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#version 460
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#extension GL_EXT_multiview : require
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#extension GL_GOOGLE_include_directive : require
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#include "lovr.glsl"
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layout(set = 1, binding = 1) uniform textureCube SkyboxTexture;
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vec4 lovrmain() {
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return Color * getPixel(SkyboxTexture, Normal * vec3(-1, 1, 1));
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}
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