cube", l_lovrGraphicsCube },
{ "box", l_lovrGraphicsBox },
{ "arc", l_lovrGraphicsArc },
{ "circle", l_lovrGraphicsCircle },
{ "cylinder", l_lovrGraphicsCylinder },
{ "sphere", l_lovrGraphicsSphere },
{ "skybox", l_lovrGraphicsSkybox },
{ "print", l_lovrGraphicsPrint },
{ "stencil", l_lovrGraphicsStencil },
{ "fill", l_lovrGraphicsFill },
{ "compute", l_lovrGraphicsCompute },
// Types
{ "newCanvas", l_lovrGraphicsNewCanvas },
{ "newFont", l_lovrGraphicsNewFont },
{ "newMaterial", l_lovrGraphicsNewMaterial },
{ "newMesh", l_lovrGraphicsNewMesh },
{ "newModel", l_lovrGraphicsNewModel },
{ "newShader", l_lovrGraphicsNewShader },
{ "newComputeShader", l_lovrGraphicsNewComputeShader },
{ "newShaderBlock", l_lovrGraphicsNewShaderBlock },
{ "newTexture", l_lovrGraphicsNewTexture },
{ NULL, NULL }
};
extern const luaL_Reg lovrCanvas[];
extern const luaL_Reg lovrFont[];
extern const luaL_Reg lovrMaterial[];
extern const luaL_Reg lovrMesh[];
extern const luaL_Reg lovrModel[];
extern const luaL_Reg lovrShader[];
extern const luaL_Reg lovrShaderBlock[];
extern const luaL_Reg lovrTexture[];
int luaopen_lovr_graphics(lua_State* L) {
lua_newtable(L);
luax_register(L, lovrGraphics);
luax_registertype(L, Canvas);
luax_registertype(L, Font);
luax_registertype(L, Material);
luax_registertype(L, Mesh);
luax_registertype(L, Model);
luax_registertype(L, Shader);
luax_registertype(L, ShaderBlock);
luax_registertype(L, Texture);
luax_pushconf(L);
bool debug = false;
lua_getfield(L, -1, "graphics");
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "debug");
debug = lua_toboolean(L, -1);
lua_pop(L, 1);
}
lua_pop(L, 1);
lovrGraphicsInit(debug);
lua_pushcfunction(L, l_lovrGraphicsCreateWindow);
lua_getfield(L, -2, "window");
lua_call(L, 1, 0);
lua_pop(L, 1);
return 1;
}