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lovr/etc
bjorn 89312c1c4b Add on-disk shader cache;
Set t.graphics.shadercache to true (the default) and lovr will
read/write a shader cache file from/to disk.
2022-08-02 22:06:44 -07:00
..
shaders Add missing shader; 2022-08-01 21:26:34 -07:00
Activity.java mv resources etc; 2022-03-30 12:34:34 -07:00
AndroidManifest_oculus.xml mv resources etc; 2022-03-30 12:34:34 -07:00
AndroidManifest_pico.xml mv resources etc; 2022-03-30 12:34:34 -07:00
AppRun mv resources etc; 2022-03-30 12:34:34 -07:00
appveyor.yml mv resources etc; 2022-03-30 12:34:34 -07:00
boot.lua Add on-disk shader cache; 2022-08-02 22:06:44 -07:00
Info.plist mv resources etc; 2022-03-30 12:34:34 -07:00
logo.svg mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.desktop mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.html mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.icns mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.ico mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.rc mv resources etc; 2022-03-30 12:34:34 -07:00
monkey.glb Pass:monkey; 2022-06-24 23:05:09 -07:00
monkey.h Pass:monkey; 2022-06-24 23:05:09 -07:00
monkeycrush.lua Pass:monkey; 2022-06-24 23:05:09 -07:00
nogame.lua Make Pass a regular object; 2022-08-02 22:06:44 -07:00
shaders.h WIP stereo blit shader; 2022-07-31 13:26:35 -07:00
VarelaRound.ttf mv resources etc; 2022-03-30 12:34:34 -07:00
webxr.js mv resources etc; 2022-03-30 12:34:34 -07:00