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lovr/src/api
Nevyn Bengtsson 8515cd98fe Add destination buffer size to microphone:getData()
So that we can use OpenAL's internal ring buffer and only dequeue
exactly the amount we need at the moment.
2020-01-19 17:03:35 +01:00
..
api.c platform -> os; 2019-12-13 19:55:46 -08:00
api.h Adjust includes; 2019-12-10 13:01:28 -08:00
l_audio.c Fix windows build; 2019-08-26 15:53:10 -07:00
l_audio_microphone.c Add destination buffer size to microphone:getData() 2020-01-19 17:03:35 +01:00
l_audio_source.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data.c Fix lovr.data.newBlob(blob); 2020-01-13 20:39:43 -08:00
l_data_audioStream.c audiostream: make getDuration consistent between raw and buffer-based 2020-01-08 17:58:25 +01:00
l_data_blob.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_modelData.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_rasterizer.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_soundData.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_data_textureData.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_event.c platform -> os; 2019-12-13 19:55:46 -08:00
l_filesystem.c Slight update to lovrDirSep; 2019-12-29 10:30:26 -08:00
l_graphics.c Fix ModelData refcounting; 2019-12-20 04:52:55 -08:00
l_graphics_canvas.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_font.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_material.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_mesh.c Mesh:setVertices(Blob); 2020-01-14 00:22:35 -08:00
l_graphics_model.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_shader.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_shaderBlock.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_graphics_texture.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_headset.c Finalize skeletal input API; 2019-09-18 16:12:08 -07:00
l_lovr.c platform -> os; 2019-12-13 19:55:46 -08:00
l_math.c Make math module work better in threads; 2020-01-14 00:39:38 -08:00
l_math_curve.c Curve:render always returns 2 points if it's a line; 2020-01-14 01:08:57 -08:00
l_math_randomGenerator.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_math_vectors.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_physics.c Fix windows build; 2019-08-26 15:53:10 -07:00
l_physics_collider.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_physics_joints.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_physics_shapes.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_physics_world.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_thread.c Commenting; 2020-01-15 17:56:09 -08:00
l_thread_channel.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_thread_thread.c api: try new file naming convention; Tupfile: cleanup; 2019-12-31 19:31:44 -08:00
l_timer.c Fix windows build; 2019-08-26 15:53:10 -07:00