lovr/etc/shaders/timewizard.comp

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#version 460
layout(local_size_x = 32) in;
layout(push_constant) uniform PushConstants {
uint first;
uint count;
uint views;
float period;
};
layout(set = 0, binding = 0) buffer readonly restrict Src { uint src[]; };
layout(set = 0, binding = 1) buffer writeonly restrict Dst { uint dst[]; };
void main() {
uint id = gl_GlobalInvocationID.x;
if (id >= count) return;
uint base = (first + id) * views * 2;
uint total = 0;
for (uint i = 0; i < views; i++) {
total += src[base + views + i] - src[base + i];
}
dst[id] = uint(total * period);
}