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lovr/etc
bjorn 5a2fe54c04 Improve Pass:fill;
It can now fill an array texture to a multiview pass, copying to
the corresponding layers.
2022-08-26 09:57:51 -07:00
..
shaders Improve Pass:fill; 2022-08-26 09:57:51 -07:00
Activity.java mv resources etc; 2022-03-30 12:34:34 -07:00
AndroidManifest_oculus.xml mv resources etc; 2022-03-30 12:34:34 -07:00
AndroidManifest_pico.xml mv resources etc; 2022-03-30 12:34:34 -07:00
AppRun mv resources etc; 2022-03-30 12:34:34 -07:00
appveyor.yml appveyor rebuilds when CMakeLists changes; 2022-08-06 18:56:52 -07:00
boot.lua Pass blends by default; 2022-08-25 22:01:12 -07:00
Info.plist mv resources etc; 2022-03-30 12:34:34 -07:00
logo.svg mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.desktop mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.html mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.icns mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.ico mv resources etc; 2022-03-30 12:34:34 -07:00
lovr.rc mv resources etc; 2022-03-30 12:34:34 -07:00
monkey.glb Pass:monkey; 2022-06-24 23:05:09 -07:00
monkey.h Pass:monkey; 2022-06-24 23:05:09 -07:00
monkeycrush.lua Pass:monkey; 2022-06-24 23:05:09 -07:00
nogame.lua Pass blends by default; 2022-08-25 22:01:12 -07:00
shaders.h Improve Pass:fill; 2022-08-26 09:57:51 -07:00
VarelaRound.ttf mv resources etc; 2022-03-30 12:34:34 -07:00
webxr.js mv resources etc; 2022-03-30 12:34:34 -07:00