lovr/src/modules/data/modelData_gltf.c

937 lines
35 KiB
C

#include "data/modelData.h"
#include "data/blob.h"
#include "data/image.h"
#include "core/maf.h"
#include "lib/jsmn/jsmn.h"
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#define MAX_STACK_TOKENS 1024
#define MAGIC_glTF 0x46546c67
#define MAGIC_JSON 0x4e4f534a
#define MAGIC_BIN 0x004e4942
#define STR_EQ(k, s) !strncmp(k.data, s, k.length)
#define NOM_VALUE(j, t) nomValue(j, t, 1, 0)
#define NOM_INT(j, t) nomInt(j + (t++)->start)
#define NOM_STR(j, t) (gltfString) { (char* )j + t->start, t->end - t->start }; t++
#define NOM_BOOL(j, t) (*(j + (t++)->start) == 't')
#define NOM_FLOAT(j, t) atof(j + (t++)->start)
typedef struct {
char* data;
size_t length;
} gltfString;
typedef struct {
uint32_t magic;
uint32_t version;
uint32_t length;
} gltfHeader;
typedef struct {
uint32_t length;
uint32_t type;
} gltfChunkHeader;
typedef struct {
uint32_t input;
uint32_t output;
SmoothMode smoothing;
} gltfAnimationSampler;
typedef struct {
uint32_t primitiveIndex;
uint32_t primitiveCount;
} gltfMesh;
typedef struct {
TextureFilter filter;
TextureWrap wrap;
} gltfSampler;
typedef struct {
uint32_t image;
uint32_t sampler;
} gltfTexture;
typedef struct {
uint32_t node;
uint32_t nodeCount;
} gltfScene;
static uint32_t nomInt(const char* s) {
uint32_t n = 0;
lovrAssert(*s != '-', "Expected a positive number");
while (isdigit(*s)) { n = 10 * n + (*s++ - '0'); }
return n;
}
static int nomValue(const char* data, jsmntok_t* token, int count, int sum) {
if (count == 0) { return sum; }
switch (token->type) {
case JSMN_OBJECT: return nomValue(data, token + 1, count - 1 + 2 * token->size, sum + 1);
case JSMN_ARRAY: return nomValue(data, token + 1, count - 1 + token->size, sum + 1);
default: return nomValue(data, token + 1, count - 1, sum + 1);
}
}
static void* decodeBase64(char* str, size_t length, size_t decodedSize) {
str = memchr(str, ',', length);
if (!str) {
return NULL;
} else {
str++;
}
uint8_t* data = malloc(decodedSize);
if (!data) {
return NULL;
}
uint32_t num = 0;
uint32_t bits = 0;
for (size_t i = 0; i < decodedSize; i++) {
while (bits < 8) {
char c = *str++;
uint32_t n;
if (c >= 'A' && c <= 'Z') {
n = c - 'A';
} else if (c >= 'a' && c <= 'z') {
n = c - 'a' + 26;
} else if (c >= '0' && c <= '9') {
n = c - '0' + 52;
} else if (c == '+') {
n = 62;
} else if (c == '/') {
n = 63;
} else {
free(data);
return NULL;
}
num <<= 6;
num |= n;
bits += 6;
}
data[i] = num >> (bits - 8);
bits -= 8;
}
return data;
}
static jsmntok_t* resolveTexture(const char* json, jsmntok_t* token, ModelMaterial* material, MaterialTexture textureType, gltfTexture* textures, gltfSampler* samplers) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "index")) {
uint32_t index = NOM_INT(json, token);
gltfTexture* texture = &textures[index];
gltfSampler* sampler = texture->sampler == ~0u ? NULL : &samplers[texture->sampler];
material->images[textureType] = texture->image;
material->filters[textureType] = sampler ? sampler->filter : (TextureFilter) { .mode = FILTER_BILINEAR };
material->wraps[textureType] = sampler ? sampler->wrap : (TextureWrap) { .s = WRAP_REPEAT, .t = WRAP_REPEAT, .r = WRAP_REPEAT };
} else if (STR_EQ(key, "texCoord")) {
lovrAssert(NOM_INT(json, token) == 0, "Only one set of texture coordinates is supported");
} else {
token += NOM_VALUE(json, token);
}
}
return token;
}
ModelData* lovrModelDataInitGltf(ModelData* model, Blob* source, ModelDataIO* io) {
uint8_t* data = source->data;
gltfHeader* header = (gltfHeader*) data;
bool glb = source->size >= sizeof(gltfHeader) && header->magic == MAGIC_glTF;
const char *json, *binData;
size_t jsonLength;
ptrdiff_t binOffset;
char filename[1024];
lovrAssert(strlen(source->name) < sizeof(filename), "glTF filename is too long");
strcpy(filename, source->name);
char* slash = strrchr(filename, '/');
char* root = slash ? (slash + 1) : filename;
size_t maxPathLength = sizeof(filename) - (root - filename);
*root = '\0';
if (glb) {
gltfChunkHeader* jsonHeader = (gltfChunkHeader*) &header[1];
lovrAssert(jsonHeader->type == MAGIC_JSON, "Invalid JSON header");
json = (char*) &jsonHeader[1];
jsonLength = jsonHeader->length;
gltfChunkHeader* binHeader = (gltfChunkHeader*) &json[jsonLength];
lovrAssert(binHeader->type == MAGIC_BIN, "Invalid BIN header");
binData = (char*) &binHeader[1];
binOffset = (char*) binData - (char*) source->data;
} else {
json = (char*) data;
jsonLength = source->size;
binData = NULL;
binOffset = 0;
}
// Parse JSON
jsmn_parser parser;
jsmn_init(&parser);
jsmntok_t stackTokens[MAX_STACK_TOKENS];
jsmntok_t* heapTokens = NULL;
jsmntok_t* tokens = &stackTokens[0];
int tokenCount = 0;
if ((tokenCount = jsmn_parse(&parser, json, jsonLength, stackTokens, MAX_STACK_TOKENS)) == JSMN_ERROR_NOMEM) {
int capacity = MAX_STACK_TOKENS;
jsmn_init(&parser); // This shouldn't be necessary but not doing it caused an infinite loop?
do {
capacity *= 2;
heapTokens = realloc(heapTokens, capacity * sizeof(jsmntok_t));
lovrAssert(heapTokens, "Out of memory");
tokenCount = jsmn_parse(&parser, json, jsonLength, heapTokens, capacity);
} while (tokenCount == JSMN_ERROR_NOMEM);
tokens = heapTokens;
}
if (tokenCount <= 0 || tokens[0].type != JSMN_OBJECT) {
free(heapTokens);
return NULL;
}
// Prepass: Basically we iterate over the tokens once and figure out how much memory we need and
// record the locations of tokens that we'll use later to fill in the memory once it's allocated.
struct {
jsmntok_t* animations;
jsmntok_t* attributes;
jsmntok_t* buffers;
jsmntok_t* bufferViews;
jsmntok_t* images;
jsmntok_t* materials;
jsmntok_t* meshes;
jsmntok_t* nodes;
jsmntok_t* scenes;
jsmntok_t* skins;
int sceneCount;
} info;
memset(&info, 0, sizeof(info));
gltfAnimationSampler* animationSamplers = NULL;
gltfMesh* meshes = NULL;
gltfSampler* samplers = NULL;
gltfTexture* textures = NULL;
gltfScene* scenes = NULL;
int rootScene = 0;
for (jsmntok_t* token = tokens + 1; token < tokens + tokenCount;) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "accessors")) {
info.attributes = token;
model->attributeCount = token->size;
token += NOM_VALUE(json, token);
} else if (STR_EQ(key, "animations")){
info.animations = token;
model->animationCount = token->size;
size_t samplerCount = 0;
jsmntok_t* t = token;
for (int i = (t++)->size; i > 0; i--) {
if (t->size > 0) {
for (int k = (t++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, t);
if (STR_EQ(key, "channels")) { model->channelCount += t->size; }
else if (STR_EQ(key, "samplers")) { samplerCount += t->size; }
else if (STR_EQ(key, "name")) { model->charCount += t->end - t->start + 1; }
t += NOM_VALUE(json, t);
}
}
}
animationSamplers = malloc(samplerCount * sizeof(gltfAnimationSampler));
lovrAssert(animationSamplers, "Out of memory");
gltfAnimationSampler* sampler = animationSamplers;
for (int i = (token++)->size; i > 0; i--) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "samplers")) {
for (int j = (token++)->size; j > 0; j--, sampler++) {
sampler->input = ~0u;
sampler->output = ~0u;
sampler->smoothing = SMOOTH_LINEAR;
for (int kk = (token++)->size; kk > 0; kk--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "input")) { sampler->input = NOM_INT(json, token); }
else if (STR_EQ(key, "output")) { sampler->output = NOM_INT(json, token); }
else if (STR_EQ(key, "interpolation")) {
gltfString smoothing = NOM_STR(json, token);
if (STR_EQ(smoothing, "LINEAR")) { sampler->smoothing = SMOOTH_LINEAR; }
else if (STR_EQ(smoothing, "STEP")) { sampler->smoothing = SMOOTH_STEP; }
else if (STR_EQ(smoothing, "CUBICSPLINE")) { sampler->smoothing = SMOOTH_CUBIC; }
else { lovrThrow("Unknown animation sampler interpolation"); }
} else {
token += NOM_VALUE(json, token);
}
}
}
} else {
token += NOM_VALUE(json, token);
}
}
}
} else if (STR_EQ(key, "buffers")) {
info.buffers = token;
model->blobCount = token->size;
token += NOM_VALUE(json, token);
} else if (STR_EQ(key, "bufferViews")) {
info.bufferViews = token;
model->bufferCount = token->size;
token += NOM_VALUE(json, token);
} else if (STR_EQ(key, "images")) {
info.images = token;
model->imageCount = token->size;
token += NOM_VALUE(json, token);
} else if (STR_EQ(key, "samplers")) {
samplers = malloc(token->size * sizeof(gltfSampler));
lovrAssert(samplers, "Out of memory");
gltfSampler* sampler = samplers;
for (int i = (token++)->size; i > 0; i--, sampler++) {
sampler->filter.mode = FILTER_BILINEAR;
sampler->wrap.s = sampler->wrap.t = sampler->wrap.r = WRAP_REPEAT;
int min = -1;
int mag = -1;
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "minFilter")) { min = NOM_INT(json, token); }
else if (STR_EQ(key, "magFilter")) { mag = NOM_INT(json, token); }
else if (STR_EQ(key, "wrapS")) {
switch (NOM_INT(json, token)) {
case 33071: sampler->wrap.s = WRAP_CLAMP; break;
case 33648: sampler->wrap.s = WRAP_MIRRORED_REPEAT; break;
case 10497: sampler->wrap.s = WRAP_REPEAT; break;
default: lovrThrow("Unknown sampler wrapS mode for sampler %d", i);
}
} else if (STR_EQ(key, "wrapT")) {
switch (NOM_INT(json, token)) {
case 33071: sampler->wrap.t = WRAP_CLAMP; break;
case 33648: sampler->wrap.t = WRAP_MIRRORED_REPEAT; break;
case 10497: sampler->wrap.t = WRAP_REPEAT; break;
default: lovrThrow("Unknown sampler wrapT mode for sampler %d", i);
}
} else {
token += NOM_VALUE(json, token);
}
}
if (min == 9728 || min == 9984 || min == 9986 || mag == 9728) {
sampler->filter.mode = FILTER_NEAREST;
} else {
switch (min) {
case 9729: sampler->filter.mode = FILTER_BILINEAR; break;
case 9985: sampler->filter.mode = FILTER_BILINEAR; break;
case 9987: sampler->filter.mode = FILTER_TRILINEAR; break;
}
}
}
} else if (STR_EQ(key, "textures")) {
textures = malloc(token->size * sizeof(gltfTexture));
lovrAssert(textures, "Out of memory");
gltfTexture* texture = textures;
for (int i = (token++)->size; i > 0; i--, texture++) {
texture->image = ~0u;
texture->sampler = ~0u;
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "source")) {
texture->image = NOM_INT(json, token);
} else if (STR_EQ(key, "sampler")) {
texture->sampler = NOM_INT(json, token);
} else {
token += NOM_VALUE(json, token);
}
}
lovrAssert(texture->image != ~0u, "Texture is missing an image (maybe an unsupported extension is used?)");
}
} else if (STR_EQ(key, "materials")) {
info.materials = token;
model->materialCount = token->size;
for (int i = (token++)->size; i > 0; i--) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "name")) { model->charCount += token->end - token->start + 1; }
token += NOM_VALUE(json, token);
}
}
} else if (STR_EQ(key, "meshes")) {
info.meshes = token;
meshes = malloc(token->size * sizeof(gltfMesh));
lovrAssert(meshes, "Out of memory");
gltfMesh* mesh = meshes;
model->primitiveCount = 0;
for (int i = (token++)->size; i > 0; i--, mesh++) {
mesh->primitiveCount = 0;
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "primitives")) {
mesh->primitiveIndex = model->primitiveCount;
mesh->primitiveCount += token->size;
model->primitiveCount += token->size;
}
token += NOM_VALUE(json, token);
}
}
} else if (STR_EQ(key, "nodes")) {
info.nodes = token;
model->nodeCount = token->size;
for (int i = (token++)->size; i > 0; i--) {
if (token->size > 0) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "children")) { model->childCount += token->size; }
else if (STR_EQ(key, "name")) { model->charCount += token->end - token->start + 1; }
token += NOM_VALUE(json, token);
}
}
}
} else if (STR_EQ(key, "scene")) {
rootScene = NOM_INT(json, token);
} else if (STR_EQ(key, "scenes")) {
info.scenes = token;
info.sceneCount = token->size;
scenes = malloc(info.sceneCount * sizeof(gltfScene));
lovrAssert(scenes, "Out of memory");
gltfScene* scene = scenes;
for (int i = (token++)->size; i > 0; i--, scene++) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "nodes")) {
scene->nodeCount = token->size;
jsmntok_t* t = token + 1;
scene->node = NOM_INT(json, t);
}
token += NOM_VALUE(json, token);
}
}
} else if (STR_EQ(key, "skins")) {
info.skins = token;
model->skinCount = token->size;
for (int i = (token++)->size; i > 0; i--) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "joints")) { model->jointCount += token->size; }
token += NOM_VALUE(json, token);
}
}
} else {
token += NOM_VALUE(json, token);
}
}
// We only support a single root node, so if there is more than one root node in the scene then
// we create a fake "super root" node and add all the scene's root nodes as its children.
if (info.sceneCount > 0 && scenes[rootScene].nodeCount > 1) {
model->childCount += model->nodeCount;
model->nodeCount++;
}
// Allocate memory, then revisit all of the tokens that were recorded during the prepass and write
// their data into this memory.
lovrModelDataAllocate(model);
// Blobs
if (model->blobCount > 0) {
jsmntok_t* token = info.buffers;
Blob** blob = model->blobs;
for (int i = (token++)->size; i > 0; i--, blob++) {
gltfString uri;
memset(&uri, 0, sizeof(uri));
size_t size = 0;
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "byteLength")) { size = NOM_INT(json, token); }
else if (STR_EQ(key, "uri")) { uri = NOM_STR(json, token); }
else { token += NOM_VALUE(json, token); }
}
if (uri.data) {
size_t bytesRead;
if (uri.length >= 5 && !strncmp("data:", uri.data, 5)) {
void* bufferData = decodeBase64(uri.data, uri.length, size);
lovrAssert(bufferData, "Could not decode base64 buffer");
*blob = lovrBlobCreate(bufferData, size, NULL);
} else {
lovrAssert(uri.length < maxPathLength, "Buffer filename is too long");
strncat(filename, uri.data, uri.length);
*blob = lovrBlobCreate(io(filename, &bytesRead), size, NULL);
lovrAssert((*blob)->data && bytesRead == size, "Unable to read %s", filename);
*root = '\0';
}
} else {
lovrAssert(glb, "Buffer is missing URI");
lovrRetain(source);
*blob = source;
}
}
}
// Buffers
if (model->bufferCount > 0) {
jsmntok_t* token = info.bufferViews;
ModelBuffer* buffer = model->buffers;
for (int i = (token++)->size; i > 0; i--, buffer++) {
size_t offset = 0;
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "buffer")) { buffer->data = model->blobs[NOM_INT(json, token)]->data; }
else if (STR_EQ(key, "byteOffset")) { offset = NOM_INT(json, token); }
else if (STR_EQ(key, "byteLength")) { buffer->size = NOM_INT(json, token); }
else if (STR_EQ(key, "byteStride")) { buffer->stride = NOM_INT(json, token); }
else { token += NOM_VALUE(json, token); }
}
// If this is the glb binary data, increment the offset to account for the file header
if (buffer->data && buffer->data == source->data && glb) {
offset += binOffset;
}
buffer->data = (char*) buffer->data + offset;
}
}
// Attributes
if (model->attributeCount > 0) {
jsmntok_t* token = info.attributes;
ModelAttribute* attribute = model->attributes;
for (int i = (token++)->size; i > 0; i--, attribute++) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "bufferView")) { attribute->buffer = NOM_INT(json, token); }
else if (STR_EQ(key, "count")) { attribute->count = NOM_INT(json, token); }
else if (STR_EQ(key, "byteOffset")) { attribute->offset = NOM_INT(json, token); }
else if (STR_EQ(key, "normalized")) { attribute->normalized = NOM_BOOL(json, token); }
else if (STR_EQ(key, "componentType")) {
switch (NOM_INT(json, token)) {
case 5120: attribute->type = I8; break;
case 5121: attribute->type = U8; break;
case 5122: attribute->type = I16; break;
case 5123: attribute->type = U16; break;
case 5125: attribute->type = U32; break;
case 5126: attribute->type = F32; break;
default: break;
}
} else if (STR_EQ(key, "type")) {
gltfString type = NOM_STR(json, token);
if (STR_EQ(type, "SCALAR")) {
attribute->components = 1;
} else if (type.length == 4) {
attribute->components = type.data[3] - '0';
attribute->matrix = type.data[0] == 'M';
}
} else if (STR_EQ(key, "min") && token->size <= 4) {
int count = (token++)->size;
attribute->hasMin = true;
for (int j = 0; j < count; j++) {
attribute->min[j] = NOM_FLOAT(json, token);
}
} else if (STR_EQ(key, "max") && token->size <= 4) {
int count = (token++)->size;
attribute->hasMax = true;
for (int j = 0; j < count; j++) {
attribute->max[j] = NOM_FLOAT(json, token);
}
} else {
token += NOM_VALUE(json, token);
}
}
}
}
// Animations
if (model->animationCount > 0) {
int channelIndex = 0;
int baseSampler = 0;
jsmntok_t* token = info.animations;
ModelAnimation* animation = model->animations;
for (int i = (token++)->size; i > 0; i--, animation++) {
int samplerCount = 0;
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "channels")) {
animation->channelCount = (token++)->size;
animation->channels = model->channels + channelIndex;
channelIndex += animation->channelCount;
for (uint32_t j = 0; j < animation->channelCount; j++) {
ModelAnimationChannel* channel = &animation->channels[j];
ModelAttribute* times = NULL;
ModelAttribute* data = NULL;
for (int kk = (token++)->size; kk > 0; kk--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "sampler")) {
gltfAnimationSampler* sampler = animationSamplers + baseSampler + NOM_INT(json, token);
times = &model->attributes[sampler->input];
data = &model->attributes[sampler->output];
channel->smoothing = sampler->smoothing;
channel->keyframeCount = times->count;
} else if (STR_EQ(key, "target")) {
for (int kkk = (token++)->size; kkk > 0; kkk--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "node")) { channel->nodeIndex = NOM_INT(json, token); }
else if (STR_EQ(key, "path")) {
gltfString property = NOM_STR(json, token);
if (STR_EQ(property, "translation")) { channel->property = PROP_TRANSLATION; }
else if (STR_EQ(property, "rotation")) { channel->property = PROP_ROTATION; }
else if (STR_EQ(property, "scale")) { channel->property = PROP_SCALE; }
else { lovrThrow("Unknown animation channel property"); }
} else {
token += NOM_VALUE(json, token);
}
}
} else {
token += NOM_VALUE(json, token);
}
}
lovrAssert(times, "Missing keyframe times");
lovrAssert(data, "Missing keyframe data");
ModelBuffer* buffer;
buffer = &model->buffers[times->buffer];
lovrAssert(times->type == F32 && (buffer->stride == 0 || buffer->stride == sizeof(float)), "Keyframe times must be tightly-packed floats");
channel->times = (float*) (buffer->data + times->offset);
buffer = &model->buffers[data->buffer];
uint8_t components = data->components;
lovrAssert(data->type == F32 && (buffer->stride == 0 || buffer->stride == sizeof(float) * components), "Keyframe data must be tightly-packed floats");
channel->data = (float*) (buffer->data + data->offset);
animation->duration = MAX(animation->duration, channel->times[channel->keyframeCount - 1]);
}
} else if (STR_EQ(key, "samplers")) {
samplerCount = token->size;
token += NOM_VALUE(json, token);
} else if (STR_EQ(key, "name")) {
gltfString name = NOM_STR(json, token);
map_set(&model->animationMap, hash64(name.data, name.length), model->animationCount - i);
memcpy(model->chars, name.data, name.length);
animation->name = model->chars;
model->chars += name.length + 1;
} else {
token += NOM_VALUE(json, token);
}
}
baseSampler += samplerCount;
}
}
// Images
if (model->imageCount > 0) {
jsmntok_t* token = info.images;
Image** image = model->images;
for (int i = (token++)->size; i > 0; i--, image++) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "bufferView")) {
ModelBuffer* buffer = &model->buffers[NOM_INT(json, token)];
Blob* blob = lovrBlobCreate(buffer->data, buffer->size, NULL);
*image = lovrImageCreateFromBlob(blob, false);
blob->data = NULL; // XXX Blob data ownership
lovrRelease(blob, lovrBlobDestroy);
} else if (STR_EQ(key, "uri")) {
size_t size = 0;
gltfString uri = NOM_STR(json, token);
lovrAssert(uri.length < 5 || strncmp("data:", uri.data, 5), "Base64 images aren't supported yet");
lovrAssert(uri.length < maxPathLength, "Image filename is too long");
strncat(filename, uri.data, uri.length);
void* data = io(filename, &size);
lovrAssert(data && size > 0, "Unable to read image from '%s'", filename);
Blob* blob = lovrBlobCreate(data, size, NULL);
*image = lovrImageCreateFromBlob(blob, false);
lovrRelease(blob, lovrBlobDestroy);
*root = '\0';
} else {
token += NOM_VALUE(json, token);
}
}
}
}
// Materials
if (model->materialCount > 0) {
jsmntok_t* token = info.materials;
ModelMaterial* material = model->materials;
for (int i = (token++)->size; i > 0; i--, material++) {
material->scalars[SCALAR_METALNESS] = 1.f;
material->scalars[SCALAR_ROUGHNESS] = 1.f;
material->scalars[SCALAR_ALPHA_CUTOFF] = 0.f;
material->colors[COLOR_DIFFUSE] = (Color) { 1.f, 1.f, 1.f, 1.f };
material->colors[COLOR_EMISSIVE] = (Color) { 0.f, 0.f, 0.f, 0.f };
memset(material->images, 0xff, MAX_MATERIAL_TEXTURES * sizeof(uint32_t));
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "pbrMetallicRoughness")) {
for (int j = (token++)->size; j > 0; j--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "baseColorFactor")) {
token++; // Enter array
material->colors[COLOR_DIFFUSE].r = NOM_FLOAT(json, token);
material->colors[COLOR_DIFFUSE].g = NOM_FLOAT(json, token);
material->colors[COLOR_DIFFUSE].b = NOM_FLOAT(json, token);
material->colors[COLOR_DIFFUSE].a = NOM_FLOAT(json, token);
} else if (STR_EQ(key, "baseColorTexture")) {
token = resolveTexture(json, token, material, TEXTURE_DIFFUSE, textures, samplers);
} else if (STR_EQ(key, "metallicFactor")) {
material->scalars[SCALAR_METALNESS] = NOM_FLOAT(json, token);
} else if (STR_EQ(key, "roughnessFactor")) {
material->scalars[SCALAR_ROUGHNESS] = NOM_FLOAT(json, token);
} else if (STR_EQ(key, "metallicRoughnessTexture")) {
token = resolveTexture(json, token, material, TEXTURE_METALNESS, textures, samplers);
material->images[TEXTURE_ROUGHNESS] = material->images[TEXTURE_METALNESS];
material->filters[TEXTURE_ROUGHNESS] = material->filters[TEXTURE_METALNESS];
material->wraps[TEXTURE_ROUGHNESS] = material->wraps[TEXTURE_METALNESS];
} else {
token += NOM_VALUE(json, token);
}
}
} else if (STR_EQ(key, "normalTexture")) {
token = resolveTexture(json, token, material, TEXTURE_NORMAL, textures, samplers);
} else if (STR_EQ(key, "occlusionTexture")) {
token = resolveTexture(json, token, material, TEXTURE_OCCLUSION, textures, samplers);
} else if (STR_EQ(key, "emissiveTexture")) {
token = resolveTexture(json, token, material, TEXTURE_EMISSIVE, textures, samplers);
} else if (STR_EQ(key, "emissiveFactor")) {
token++; // Enter array
material->colors[COLOR_EMISSIVE].r = NOM_FLOAT(json, token);
material->colors[COLOR_EMISSIVE].g = NOM_FLOAT(json, token);
material->colors[COLOR_EMISSIVE].b = NOM_FLOAT(json, token);
} else if (STR_EQ(key, "alphaCutoff")) {
material->scalars[SCALAR_ALPHA_CUTOFF] = NOM_FLOAT(json, token);
} else if (STR_EQ(key, "name")) {
gltfString name = NOM_STR(json, token);
map_set(&model->materialMap, hash64(name.data, name.length), model->materialCount - i);
memcpy(model->chars, name.data, name.length);
material->name = model->chars;
model->chars += name.length + 1;
} else {
token += NOM_VALUE(json, token);
}
}
}
}
// Primitives
if (model->primitiveCount > 0) {
jsmntok_t* token = info.meshes;
ModelPrimitive* primitive = model->primitives;
for (int i = (token++)->size; i > 0; i--) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "primitives")) {
for (uint32_t j = (token++)->size; j > 0; j--, primitive++) {
primitive->mode = DRAW_TRIANGLES;
primitive->material = ~0u;
for (int kk = (token++)->size; kk > 0; kk--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "material")) {
primitive->material = NOM_INT(json, token);
} else if (STR_EQ(key, "indices")) {
primitive->indices = &model->attributes[NOM_INT(json, token)];
lovrAssert(primitive->indices->type != U8, "Unsigned byte indices are not supported (must be unsigned shorts or unsigned ints)");
} else if (STR_EQ(key, "mode")) {
switch (NOM_INT(json, token)) {
case 0: primitive->mode = DRAW_POINTS; break;
case 1: primitive->mode = DRAW_LINES; break;
case 2: primitive->mode = DRAW_LINE_LOOP; break;
case 3: primitive->mode = DRAW_LINE_STRIP; break;
case 4: primitive->mode = DRAW_TRIANGLES; break;
case 5: primitive->mode = DRAW_TRIANGLE_STRIP; break;
case 6: primitive->mode = DRAW_TRIANGLE_FAN; break;
default: lovrThrow("Unknown primitive mode");
}
} else if (STR_EQ(key, "attributes")) {
int attributeCount = (token++)->size;
for (int a = 0; a < attributeCount; a++) {
DefaultAttribute attributeType = ~0;
gltfString name = NOM_STR(json, token);
uint32_t attributeIndex = NOM_INT(json, token);
if (STR_EQ(name, "POSITION")) { attributeType = ATTR_POSITION; }
else if (STR_EQ(name, "NORMAL")) { attributeType = ATTR_NORMAL; }
else if (STR_EQ(name, "TEXCOORD_0")) { attributeType = ATTR_TEXCOORD; }
else if (STR_EQ(name, "COLOR_0")) { attributeType = ATTR_COLOR; }
else if (STR_EQ(name, "TANGENT")) { attributeType = ATTR_TANGENT; }
else if (STR_EQ(name, "JOINTS_0")) { attributeType = ATTR_BONES; }
else if (STR_EQ(name, "WEIGHTS_0")) { attributeType = ATTR_WEIGHTS; }
if (attributeType != (DefaultAttribute) ~0) {
primitive->attributes[attributeType] = &model->attributes[attributeIndex];
}
}
} else {
token += NOM_VALUE(json, token);
}
}
}
} else {
token += NOM_VALUE(json, token);
}
}
}
}
// Nodes
uint32_t childIndex = 0;
if (model->nodeCount > 0) {
jsmntok_t* token = info.nodes;
ModelNode* node = model->nodes;
for (int i = (token++)->size; i > 0; i--, node++) {
vec3 translation = vec3_set(node->transform.properties.translation, 0.f, 0.f, 0.f);
quat rotation = quat_set(node->transform.properties.rotation, 0.f, 0.f, 0.f, 1.f);
vec3 scale = vec3_set(node->transform.properties.scale, 1.f, 1.f, 1.f);
node->matrix = false;
node->primitiveCount = 0;
node->skin = ~0u;
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "mesh")) {
gltfMesh* mesh = &meshes[NOM_INT(json, token)];
node->primitiveIndex = mesh->primitiveIndex;
node->primitiveCount = mesh->primitiveCount;
} else if (STR_EQ(key, "skin")) {
node->skin = NOM_INT(json, token);
} else if (STR_EQ(key, "children")) {
node->children = &model->children[childIndex];
node->childCount = (token++)->size;
for (uint32_t j = 0; j < node->childCount; j++) {
model->children[childIndex++] = NOM_INT(json, token);
}
} else if (STR_EQ(key, "matrix")) {
lovrAssert((token++)->size == 16, "Node matrix needs 16 elements");
node->matrix = true;
for (int j = 0; j < 16; j++) {
node->transform.matrix[j] = NOM_FLOAT(json, token);
}
} else if (STR_EQ(key, "translation")) {
lovrAssert((token++)->size == 3, "Node translation needs 3 elements");
translation[0] = NOM_FLOAT(json, token);
translation[1] = NOM_FLOAT(json, token);
translation[2] = NOM_FLOAT(json, token);
} else if (STR_EQ(key, "rotation")) {
lovrAssert((token++)->size == 4, "Node rotation needs 4 elements");
rotation[0] = NOM_FLOAT(json, token);
rotation[1] = NOM_FLOAT(json, token);
rotation[2] = NOM_FLOAT(json, token);
rotation[3] = NOM_FLOAT(json, token);
} else if (STR_EQ(key, "scale")) {
lovrAssert((token++)->size == 3, "Node scale needs 3 elements");
scale[0] = NOM_FLOAT(json, token);
scale[1] = NOM_FLOAT(json, token);
scale[2] = NOM_FLOAT(json, token);
} else if (STR_EQ(key, "name")) {
gltfString name = NOM_STR(json, token);
map_set(&model->nodeMap, hash64(name.data, name.length), model->nodeCount - i);
memcpy(model->chars, name.data, name.length);
node->name = model->chars;
model->chars += name.length + 1;
} else {
token += NOM_VALUE(json, token);
}
}
}
}
// Skins
if (model->skinCount > 0) {
int jointIndex = 0;
jsmntok_t* token = info.skins;
ModelSkin* skin = model->skins;
for (int i = (token++)->size; i > 0; i--, skin++) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "inverseBindMatrices")) {
ModelAttribute* attribute = &model->attributes[NOM_INT(json, token)];
ModelBuffer* buffer = &model->buffers[attribute->buffer];
skin->inverseBindMatrices = (float*) ((uint8_t*) buffer->data + attribute->offset);
} else if (STR_EQ(key, "joints")) {
skin->joints = &model->joints[jointIndex];
skin->jointCount = (token++)->size;
for (uint32_t j = 0; j < skin->jointCount; j++) {
model->joints[jointIndex++] = NOM_INT(json, token);
}
} else {
token += NOM_VALUE(json, token);
}
}
}
}
// Scenes
if (info.sceneCount == 0) {
model->rootNode = 0;
} else if (scenes[rootScene].nodeCount > 1) {
model->rootNode = model->nodeCount - 1;
ModelNode* lastNode = &model->nodes[model->rootNode];
lastNode->childCount = scenes[rootScene].nodeCount;
lastNode->children = &model->children[childIndex];
mat4_identity(lastNode->transform.matrix);
lastNode->matrix = true;
lastNode->primitiveCount = 0;
lastNode->skin = ~0u;
jsmntok_t* token = info.scenes;
int sceneCount = (token++)->size;
for (int i = 0; i < sceneCount; i++) {
if (i == rootScene) {
for (int k = (token++)->size; k > 0; k--) {
gltfString key = NOM_STR(json, token);
if (STR_EQ(key, "nodes")) {
for (int j = (token++)->size; j > 0; j--) {
lastNode->children[lastNode->childCount - j] = NOM_INT(json, token);
}
} else {
token += NOM_VALUE(json, token);
}
}
} else {
token += NOM_VALUE(json, token);
}
}
} else {
model->rootNode = scenes[rootScene].node;
}
free(animationSamplers);
free(meshes);
free(samplers);
free(textures);
free(scenes);
free(heapTokens);
return model;
}